Shooting problem

Posts 111 of 11 · Page 1 of 1
Shooting problem
I know that the game is "divided" into client and server sided.
Being a wizard, (My PC is very slow)my projectile is like this=========-=========-============
But when I played in school and thus faster PC, the staff projectile is like this =-=-=-=-=-=-=-=-=-=-=-=-=
Which makes soulbond damege more easy to be taken(wrong tense??)
question:
1.is the projectile (character) processed by client side and send to server side??
2. how to improve the speed???
(I already use flash projector )
thanks
Quote Originally Posted by tung889 View Post
(My PC is very slow)my projectile is like this=========-=========-============
Are you using fullscreen v2?
Quote Originally Posted by tung889 View Post
is the projectile (character) processed by client side and send to server side??
Projectiles are serversided
Quote Originally Posted by tung889 View Post
how to improve the speed?
Making projectile speed faster does either a) disconnect you or b) cause enemies that do exist disappear from the client
Projectiles are server sided but hit detection is client (and server?) sided (I think, correct me if I'm wrong). So, if you have a not so great computer and you're at 10 fps, you will miss more often than being at 60 fps.

To make it faster, don't use fs mod and use the reduced particle mod.
Quote Originally Posted by 059 View Post
Projectiles are server sided but hit detection is client (and server?) sided (I think, correct me if I'm wrong). So, if you have a not so great computer and you're at 10 fps, you will miss more often than being at 60 fps.

To make it faster, don't use fs mod and use the reduced particle mod.
Hit detection is client, confirmed by other clients too.
Quote Originally Posted by Cicada View Post
Hit detection is client, confirmed by other clients too.
Confirmed by other clients..... Where you get this bullshit?
Your fire rate when <Max Fire rate is decided by your client.
So in theory, lag could hurt your dps.
Me again,
Now I make the game window smaller.......lol
about

1----------------------------1
1----------------------------1
1----------------------------1
1---------- -------------1
1---------- -------------1
1---------- -------------1
1----------------------------1
1----------------------------1
1----------------------------1




Now it is faster lol anyway i think this is my only solution
Either way, If your comps struggling with ROTMG, I think its time to upgrade from windows 98
its xp lor lolololol
I remember, I loled at this thread once.. now I left my laptop at home and im at college for the week and yup im using my old one..joy.. runs Wins7 2GHz 6gb ram not at all the worst thing in the world! ok ish wifi....4mb/s yeah...I said ish lols
But I have the same problem as you sir @tung889 I don't play full screen have most particles off low qual all that jazz but if i go in a pub trench or a sphinx avatar etc a lot of my shots are not counted and pass right through like I have never seen anything like this before normally I don't miss a hit or have any lag even in the busiest pub trenches feelin your pain dude...
there must be another way to do this i'm even considering lowering sprite file sizes losin it lmao
Thx finally someone same problem with me
Posts 111 of 11 · Page 1 of 1

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