Dragonfable Trainer
Hey Guys
I've had multiple accounts on this website and I've made trainers before but I really want to make a standout and a trainer that can be used for a long time. At the moment I've only got a 'max stats' element select and dragon amulet hacks in my trainer. My problem is that I want to make the max stats reversible via check-box, I found a tutorial on here but it didn't help me, I don't know if its my code or not but this is my code:
I have all prefixes as public integers, I actually haven't checked to see if all the stats revert back to normal but in battle the damage is still high
On another note, I cant remember how to code a "browse" button so that it opens up windows explorer, I want this as a custom swf loader
Thanks for your help in advance
I've had multiple accounts on this website and I've made trainers before but I really want to make a standout and a trainer that can be used for a long time. At the moment I've only got a 'max stats' element select and dragon amulet hacks in my trainer. My problem is that I want to make the max stats reversible via check-box, I found a tutorial on here but it didn't help me, I don't know if its my code or not but this is my code:
Code:
Private Sub CheckBoxItem2_Click(sender As Object, e As EventArgs) Handles CheckBoxItem2.Click
str = AxShockwaveFlash1.GetVariable("character.origStats.intStr")
int = AxShockwaveFlash1.GetVariable("character.origStats.intInt")
dex = AxShockwaveFlash1.GetVariable("character.origStats.intDex")
ends = AxShockwaveFlash1.GetVariable("character.origStats.intEnd")
luk = AxShockwaveFlash1.GetVariable("character.origStats.intLuk")
cha = AxShockwaveFlash1.GetVariable("character.origStats.intCha")
wis = AxShockwaveFlash1.GetVariable("character.origStats.intWis")
defmelee = AxShockwaveFlash1.GetVariable("character.intDefMelee")
defpierce = AxShockwaveFlash1.GetVariable("character.intDefPierce")
defmagic = AxShockwaveFlash1.GetVariable("character.intDefMagic")
block = AxShockwaveFlash1.GetVariable("character.intBlock")
dodge = AxShockwaveFlash1.GetVariable("character.intDodge")
parry = AxShockwaveFlash1.GetVariable("character.intParry")
crit = AxShockwaveFlash1.GetVariable("character.intCrit")
bonus = AxShockwaveFlash1.GetVariable("character.intBonus")
dmgmin = AxShockwaveFlash1.GetVariable("character.intDmgMin")
dmgmax = AxShockwaveFlash1.GetVariable("character.intDmgMax")
If CheckBoxItem2.CheckState = CheckState.Checked Then
AxShockwaveFlash1.SetVariable("character.origStats.intStr", "999")
AxShockwaveFlash1.SetVariable("character.origStats.intInt", "999")
AxShockwaveFlash1.SetVariable("character.origStats.intDex", "999")
AxShockwaveFlash1.SetVariable("character.origStats.intEnd", "999")
AxShockwaveFlash1.SetVariable("character.origStats.intLuk", "999")
AxShockwaveFlash1.SetVariable("character.origStats.intCha", "999")
AxShockwaveFlash1.SetVariable("character.origStats.intWis", "999")
AxShockwaveFlash1.SetVariable("character.intDefMelee", "999")
AxShockwaveFlash1.SetVariable("character.intDefPierce", "999")
AxShockwaveFlash1.SetVariable("character.intDefMagic", "999")
AxShockwaveFlash1.SetVariable("character.intBlock", "999")
AxShockwaveFlash1.SetVariable("character.intDodge", "999")
AxShockwaveFlash1.SetVariable("character.intParry", "999")
AxShockwaveFlash1.SetVariable("character.intCrit", "999")
AxShockwaveFlash1.SetVariable("character.intBonus", "999")
AxShockwaveFlash1.SetVariable("character.intDmgMin", "999")
AxShockwaveFlash1.SetVariable("character.intDmgMax", "999")
End If
If CheckBoxItem2.CheckState = CheckState.Unchecked Then
AxShockwaveFlash1.SetVariable("character.origStats.intStr", str)
AxShockwaveFlash1.SetVariable("character.origStats.intInt", int)
AxShockwaveFlash1.SetVariable("character.origStats.intDex", dex)
AxShockwaveFlash1.SetVariable("character.origStats.intEnd", ends)
AxShockwaveFlash1.SetVariable("character.origStats.intLuk", luk)
AxShockwaveFlash1.SetVariable("character.origStats.intCha", cha)
AxShockwaveFlash1.SetVariable("character.origStats.intWis", wis)
AxShockwaveFlash1.SetVariable("character.intDefMelee", defmelee)
AxShockwaveFlash1.SetVariable("character.intDefPierce", defpierce)
AxShockwaveFlash1.SetVariable("character.intDefMagic", defmagic)
AxShockwaveFlash1.SetVariable("character.intBlock", block)
AxShockwaveFlash1.SetVariable("character.intDodge", dodge)
AxShockwaveFlash1.SetVariable("character.intParry", parry)
AxShockwaveFlash1.SetVariable("character.intCrit", crit)
AxShockwaveFlash1.SetVariable("character.intBonus", bonus)
AxShockwaveFlash1.SetVariable("character.intDmgMin", dmgmin)
AxShockwaveFlash1.SetVariable("character.intDmgMax", dmgmax)
End If
End Sub
On another note, I cant remember how to code a "browse" button so that it opens up windows explorer, I want this as a custom swf loader
Thanks for your help in advance


