
Originally Posted by
Jabberwo0ck
In games that aren't multiplayer and don't connect to a server, you can change almost anything.
well i have noticed this, this is because all the vaules must store on your own PC so you can edit them right?

Originally Posted by
Jabberwo0ck
While learning C++ you will work with Visual Studio compiler, and there you can make EXE and DLL files.
I saw an option to generate an trainer in File-> Generate... and i saw in youtube guide for it but for some reason it not working for i success to to create the file but he wont do any action..
i put the pointer and not the value for example gold pointer
"active X
description xxx
address the pointer address
value here i change it for 15000 for example"
if i do so with CE himself its work perfect but when i make it EXE file it just do nothing.

Originally Posted by
Jabberwo0ck
'Super bullets' in our AVA is a hack that changes the number of bullets the gun fires in one shot. Shotguns normally fire 8 bullets in one shot.
ok i thought so, so basically i need to get a shotgun and switch to pistol and see when vaule is changed?
first scan unkonwnubmer/8?- 1 shot with shotgun - decreased value - 1 shot with pistol and so on?

Originally Posted by
Jabberwo0ck
UAV is a bit more advanced to make in CE. You will need to know what are structs, classes and arrays in C++.
But since you completed a bit of hacking in CE I will try to explain; to make a UAV hack you will need to find an array pointer that has the pointers to all the soldiers in the room. Each pawn has its own class with info about him. If you don't understand what is a class, take for example the super bullets pointer; after you've found it, that pointer goes through the main class of the game('class' in C++ is a struct that the compiler also attaches functions in it) (with the native address that CE shows in green), then to an offset that holds the pointer to your pawn's class and goes to the weapon class(also an offset to a pointer) that you currently hold in-game. Thus, the last offset is an offset to the super bullets' address within the weapon class. (!!!) (Zero as the last offset is the first member of the class, also you don't know what are the sizes of each member, that's because in C++ there are more than 1 type of data, 'int' is 4bytes, and so on) Also there is a catch in the UAV hack, since the value consists of a single bit. 8 bits = 1 byte. So take into consideration all of that.
i dont quite understood this but i look over it again, i thing i know what class is i used to works with android programming a bit.
you have any simple hack ready so i can over his source code to understand how its work?
anyway which hacks you recommends to make with CE for noob "hacker" like me? and when should i move to C++?