cCharacterFX changed

Posts 17 of 7 · Page 1 of 1
cCharacterFX changed
here u go maybe u can thank me or sumfin

Code:
class cCharacterFX
{
public:
	char _0x0000[4];
	float fTick; //0x0004 
	char _0x0008[8];
	union
	{
		Object *obj; //0x0010 
		int *Object; //0x0010		
	};
	char _0x0014[44];
	__int32 bIsPlayer; //0x0040 
	char _0x0044[68];
	D3DXVECTOR3 ViewAngles; //0x0088 
	char _0x0094[12];
	D3DXVECTOR3 DimOffset; //0x00A0 
	char _0x00AC[1213];
	BYTE bIsDead; //0x0569 
	BYTE bSpawnShield; //0x056A 
	char _0x056C[13];
	__int32 *hHitObj; //0x0578 
	cHitBox* hHitBox; //0x057C 
	char _0x0580[52];
	__int32 nWeaponId; //0x05B4 
	char _0x05B8[44];
	WORD wHealth; //0x05E4 
	WORD wArmor; //0x05E6 
	char _0x05E8[4];
	__int32 Index; //0x05EC 

};//Size=0x05F0
have in mind that you can use Object class in GetNodeTransfom, you can just replace int* to Object in some virtual functions whitout problems.
Quote Originally Posted by XarutoUsoCrack View Post
have in mind that you can use Object class in GetNodeTransfom, you can just replace int* to Object in some virtual functions whitout problems.
yolo nigga
Well if your lazy a union is doing a perfect job xD
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