class cCharacterFX
{
public:
char _0x0000[4];
float fTick; //0x0004
char _0x0008[8];
union
{
Object *obj; //0x0010
int *Object; //0x0010
};
char _0x0014[44];
__int32 bIsPlayer; //0x0040
char _0x0044[68];
D3DXVECTOR3 ViewAngles; //0x0088
char _0x0094[12];
D3DXVECTOR3 DimOffset; //0x00A0
char _0x00AC[1213];
BYTE bIsDead; //0x0569
BYTE bSpawnShield; //0x056A
char _0x056C[13];
__int32 *hHitObj; //0x0578
cHitBox* hHitBox; //0x057C
char _0x0580[52];
__int32 nWeaponId; //0x05B4
char _0x05B8[44];
WORD wHealth; //0x05E4
WORD wArmor; //0x05E6
char _0x05E8[4];
__int32 Index; //0x05EC
};//Size=0x05F0

