PostRead Me!!!!!!!!

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Read Me!!!!!!!!
Tama Po Ba Itong Pinag Gagawa ko???
Kung may mali, pki sabi nlang and pki correct nren






------------------------------------------------------------------------------------------------------------------------------------------
Code:
#include <windows. h>
#include <stdio.h>


// Adress List //

#define ADR_PLAYERPOINTER 0x00
#define ADR_SERVERPOINTER 0x00
#define ASM_OPK1 0x00
#define ADR_GlassWall 0x00
#define ADR_SuperNoSpread 0x00
#define OFS_NOFALLDAMAGE 0x00
#define OFS_NORECOIL1 0x00
#define OFS_NORECOIL2 0x00
#define OFS_NORECOIL3 0x00


DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;


void OPK
{
if(OPK==1)
{
    WriteAsm((void*)ADR_OPK1,OPKON1,/*Value*/5);
}

void glasswall()
{
if(GetAsyncKeyState(VK_MBUTTON)
*(int*)ADR_GlassWall = 1;
}
}


void NOSPREAD()
{
    WriteFunction<DOUBLE>((void *)ADR_NoSpread, 0); // Always on
}

void NoFallDamage()
{
    if (*inGame != 0)
    {
        *(float*)(*inGame + NoFallDamageAddressHere) = -20000;
    }
}

void NoRecoil()
{
 if(NoRecoil)
if(dwPlayerPtr!=0)
{
{
    *(float*)NoRecoil1 = 1;
    *(float*)NoRecoil2 = 1;
    *(float*)NoRecoil3 = 1;
}
}

void HackThread() 
{
for(;; ) 
{
if(*ingame) //check if we are ingame.. prevent crashs
{
Opk1();
Glasswall();
}
if(*outgame)
{
NoSpread();
NoFallDamage();
NoRecoil();
}
Sleep(200); //prevent for overloading the cpu
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
	if(dwReason == DLL_PROCESS_ATTACH)
	{

            CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
	}
	return TRUE;
}
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and gus to ma laman kung paano mag lagay nung "MAde by"
i hope you can help me
First of all stop copy/paste.
Here:
Code:
MessageBox(0,"Jhem WarRock PH","MPGH.net",0);
and wrong section.
@Mayion

Quote Originally Posted by Jhem View Post
First of all stop copy/paste.
Here:
Code:
MessageBox(0,"Jhem WarRock PH","MPGH.net",0);
and wrong section.
@Mayion

lol hi xD
closed & moved to help.
Posts 1–4 of 4 · Page 1 of 1
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