Multi Projectiles

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Multi Projectiles
Hi guys ... Some people were been asking me how to add multiprojectiles like as robo bow
So here is a example :

Code:
  <Object type="0x0f92" id="MultiProjExa">
    <Class>Projectile</Class>
    <RandomTexture>
    <RemoteTexture>
      <Instance>draw</Instance>
      <Id>9321009</Id>
    </RemoteTexture>
    <RemoteTexture>
      <Instance>draw</Instance>
      <Id>9345003</Id>
    </RemoteTexture>
    <RemoteTexture>
      <Instance>draw</Instance>
      <Id>9347002</Id>
    </RemoteTexture>
So this is only an example ! ! !
Couldn't you just answer those "some people"? This is already found on the XML for Celestial Blade, at least. If they're blind enough to not find it, they don't deserve it.
Some People are dumb and dont know , that's why i posted this.
I didnt know about this. Call me dumb.
Anyways i wanna thank you for postin this.
GG
Hope i helped you...
It's very easy to implement multiple projectiles (that do different things besides having a different texture) by simply implementing some extra code in the UseItem code that helps it identify more than just the first projectile indexed.
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