HelpStun timer

Posts 18 of 8 · Page 1 of 1
Stun timer
There have been many cloak timers released in this forum,a more recent one being the realmrelay version. I was wondering if it's possible to make a stun timer?
Realmeye version?

Also I'll do this once I get home
Quote Originally Posted by CrazyJani View Post
Realmeye version?

Also I'll do this once I get home
Relay* haha. Thanks, I'm looking forward to it
Quote Originally Posted by CrazyJani View Post
Also I'll do this once I get home
Any information on this?
Quote Originally Posted by gainb View Post
Any information on this?
Sorry, I forgot. I'll start making it now

Edit:
 
stuntimer.js
Code:
//stuntimer.js

var ID_NOTIFICATION = $.findPacketId("NOTIFICATION");
var ID_NEW_TICK = $.findPacketId("NEW_TICK");
var ID_UPDATE = $.findPacketId("UPDATE");

var ids = [];

function onServerPacket(event) {
	var packet = event.getPacket();
	switch (packet.id()) {
		case ID_NEW_TICK: {
			if (packet.statuses != undefined) {
				for (var i = 0; i < packet.statuses.length; i++) {
					var status = packet.statuses[i];
					for (var l = 0; l < ids.length; l++) {
						if (status.objectId == ids[l]) {
							for (var j = 0; j < status.data.length; j++){
								var statData = status.data[j];
								if (statData.obf0 == 29) {
									if (statData.obf1 == 64) {
										stunTimer(event, ids[l]);
									} else {
										var obfvalue = statData.obf1;
										for (var k = 30; k > 0; k--) {
											if (obfvalue == 64) {
												obfvalue = 0;
												stunTimer(event, ids[l]);
												break;
											} else if (obfvalue < 64) {
												break;
											} else if (obfvalue >= Math.pow(2, k)) {
												if (Math.pow(2, k) == 64) {
													stunTimer(event, ids[l]);
													break;
												} else {
													obfvalue -= Math.pow(2, k);
												}
											}
										}
									}
								}
							}
						}
					}
				}
			}
			break;
		}
		case ID_UPDATE: {
			for (var i = 0; i < packet.newObjs.length; i++) {
				var objectData = packet.newObjs[i];
				if (objectData == null) {
					break;
				}
				var type = objectData.objectType;
				if (type == 768 || type == 775 || type == 782 || type == 784 || (type >= 797 && type <= 806)) {
					break;
				} else {
					ids.push(objectData.status.objectId);
				}
			}
			for (var i = 0; i < packet.drops.length; i++) {
				var droppedObjectId = packet.drops[i];
				for (var j = 0; j < ids.length; j++) {
					if (ids[j] == droppedObjectId) {
						ids.splice(j, 1);
					}
				}
			}
			break;
		}
	}
}

function displayNotification(event, playerObjectId, color, text) {
	var notificationPacket = event.createPacket(ID_NOTIFICATION);
	notificationPacket.objectId = playerObjectId;
	notificationPacket.message = "{\"key\":\"blank\",\"tokens\":{\"data\":\"" + text + "\"}}";
	notificationPacket.color = color;
	event.sendToClient(notificationPacket);
}

function stunTimer(event, id) {
	displayNotification(event, id, 0x00ffff, "2.5");
	var sec2 = 0.5;
	for (var i = 0; i < 5; i++) {
		var sec = 2.5 - sec2;
		if (sec % 1 == 0) {
			$.scheduleEvent(sec2, "displayNotification", id, 0x00ffff, "" + sec + ".0");
		} else {
			$.scheduleEvent(sec2, "displayNotification", id, 0x00ffff, "" + sec);
		}
		sec2 += 0.5;
	}
}

  • Doesn't support continuous stunning
What does stuntimer do?
Quote Originally Posted by meyer74 View Post
What does stuntimer do?
Shows how much stun is left, obviously
Quote Originally Posted by CrazyJani View Post
Doesn't support continuous stunning
What a shame. Thanks a lot though!
Posts 18 of 8 · Page 1 of 1

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