Item creation does not work [Club599's Source]
Hello, this is about one of my first times posting here. I registered ages ago, but, to the point.
I'm using Club599's source and I'm attempting to make an item. At first, everything seems fine. DB rebuilds fine, wServer rebuilds with the average 212 warnings... but then I open the private server. It all works. No errors in wServer or server, except for the occasional LAGGED! [blahblahblah]. So, I attempt /give {item name, in this case, Buggy Manor Key}. It says, "Success!" but nothing appears to be in my inventory. I'm somewhat new to C# coding, and I'm using SharpDevelop 5.0.3. That slot it was in won't show any 'Empty Item Slot' or anything. Once I replace it with something else, the slot is all reddy.
Here is my code:
So, is it my code, the source or SharpDevelop? Please help because this happens with EVERY item I try to create. Thank you in advance.
I'm using Club599's source and I'm attempting to make an item. At first, everything seems fine. DB rebuilds fine, wServer rebuilds with the average 212 warnings... but then I open the private server. It all works. No errors in wServer or server, except for the occasional LAGGED! [blahblahblah]. So, I attempt /give {item name, in this case, Buggy Manor Key}. It says, "Success!" but nothing appears to be in my inventory. I'm somewhat new to C# coding, and I'm using SharpDevelop 5.0.3. That slot it was in won't show any 'Empty Item Slot' or anything. Once I replace it with something else, the slot is all reddy.
Here is my code:
Code:
<Object type="0x1920B" id="Buggy Manor Key">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj2</File>
<Index>0x29</Index>
</Texture>
<SlotType>2</SlotType>
<Description>A failed key produced from an attempt of Dr Terrible trying out his cloning machine.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/dirk</Sound>
<Soulbound/>
<Projectile>
<ObjectId>Bone Dagger Shot</ObjectId>
<Speed>160</Speed>
<MinDamage>120</MinDamage>
<MaxDamage>165</MaxDamage>
<LifetimeMS>329</LifetimeMS>
</Projectile>
<BagType>4</BagType>
<OldSound>daggerSwing</OldSound>
<FameBonus>4</FameBonus>
</Object>

