C++ DLL Source

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C++ DLL Source
WARNING! Do not try to copy and paste this, you will epic fail. This contains GUI's.

Code:
#include "stdafx.h"
#include <windows.h>
#include <stdio.h> 
#include <stdlib.h> 
#include <iostream>
#include <cstdlib>
#include <ctime>
#include "resource.h"
#include <string>
#include <sstream>

bool boolzHealth = false;
bool boolzSpeed = false;
bool boolzTrans = false;
bool boolzAmmo = false;
bool boolzGunDMG = false;
bool boolzPassives = false;
bool boolzTransUps = false;
bool boolzSpecialTrans = false;
bool boolzEvade = false;
bool boolzLuck = false;
bool boolzDisabled = false;
bool boolzEnabled = false;
bool boolzCamera = false;
bool boolzSupaCam = false;
bool boolzSupaSpeed = false;
bool boolzIngame = false;
bool boolzAirwalk = false;
bool boolzPosition = false;
bool boolzSuperJump = false;
bool boolzUltraJump = false;
bool boolzDelay = false;
bool boolzAnimationHack = false;
bool boolzFly = false;
bool boolzJumped = false;
bool boolzVac = false;
bool boolzPvp = false;
bool boolzGameSpeed = false;
bool boolzPatchDelay = false;
bool boolzPatchAnimationHack = false;
bool boolzRamDelay = false;
bool boolzRamAnimationHack = false;
bool boolzPatchVac = false;
bool boolzRamVac = false;
bool boolzAttacking = false;
bool boolzAttacking2 = false;
bool boolzAttacking3 = false;
bool boolzSurgeShoot = false;
bool boolzRamShoot = false;
bool boolzPatchShoot = false;
bool boolzSurgeSpray = false;
bool boolzRamSpray = false;
bool boolzPatchSpray = false;
bool boolzHealthNum = false;
bool aHack = false;
bool boolzKick = false;
bool boolzSecVac = false;
bool boolzTransed = false;
bool boolzOneHit = false;
bool boolzEnemyInvincibility = false;
bool boolzName = false;
bool boolzXionSurge = false;
bool boolzXionRam = false;
bool boolzXionPatch = false;
bool boolzEnemyAnimations = false;
bool boolzResetSpeed = false;
bool boolzResetCamera = false;
float floatAirwalkHeight = 20;
int intHealthNum;
#define BasePtr 0x00BAA730
#define CameraBasePtr 0x00B33A90
#define BossBasePtr 0x00BCF9F8
#define BaseCoordPointer 0x00BCF9F8
#define HealthPointsOff 0x830
#define AmmunitionOff 0x5ca8
#define TransformationBarOff 0x838
#define GunDamageOff 0x6c
#define RunSpeedOff 0x5c
#define CounterAttackOff 0x9c
#define BreakFallPassiveOff 0xa0
#define ChargingPassiveOff 0xa4
#define SuperBreakPassiveOff 0xac
#define ShockAbsorbPassiveOff 0xa8
#define SmartDefencePassiveOff 0xb8
#define EvasionOff 0x54
#define TransformationBarAttackOff 0x64
#define TransformatoinDefenceOff 0x60
#define TransformatoinSpeedOff 0x68
#define SpecialTransformationBarOff 0x58
#define LuckDropOff 0x70
#define LuckDrop2Off 0x11C
#define LuckDrop3Off 0x1C8
#define LuckDrop4Off 0x274
#define LuckDrop5Off 0x320
#define LuckDrop6Off 0x3CC
#define LuckDrop7Off 0x478
#define LuckDrop8Off 0x524
#define Slot2GunDamageOff 0x118
#define CriticalAttackOff 0x48
#define CameraViewOff 0x1B0
#define XCoordinateOff 0x874
#define ZCoordinateOff 0x878
#define YCoordinateOff 0x87b
#define YCoordinate2Off 0x87c
#define JumpHackOff 0x85c
#define BossHealthOff 0x410c8
#define NoDelayOff 0x848
#define Slot2Delay 0x1324
#define Slot3Delay 0x1E00
#define Slot4Delay 0x28DC
#define Slot5Delay 0x33B8
#define Slot6Delay 0x3E94
#define Slot7Delay 0x4970
#define Slot8Delay 0x544C
#define AnimationHack1Off 0x844
#define AnimationHack2Off 0x850
#define Slot2AnimationHack1 0x132C
#define Slot2AnimationHack2 0x1320
#define Slot3AnimationHack1 0x1DFC
#define Slot3AnimationHack2 0x1E08
#define Slot4AnimationHack1 0x28D8
#define Slot4AnimationHack2 0x28E4
#define Slot5AnimationHack1 0x33B4
#define Slot5AnimationHack2 0x33C0
#define Slot6AnimationHack1 0x3E90
#define Slot6AnimationHack2 0x3E9C
#define Slot7AnimationHack1 0x496C
#define Slot7AnimationHack2 0x4978
#define Slot8AnimationHack1 0x5454
#define Slot8AnimationHack2 0x5448
#define Slot2XCoordinate 0x1350
#define Slot3XCoordinate 0x1E2C
#define Slot4XCoordinate 0x2908
#define Slot5XCoordinate 0x33E4
#define Slot6XCoordinate 0x3EC0
#define Slot7XCoordinate 0x499C
#define Slot8XCoordinate 0x5478
#define Slot2YCoordinate 0x1358
#define Slot3YCoordinate 0x1E34
#define Slot4YCoordinate 0x2910
#define Slot5YCoordinate 0x33EC
#define Slot6YCoordinate 0x3EC8
#define Slot7YCoordinate 0x49A4
#define Slot8YCoordinate 0x5480
#define Slot2ZCoordinate 0x1354
#define Slot3ZCoordinate 0x1E30
#define Slot4ZCoordinate 0x290C
#define Slot5ZCoordinate 0x33E8
#define Slot6ZCoordinate 0x3EC4
#define Slot7ZCoordinate 0x49A0
#define Slot8ZCoordinate 0x547C
#define Slot2TransformationBarHack 0x10A8
#define Slot3TransformationBarHack 0x1B84
#define Slot4TransformationBarHack 0x2660
#define Slot5TransformationBarHack 0x313C
#define Slot6TransformationBarHack 0x3C18
#define Slot7TransformationBarHack 0x46F4
#define Slot8TransformationBarHack 0x51D0
#define FacingDirectionOff 0x854
#define Slot2FacingDirection 0x1330
#define Slot3FacingDirection 0x1E0C
#define Slot4FacingDirection 0x28E8
#define Slot5FacingDirection 0x33C4
#define Slot6FacingDirection 0x3EA0
#define Slot7FacingDirection 0x497C
#define Slot8FacingDirection 0x5458
#define Slot3ShootDamage 0x1c4
#define EnemyXCoord1 0x37E8C
#define EnemyXCoord2 0xAFAC
#define EnemyXCoord3 0x38BDC
#define EnemyXCoord4 0x3B3CC
#define EnemyXCoord5 0x3992C
#define EnemyXCoord6 0x3494C
#define EnemyXCoord7 0x3569C
#define EnemyXCoord8 0x452C
#define EnemyXCoord9 0x2B6DC
#define EnemyXCoord10 0x19F4C
#define EnemyXCoord11 0x3CE6C
#define EnemyXCoord12 0x4538C
#define EnemyXCoord13 0x3C11C
#define EnemyXCoord14 0x460DC
#define EnemyXCoord15 0x527C
#define EnemyXCoord16 0x306BC
#define EnemyXCoord17 0x2D17C
#define EnemyXCoord18 0x3140C
#define EnemyXCoord19 0x29C
#define EnemyXCoord20 0xFEC
#define EnemyXCoord21 0x1D3C
#define EnemyXCoord22 0x2A8C
#define EnemyXCoord23 0x37DC
#define EnemyXCoord24 0x5FCC
#define EnemyXCoord25 0x6D1C
#define EnemyXCoord26 0x7A6C
#define EnemyXCoord27 0x87BC
#define EnemyXCoord28 0x950C
#define EnemyXCoord29 0xA25C
#define EnemyXCoord30 0xBCFC
#define EnemyXCoord31 0xCA4C
#define EnemyXCoord32 0xD79C
#define EnemyXCoord33 0xE4EC
#define EnemyXCoord34 0xF23C
#define EnemyXCoord35 0xFF8C
#define EnemyXCoord36 0x11A2C
#define EnemyXCoord37 0x1277C
#define EnemyXCoord38 0x134CC
#define EnemyXCoord39 0x1421C
#define EnemyXCoord40 0x14F6C
#define EnemyXCoord41 0x15CBC
#define EnemyXCoord42 0x16A0C
#define EnemyXCoord43 0x1775C
#define EnemyXCoord44 0x184AC
#define EnemyXCoord45 0x191FC
#define EnemyXCoord46 0x1AC9C
#define EnemyXCoord47 0x1B9EC
#define EnemyXCoord48 0x1C73C
#define EnemyXCoord49 0x1D48C
#define EnemyXCoord50 0x1E1DC
#define EnemyXCoord51 0x1EF2C
#define EnemyXCoord52 0x1FC7C
#define EnemyXCoord53 0x209CC
#define EnemyXCoord54 0x2171C
#define EnemyXCoord55 0x2246C
#define EnemyXCoord56 0x231BC
#define EnemyXCoord57 0x23F0C
#define EnemyXCoord58 0x24C5C
#define EnemyXCoord59 0x259AC
#define EnemyXCoord60 0x266FC
#define EnemyXCoord61 0x2744C
#define EnemyXCoord62 0x2819C
#define EnemyXCoord63 0x28EEC
#define EnemyXCoord64 0x29C3C
#define EnemyXCoord65 0x2A98C
#define EnemyXCoord66 0x2C42C
#define EnemyXCoord67 0x2DECC
#define EnemyXCoord68 0x2EC1C
#define EnemyXCoord69 0x2F96C
#define EnemyXCoord70 0x4538
#define EnemyXCoord71 0x87BC
#define EnemyXCoord72 0x3215C
#define EnemyXCoord73 0x33BFC
#define EnemyXCoord74 0x32EAC
#define EnemyXCoord75 0x410FC
#define EnemyXCoord76 0x10CDC
#define EnemyYCoord1 0xAFB4
#define EnemyYCoord2 0x37E94
#define EnemyYCoord3 0x38BE4
#define EnemyYCoord4 0x39934
#define EnemyYCoord5 0x3B3D4
#define EnemyYCoord6 0xBD04
#define EnemyYCoord7 0xCA54
#define EnemyYCoord8 0xD7A4
#define EnemyYCoord9 0xE4F4
#define EnemyYCoord10 0xF244
#define EnemyYCoord11 0xFF94
#define EnemyYCoord12 0x11A34
#define EnemyYCoord13 0x12784
#define EnemyYCoord14 0xFF4
#define EnemyYCoord15 0x1D44
#define EnemyYCoord16 0x2A94
#define EnemyYCoord17 0x134D4
#define EnemyYCoord18 0x14224
#define EnemyYCoord19 0x14F74
#define EnemyYCoord20 0x15CC4
#define EnemyYCoord21 0x16A14
#define EnemyYCoord22 0x17764
#define EnemyYCoord23 0x184B4
#define EnemyYCoord24 0x19204
#define EnemyYCoord25 0x1ACA4
#define EnemyYCoord26 0x1B9F4
#define EnemyYCoord27 0x1C744
#define EnemyYCoord28 0x1D494
#define EnemyYCoord29 0x1E1E4
#define EnemyYCoord30 0x1EF34
#define EnemyYCoord31 0x1FC84
#define EnemyYCoord32 0x209D4
#define EnemyYCoord33 0x21724
#define EnemyYCoord34 0x22474
#define EnemyYCoord35 0x231C4
#define EnemyYCoord36 0x23F14
#define EnemyYCoord37 0x24C64
#define EnemyYCoord38 0x259B4
#define EnemyYCoord39 0x26704
#define EnemyYCoord40 0x27454
#define EnemyYCoord41 0x281A4
#define EnemyYCoord42 0x28EF4
#define EnemyYCoord43 0x29C44
#define EnemyYCoord44 0x2A994
#define EnemyYCoord45 0x2C434
#define EnemyYCoord46 0x2D184
#define EnemyYCoord47 0x2DED4
#define EnemyYCoord48 0x2EC24
#define EnemyYCoord49 0x2F974
#define EnemyYCoord50 0x306C4
#define EnemyYCoord51 0x31414
#define EnemyYCoord52 0x32164
#define EnemyYCoord53 0x32EB4
#define EnemyYCoord54 0x33C04
#define EnemyYCoord55 0x34954
#define EnemyYCoord56 0x356A4
#define EnemyYCoord57 0x87D0
#define EnemyYCoord58 0x4540
#define EnemyYCoord59 0x4534
#define EnemyYCoord60 0x2B6E4
#define EnemyYCoord61 0x19F54
#define EnemyYCoord62 0x3CE74
#define EnemyYCoord63 0x45394
#define EnemyYCoord64 0x3C124
#define EnemyYCoord65 0x460E4
#define EnemyYCoord66 0x2A4
#define EnemyYCoord67 0x37E4
#define EnemyYCoord68 0x5284
#define EnemyYCoord69 0x5FD4
#define EnemyYCoord70 0x6D24
#define EnemyYCoord71 0x7A74
#define EnemyYCoord72 0x87C4
#define EnemyYCoord73 0x9514
#define EnemyYCoord74 0xA264
#define EnemyYCoord75 0x41104
#define EnemyYCoord76 0x10CE4
#define EnemyZCoord1 0x37E90
#define EnemyZCoord2 0xAFB0
#define EnemyZCoord3 0x38BE0
#define EnemyZCoord4 0x3B3D0
#define EnemyZCoord5 0x39930
#define EnemyZCoord6 0x34950
#define EnemyZCoord7 0x356A0
#define EnemyZCoord8 0x4530
#define EnemyZCoord9 0x2B6E0
#define EnemyZCoord10 0x19F50
#define EnemyZCoord11 0x3CE70
#define EnemyZCoord12 0x45390
#define EnemyZCoord13 0x3C120
#define EnemyZCoord14 0x460E0
#define EnemyZCoord15 0x5280
#define EnemyZCoord16 0x306C0
#define EnemyZCoord17 0x2D180
#define EnemyZCoord18 0x31410
#define EnemyZCoord19 0x2A0
#define EnemyZCoord20 0xFF0
#define EnemyZCoord21 0x1D40
#define EnemyZCoord22 0x2A90
#define EnemyZCoord23 0x37E0
#define EnemyZCoord24 0x5FD0
#define EnemyZCoord25 0x6D20
#define EnemyZCoord26 0x7A70
#define EnemyZCoord27 0x87C0
#define EnemyZCoord28 0x9510
#define EnemyZCoord29 0xA260
#define EnemyZCoord30 0xBD00
#define EnemyZCoord31 0xCA50
#define EnemyZCoord32 0xD7A0
#define EnemyZCoord33 0xE4F0
#define EnemyZCoord34 0xF240
#define EnemyZCoord35 0xFF90
#define EnemyZCoord36 0x11A30
#define EnemyZCoord37 0x12780
#define EnemyZCoord38 0x134D0
#define EnemyZCoord39 0x14220
#define EnemyZCoord40 0x14F70
#define EnemyZCoord41 0x15CC0
#define EnemyZCoord42 0x16A10
#define EnemyZCoord43 0x17760
#define EnemyZCoord44 0x184B0
#define EnemyZCoord45 0x19200
#define EnemyZCoord46 0x1ACA0
#define EnemyZCoord47 0x1B9F0
#define EnemyZCoord48 0x1C740
#define EnemyZCoord49 0x1D490
#define EnemyZCoord50 0x1E1E0
#define EnemyZCoord51 0x1EF30
#define EnemyZCoord52 0x1FC80
#define EnemyZCoord53 0x209D0
#define EnemyZCoord54 0x21720
#define EnemyZCoord55 0x22470
#define EnemyZCoord56 0x231C0
#define EnemyZCoord57 0x23F10
#define EnemyZCoord58 0x24C60
#define EnemyZCoord59 0x259B0
#define EnemyZCoord60 0x26700
#define EnemyZCoord61 0x27450
#define EnemyZCoord62 0x281A0
#define EnemyZCoord63 0x28EF0
#define EnemyZCoord64 0x29C40
#define EnemyZCoord65 0x2A990
#define EnemyZCoord66 0x2C430
#define EnemyZCoord67 0x2DED0
#define EnemyZCoord68 0x2EC20
#define EnemyZCoord69 0x2F970
#define EnemyZCoord70 0x453C
#define EnemyZCoord71 0x87C0
#define EnemyZCoord72 0x32160
#define EnemyZCoord73 0x33C00
#define EnemyZCoord74 0x32EB0
#define EnemyZCoord75 0x41100
#define EnemyZCoord76 0x10CE0
#define TransHackOff 0x5CC
#define EnemyHp1 0x268
#define EnemyHp2 0x1D08
#define EnemyHp3 0x37A8
#define EnemyHp4 0x7A38
#define EnemyHp5 0x64D8
#define EnemyHp6 0xA228
#define EnemyHp7 0xBCC8
#define EnemyHp8 0xCA18
#define EnemyHp9 0xD768
#define EnemyHp10 0xE4B8
#define EnemyHp11 0x12748
#define EnemyHp12 0x119F8
#define EnemyHp13 0x13498
#define EnemyHp14 0x141E8
#define EnemyHp15 0x15C88
#define EnemyHp16 0x169D8
#define EnemyHp17 0x17728
#define EnemyHp18 0x18478
#define EnemyHp19 0x1B9B8
#define EnemyHp20 0x1C708
#define EnemyHp21 0x1EEF8
#define EnemyHp22 0x1FC48
#define EnemyHp23 0x1D458
#define EnemyHp24 0x1E1A8
#define EnemyHp25 0x23ED8
#define EnemyHp26 0x24C28
#define EnemyHp27 0x25978
#define EnemyHp28 0x266C8
#define EnemyHp29 0x2EBE8
#define EnemyHp30 0x2F938
#define EnemyHp31 0x30688
#define EnemyHp32 0x313D8
#define EnemyHp33 0x363B8
#define EnemyHp34 0x32128
#define EnemyHp35 0x3C0E8
#define EnemyHp36 0xFB8
#define EnemyHp37 0x2A58
#define EnemyHp38 0x44F8
#define EnemyHp39 0x8788
#define EnemyHp40 0xFF58
#define EnemyHp41 0x27418
#define EnemyHp42 0x28168
#define EnemyHp43 0x38BA8
#define EnemyHp44 0x398F8
#define EnemyHp45 0x3A648
#define EnemyHp46 0x3B398
#define EnemyHp47 0x3CE38
#define EnemyHp48 0x5248
#define EnemyHp49 0xAF78
#define EnemyHp50 0xF208
#define EnemyHp51 0x2D148
#define EnemyHp52 0x2DE98
#define EnemyHp53 0x28EB8
#define EnemyHp54 0x3DB88
#define EnemyHp55 0x3E8D8
#define EnemyHp56 0x37E58
#define EnemyHp57 0x29C08
#define EnemyHp58 0x2A958
#define EnemyHp59 0x2B6A8
#define EnemyHp60 0x2C3F8
#define EnemyHp61 0x10CA8
#define EnemyHp62 0x14F38
#define EnemyHp63 0x40378
#define EnemyHp64 0x410C8
#define EnemyHp65 0x1AC68
#define EnemyHp66 0x20998
#define EnemyHp67 0x535A8
#define EnemyHp68 0x191C8
#define EnemyHp69 0x216E8
#define EnemyHp70 0x33BC8
#define EnemyHp71 0x35668
#define EnemyHp72 0x3F628
#define EnemyHp73 0x37108
#define EnemyHp74 0x47B48
#define EnemyHp75 0x6CE8
#define EnemyHp76 0x32E78
#define EnemyHp77 0x34918
#define EnemyHp78 0x5F98
#define EnemyHp79 0x22438
#define EnemyHp80 0x46DF8
#define EnemyHp81 0x4A338
#define EnemyHp82 0x30688
#define EnemyHp83 0x460A8
#define EnemyHp84 0x48898
#define EnemyHp85 0x495E8
#define EnemyHp86 0x42B68
#define EnemyHp87 0x44608
#define EnemyHp88 0x4B088
#define EnemyHp89 0x4EDD8
#define EnemyHp90 0x4E5C8
#define EnemyHp91 0x4F318
#define EnemyHp92 0x50DB8
#define EnemyHp93 0x4CB28
#define EnemyHp94 0x51B08
#define EnemyHp95 0x52858
#define EnemyHp96 0x94D8
#define EnemyHp97 0x4BDD8
#define EnemyHp98 0x4D878
#define EnemyHp99 0x45358
#define EnemyHp100 0x438B8
#define EnemyHp101 0x41E18
#define EnemyHp102 0x55D98
#define EnemyHp103 0x55048
#define EnemyHp104 0x542F8
#define EnemyHp105 0x592D8
#define EnemyHp106 0x57838
#define EnemyHp107 0x56AE8
#define EnemyHp108 0x5A028
#define EnemyHp109 0x23188
#define EnemyHp110 0x60AA8
#define EnemyHp111 0x617F8
#define EnemyHp112 0x62548
#define EnemyHp113 0x63298
#define EnemyHp114 0x5F008
#define enemyAnimation1 0x270
#define enemyAnimation2 0x5250
#define enemyAnimation3 0x2D150
#define enemyAnimation4 0xFC0
#define enemyAnimation5 0x1D10
#define enemyAnimation6 0x2A60
#define enemyAnimation7 0x37B0
#define enemyAnimation8 0x5FA0
#define enemyAnimation9 0x6CF0
#define enemyAnimation10 0x7A40
#define enemyAnimation11 0x8790
#define enemyAnimation12 0x94E0
#define enemyAnimation13 0xA230
#define enemyAnimation14 0xBCD0
#define enemyAnimation15 0xCA20
#define enemyAnimation16 0xD770
#define enemyAnimation17 0xE4C0
#define enemyAnimation18 0xF210
#define enemyAnimation19 0xFF60
#define enemyAnimation20 0x11A00
#define enemyAnimation21 0x12750
#define enemyAnimation22 0x134A0
#define enemyAnimation23 0x141F0
#define enemyAnimation24 0x14F40
#define enemyAnimation25 0x15C90
#define enemyAnimation26 0x169E0
#define enemyAnimation27 0x17730
#define enemyAnimation28 0x18480
#define enemyAnimation29 0x191D0
#define enemyAnimation30 0x1AC70
#define enemyAnimation31 0x1B9C0
#define enemyAnimation32 0x1C710
#define enemyAnimation33 0x1D460
#define enemyAnimation34 0x1E1B0
#define enemyAnimation35 0x1EF00
#define enemyAnimation36 0x1FC50
#define enemyAnimation37 0x209A0
#define enemyAnimation38 0x216F0
#define enemyAnimation39 0x22440
#define enemyAnimation40 0x23190
#define enemyAnimation41 0x23EE0
#define enemyAnimation42 0x24C30
#define enemyAnimation43 0x25980
#define enemyAnimation44 0x266D0
#define enemyAnimation45 0x27420
#define enemyAnimation46 0x28170
#define enemyAnimation47 0x28EC0
#define enemyAnimation48 0x29C10
#define enemyAnimation49 0x2A960
#define enemyAnimation50 0x2C400
#define enemyAnimation51 0x2DEA0
#define enemyAnimation52 0x2EBF0
#define enemyAnimation53 0x2F940
#define enemyAnimation54 0x30690
#define enemyAnimation55 0x313E0
#define enemyAnimation56 0x32130
#define enemyAnimation57 0x32E80
#define enemyAnimation58 0x33BD0
#define enemyAnimation59 0x34920
#define enemyAnimation60 0x35670
#define enemyAnimation61 0x87A0
#define enemyAnimation62 0x4510
#define enemyAnimation63 0x4500
#define enemyAnimation64 0x2B6B0
#define enemyAnimation65 0x19F20
#define enemyAnimation66 0x3CE40
#define enemyAnimation67 0x45360
#define enemyAnimation68 0x3C0F0
#define enemyAnimation69 0x460B0
#define enemyAnimation70 0xAF80
#define enemyAnimation71 0x3B3A0
#define enemyAnimation72 0x37E60
#define enemyAnimation73 0x38BB0
#define enemyAnimation74 0x39900
#define enemyAnimation75 0x410D0
#define enemyAnimation76 0x10CB0

HINSTANCE WhatEver;
HINSTANCE WhatEver2;
HINSTANCE WhatEver3;
HWND MyWindowID;
HWND MyWindowID2;
HWND MyWindowID3;

bool bclose = false;
bool bclosedisable = false;

DWORD *boolzUser = (DWORD*)0x00BAA730;
DWORD *boolzAddy = (DWORD*)0x034D4F64;

BOOL CALLBACK Dialog(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	MyWindowID = hwnd;
    return false;
}

BOOL CALLBACK Dialog2(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	MyWindowID2 = hwnd;
    return false;
}

BOOL CALLBACK Dialog3(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	MyWindowID3 = hwnd;
    return false;
}

void freezeEnemyAnimations()
{
	while(1)
	{
		if(boolzEnemyAnimations == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
			{
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation1) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation2) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation3) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation4) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation5) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation6) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation7) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation8) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation9) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation10) = 0;
				Sleep(20);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation11) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation12) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation13) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation14) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation15) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation16) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation17) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation18) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation19) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation20) = 0;
				Sleep(20);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation21) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation22) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation23) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation24) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation25) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation26) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation27) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation28) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation29) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation30) = 0;
				Sleep(20);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation31) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation32) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation33) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation34) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation35) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation36) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation37) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation38) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation39) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation40) = 0;
				Sleep(20);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation41) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation42) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation43) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation44) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation45) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation46) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation47) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation48) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation49) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation50) = 0;
				Sleep(20);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation51) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation52) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation53) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation54) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation55) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation56) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation57) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation58) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation59) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation60) = 0;
				Sleep(20);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation61) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation62) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation63) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation64) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation65) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation66) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation67) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation68) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation69) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation70) = 0;
				Sleep(20);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation71) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation72) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation73) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation74) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation75) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + enemyAnimation76) = 0;
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void activateOneHitKO()
{
	while(1)
	{
		if(boolzOneHit == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
			{
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp1) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp2) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp3) = 0;
				*(DWORD*)
					(*(DWORD*)BaseCoordPointer + EnemyHp4) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp5) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp6) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp7) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp8) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp9) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp10) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp11) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp12) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp13) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp14) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp15) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp16) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp17) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp18) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp19) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp20) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp21) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp22) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp23) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp24) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp25) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp26) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp27) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp28) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp29) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp30) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp31) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp32) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp33) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp34) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp35) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp36) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp37) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp38) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp39) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp40) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp41) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp42) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp43) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp44) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp45) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp46) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp47) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp48) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp49) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp50) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp51) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp52) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp53) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp54) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp55) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp56) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp57) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp58) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp59) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp60) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp61) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp62) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp63) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp64) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp65) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp66) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp67) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp68) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp69) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp70) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp71) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp72) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp73) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp74) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp75) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp76) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp77) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp78) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp79) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp80) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp81) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp82) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp83) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp84) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp85) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp86) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp87) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp88) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp89) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp90) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp91) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp92) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp93) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp94) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp95) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp96) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp97) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp98) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp99) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp100) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp101) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp102) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp103) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp104) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp105) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp106) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp107) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp108) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp109) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp110) = 0;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp111) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp112) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp113) = 0;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp114) = 0;
				Sleep(100);
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void activateEnemyInvincibility()
{
	while(1)
	{
		if(boolzEnemyInvincibility == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
			{
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp1) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp2) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp3) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp4) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp5) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp6) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp7) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp8) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp9) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp10) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp11) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp12) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp13) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp14) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp15) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp16) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp17) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp18) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp19) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp20) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp21) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp22) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp23) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp24) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp25) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp26) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp27) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp28) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp29) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp30) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp31) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp32) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp33) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp34) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp35) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp36) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp37) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp38) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp39) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp40) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp41) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp42) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp43) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp44) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp45) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp46) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp47) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp48) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp49) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp50) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp51) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp52) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp53) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp54) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp55) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp56) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp57) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp58) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp59) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp60) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp61) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp62) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp63) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp64) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp65) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp66) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp67) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp68) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp69) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp70) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp71) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp72) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp73) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp74) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp75) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp76) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp77) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp78) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp79) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp80) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp81) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp82) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp83) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp84) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp85) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp86) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp87) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp88) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp89) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp90) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp91) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp92) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp93) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp94) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp95) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp96) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp97) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp98) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp99) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp100) =1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp101) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp102) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp103) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp104) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp105) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp106) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp107) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp108) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp109) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp110) = 1000;
				Sleep(100);
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp111) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp112) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp113) = 1000;
				*(DWORD*)(*(DWORD*)BaseCoordPointer + EnemyHp114) = 1000;
				Sleep(100);
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void activateSectorVacuum()
{
	while(1)
	{
		if(boolzSecVac == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
			{
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord1) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord1) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord2) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord2) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord3) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord3) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord4) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord4) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord5) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord5) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord6) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord6) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord7) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord7) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord8) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord8) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord9) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord9) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord10) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord10) = -3000;
				Sleep(100);
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord11) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord11) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord12) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord12) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord13) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord13) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord14) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord14) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord15) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord15) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord16) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord16) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord17) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord17) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord18) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord18) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord19) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord19) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord20) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord20) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord21) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord21) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord22) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord22) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord23) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord23) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord24) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord24) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord25) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord25) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord26) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord26) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord27) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord27) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord28) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord28) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord29) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord29) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord30) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord30) = -3000;
				Sleep(100);
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord31) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord31) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord32) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord32) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord33) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord33) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord34) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord34) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord35) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord35) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord36) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord36) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord37) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord37) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord38) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord38) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord39) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord39) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord40) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord40) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord41) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord41) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord42) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord42) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord43) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord43) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord44) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord44) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord45) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord45) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord46) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord46) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord47) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord47) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord48) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord48) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord49) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord49) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord50) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord50) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord51) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord51) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord52) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord52) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord53) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord53) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord54) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord54) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord55) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord55) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord56) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord56) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord57) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord57) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord58) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord58) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord59) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord59) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord60) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord60) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord61) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord61) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord62) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord62) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord63) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord63) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord64) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord64) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord65) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord65) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord66) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord66) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord67) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord67) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord68) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord68) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord69) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord69) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord70) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord70) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord71) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord71) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord72) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord72) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord73) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord73) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord74) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord74) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord75) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord75) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyXCoord76) = -5000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyYCoord76) = -3000;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord1) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord2) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord3) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord4) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord5) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord6) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord7) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord8) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord9) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord10) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord11) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord12) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord13) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord14) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord15) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord16) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord17) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord18) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord19) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord20) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord21) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord22) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord23) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord24) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord25) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord26) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord27) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord28) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord29) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord30) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord31) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord32) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord33) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord34) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord35) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord36) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord37) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord38) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord39) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord40) = 0;
				Sleep(30);
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord41) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord42) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord43) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord44) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord45) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord46) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord47) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord48) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord49) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord50) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord51) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord52) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord53) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord54) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord55) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord56) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord57) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord58) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord59) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord60) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord61) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord62) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord63) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord64) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord65) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord66) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord67) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord68) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord69) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord70) = 0;
				Sleep(30);
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord71) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord72) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord73) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord74) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord75) = 0;
				*(float*)(*(DWORD*)BaseCoordPointer + EnemyZCoord76) = 0;
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void activatePlayerVacuum()
{
	while(1)
	{
		if(boolzVac == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			boolzPvp = true;
			boolzTransUps = true;
			boolzAnimationHack = true;
			boolzPatchAnimationHack = false;
			boolzRamAnimationHack = false;
			boolzDelay = true;
			boolzPatchDelay = false;
			boolzRamDelay = false;
	*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 0;
	*(DWORD*)(*(DWORD*)BasePtr + Slot2TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot3TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot4TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot5TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot6TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot7TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot8TransformationBarHack) = 1;
	*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack2) = 0;
	*(float*)(*(DWORD*)BasePtr + XCoordinateOff) = 156.300964355469;
	*(float*)(*(DWORD*)BasePtr + YCoordinate2Off) = 3902.4013671875;
	*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot2XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot2YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot2ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot3XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot3YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot3ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot4XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot4YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot4ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot5XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot5YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot5ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot6XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot6YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot6ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot7XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot7YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot7ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot8XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot8YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot8ZCoordinate) = 0;
		}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzPatchVac == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			boolzPvp = true;
			boolzTransUps = true;
			boolzPatchAnimationHack = true;
			boolzAnimationHack = false;
			boolzRamAnimationHack = false;
			boolzPatchDelay = true;
			boolzDelay = false;
			boolzRamDelay = false;
	*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 0;
	*(DWORD*)(*(DWORD*)BasePtr + Slot2TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot3TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot4TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot5TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot6TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot7TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot8TransformationBarHack) = 1;
	*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack2) = 0;
	*(float*)(*(DWORD*)BasePtr + XCoordinateOff) = 156.300964355469;
	*(float*)(*(DWORD*)BasePtr + YCoordinate2Off) = 3902.4013671875;
	*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot2XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot2YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot2ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot3XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot3YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot3ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot4XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot4YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot4ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot5XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot5YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot5ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot6XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot6YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot6ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot7XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot7YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot7ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot8XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot8YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot8ZCoordinate) = 0;
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzRamVac == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			boolzPvp = true;
			boolzTransUps = true;
			boolzRamAnimationHack = true;
			boolzAnimationHack = false;
			boolzPatchAnimationHack = false;
			boolzRamDelay = true;
			boolzDelay = false;
			boolzPatchDelay = false;
	*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 0;
	*(DWORD*)(*(DWORD*)BasePtr + Slot2TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot3TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot4TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot5TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot6TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot7TransformationBarHack) = 1;
	*(DWORD*)(*(DWORD*)BasePtr + Slot8TransformationBarHack) = 1;
	*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack2) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack1) = 0;
	*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack2) = 0;
	*(float*)(*(DWORD*)BasePtr + XCoordinateOff) = 156.300964355469;
	*(float*)(*(DWORD*)BasePtr + YCoordinate2Off) = 3902.4013671875;
	*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot2XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot2YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot2ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot3XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot3YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot3ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot4XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot4YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot4ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot5XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot5YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot5ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot6XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot6YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot6ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot7XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot7YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot7ZCoordinate) = 0;
	*(float*)(*(DWORD*)BasePtr + Slot8XCoordinate) = 160;
	*(float*)(*(DWORD*)BasePtr + Slot8YCoordinate) = 3800;
	*(float*)(*(DWORD*)BasePtr + Slot8ZCoordinate) = 0;
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void activateHealth()
{
	while(1)
	{
			  if(boolzHealth == true)
			  {
				  	if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
	
					  *(DWORD*)(*(DWORD*)BasePtr + HealthPointsOff) = 3000;
					  Sleep(100);
					}
					else
					{
						Sleep(100);
					}
			  }
			  else
			  {
				  Sleep(100);
			  }
	}
}

void activateSpeed()
{
	while(1)
	{
		  if(boolzSpeed == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
			  {
				*(DWORD*)(*(DWORD*)BasePtr + RunSpeedOff) = 2500;
				Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else if(boolzSupaSpeed == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + RunSpeedOff) = 12000;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  if(boolzResetSpeed == true)
			  {
				  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
						*(DWORD*)(*(DWORD*)BasePtr + RunSpeedOff) = 1500;
						boolzResetSpeed = false;
				  }
				  else
				  {
					  Sleep(100);
				  }
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activateTrans()
{
	while(1)
	{
		  if(boolzTrans == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(float*)(*(DWORD*)BasePtr + TransformationBarOff) = 2000;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			Sleep( 100 );
		  }
	}
}

void activateAmmo2()
{
	while(1)
	{
		  if(boolzAmmo == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + AmmunitionOff) = 9999999;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			Sleep( 100 );
		  }
	}
}

void activateGunDMG()
{
	while(1)
	{
		  if(boolzGunDMG == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + GunDamageOff) = 100000;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2GunDamageOff) = 100000;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3ShootDamage) = 100000;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  if (boolzIngame == true)
			  {
				  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + GunDamageOff) = 1000;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2GunDamageOff) = 1000;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3ShootDamage) = 1000;
			Sleep( 100 );
				  }
				  else
				  {
					  Sleep(100);
				  }
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activatePassives()
{
	while(1)
	{
		  if(boolzPassives == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + CounterAttackOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + BreakFallPassiveOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + ChargingPassiveOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + SuperBreakPassiveOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + ShockAbsorbPassiveOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + SmartDefencePassiveOff) = 1;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  if (boolzIngame == true)
			  {
				  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + CounterAttackOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + BreakFallPassiveOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + ChargingPassiveOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + SuperBreakPassiveOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + ShockAbsorbPassiveOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + SmartDefencePassiveOff) = 0;
			Sleep( 100 );
				  }
				  else
				  {
					  Sleep(100);
				  }
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activateTransUps()
{
	while(1)
	{
		  if(boolzTransUps == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + TransformationBarAttackOff) = 9999999;
			*(DWORD*)(*(DWORD*)BasePtr + TransformatoinDefenceOff) = 9999999;
			*(DWORD*)(*(DWORD*)BasePtr + TransformatoinSpeedOff) = 9999999;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			if (boolzIngame == true)
			{
				if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + TransformationBarAttackOff) = 1000;
			*(DWORD*)(*(DWORD*)BasePtr + TransformatoinDefenceOff) = 1000;
			*(DWORD*)(*(DWORD*)BasePtr + TransformatoinSpeedOff) = 1000;
			Sleep( 100 );
				}
				else
				{
					Sleep(100);
				}
			}
			else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activateEvade()
{
	while(1)
	{
		  if(boolzEvade == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + EvasionOff) = 100000;
			*(DWORD*)(*(DWORD*)BasePtr + CriticalAttackOff) = 100000;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  if (boolzIngame == true)
			  {
				  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + EvasionOff) = 50;
			*(DWORD*)(*(DWORD*)BasePtr + CriticalAttackOff) = 50;
			Sleep( 100 );
				  }
				  else
				  {
					  Sleep(100);
				  }
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activateSpecialTrans()
{
	while(1)
	{
		  if(boolzSpecialTrans == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + SpecialTransformationBarOff) = 100000;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  if (boolzIngame == true)
			  {
				  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + SpecialTransformationBarOff) = 100;
			Sleep( 100 );
				  }
				  else
				  {
					  Sleep(100);
				  }
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activateLuck()
{
	while(1)
	{
		  if(boolzLuck == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + LuckDropOff) = 200;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop2Off) = 200;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop3Off) = 200;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop4Off) = 200;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop5Off) = 200;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop6Off) = 200;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop7Off) = 200;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop8Off) = 200;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  if (boolzIngame == true)
			  {
				  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + LuckDropOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop2Off) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop3Off) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop4Off) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop5Off) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop6Off) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop7Off) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + LuckDrop8Off) = 0;
			Sleep( 100 );
				  }
				  else
				  {
					  Sleep(100);
				  }
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activateCamera()
{
	while(1)
	{
		  if(boolzCamera == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)CameraBasePtr + CameraViewOff) = 8;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else if(boolzSupaCam == true)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)CameraBasePtr + CameraViewOff) = 11;
			Sleep( 100 );
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  if(boolzResetCamera == true)
			  {
				  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
						*(DWORD*)(*(DWORD*)CameraBasePtr + CameraViewOff) = 0;
						boolzResetCamera = false;
					}
				  else
				  {
					  Sleep(100);
				  }
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
	}
}

void activateRapidShoot()
{
	while(1)
	{
		if(boolzSurgeShoot == true && boolzRamShoot == false && boolzPatchShoot == false)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 573;
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 3;
			Sleep(1);
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 0;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 0;
			Sleep(5);
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 573;
			Sleep(1);
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzSurgeShoot == false && boolzRamShoot == true && boolzPatchShoot == false)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 616;
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 3;
			Sleep(1);
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 0;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 0;
			Sleep(5);
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 616;
			Sleep(1);
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzSurgeShoot == false && boolzRamShoot == false && boolzPatchShoot == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 573;
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 3;
			Sleep(1);
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 0;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 0;
			Sleep(5);
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 573;
			Sleep(1);
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzSurgeShoot == false && boolzRamShoot == false && boolzPatchShoot == false)
		{
			Sleep(100);
		}
	}

}

void activateSpray()
{
	while(1)
	{
		if(boolzSurgeSpray == true && boolzRamSpray == false && boolzPatchSpray == false)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack2) = 573;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8Delay) = 3;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 0;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 1;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 2;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 3;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 4;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 5;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 6;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 7;
			Sleep(1);
			}
			else
			{
				Sleep(100);
			}
		}

		else if(boolzSurgeSpray == false && boolzRamSpray == true && boolzPatchSpray == false)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 616;
			*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack2) = 616;
			*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack2) = 616;
			*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack2) = 616;
			*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack2) = 616;
			*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack2) = 616;
			*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack2) = 616;
			*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack2) = 616;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8Delay) = 3;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 0;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 1;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 2;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 3;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 4;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 5;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 6;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 7;
			Sleep(1);
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzSurgeSpray == false && boolzRamSpray == false && boolzPatchSpray == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 25;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot2AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot3AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot4AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot5AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot6AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot7AnimationHack2) = 573;
			*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack1) = 25;
			*(WORD*)(*(DWORD*)BasePtr + Slot8AnimationHack2) = 573;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7Delay) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8Delay) = 3;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 0;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 0;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 1;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 1;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 2;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 2;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 3;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 3;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 4;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 4;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 5;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 5;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 6;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 6;
			Sleep(1);
			*(DWORD*)(*(DWORD*)BasePtr + FacingDirectionOff) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot2FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot3FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot4FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot5FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot6FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot7FacingDirection) = 7;
			*(DWORD*)(*(DWORD*)BasePtr + Slot8FacingDirection) = 7;
			Sleep(1);
			}
			else
			{
				Sleep(100);
			}
			
		}
	}
}

void manipulateZPosition()
{
	while(1)
	{
		if (boolzAirwalk == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
			if(GetAsyncKeyState(VK_ADD))
			{
				floatAirwalkHeight += 0.3;
			}
			else if(GetAsyncKeyState(VK_SUBTRACT))
			{
				floatAirwalkHeight -= 0.3;
			}
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
		if (boolzAirwalk == true)
		{
			
			if(boolzAttacking == true && boolzAttacking2 == false && boolzAttacking3 == false)
			{
				if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 208;
				Sleep(1);
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 0;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 0;
				Sleep(1);
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 208;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 55;
				Sleep(10);
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				}
				else
				{
					Sleep(100);
				}
			}
			else if(boolzAttacking2 == true && boolzAttacking == false && boolzAttacking3 == false)
			{
				if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 208;
				Sleep(1);
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 0;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 0;
				Sleep(10);
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 208;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 10;
				Sleep(1);
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				}
				else
				{
					Sleep(100);
				}
			}
			else if(boolzAttacking == false && boolzAttacking2 == false && boolzAttacking3 == true)
			{
				if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 227;
				Sleep(1);
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 0;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 0;
				Sleep(10);
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 227;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 55;
				Sleep(1);
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				}
				else
				{
					Sleep(100);
				}
			}
			else if(boolzAttacking == false && boolzAttacking2 == false && boolzAttacking3 == false)
			{
				if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 0;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 0;
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 55;
				Sleep(1);
				*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = floatAirwalkHeight;
				}
				else
				{
					Sleep(100);
				}
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void acivateSuperJump()
{
	while(1)
	{
		if(boolzSuperJump == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			if(boolzJumped == true)
			{
			*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) += 3000;
			boolzJumped = false;
			}
			else if(boolzJumped == false)
			{
				Sleep(100);
			}
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzUltraJump == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			if(boolzJumped == true)
			{
			*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) += 10000;
			boolzJumped = false;
			}
			else if(boolzJumped == false)
			{
				Sleep(100);
			}
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void manipulatePosition()
{
	while(1)
	{
	if (boolzPosition == true)
	{
		if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(float*)(*(DWORD*)BasePtr + YCoordinateOff) = 7.45058059692383E-9;
			*(float*)(*(DWORD*)BasePtr + XCoordinateOff) = -5000;
			*(float*)(*(DWORD*)BasePtr + ZCoordinateOff) = 0;
			boolzPosition = false;
		}
		else
		{
			Sleep(100);
		}
	}
	else if(boolzPosition == false)
	{
		Sleep(100);
	}
	}
}

void activateDelay()
{
	while(1)
	{
		if(boolzDelay == true && boolzPatchDelay == false && boolzRamDelay == false)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 55;
			Sleep(100);
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzPatchDelay == true && boolzDelay == false && boolzRamDelay == false)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 10;
			Sleep(100);
			}
			else
			{
				Sleep(100);
			}
		}
		else if(boolzRamDelay == true && boolzDelay == false && boolzPatchDelay == false)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(DWORD*)(*(DWORD*)BasePtr + NoDelayOff) = 55;
			Sleep(100);
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void activateAnimationHacks()
{
	while(1)
	{
		  if(boolzAnimationHack == true && boolzPatchAnimationHack == false && boolzRamAnimationHack == false)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 208;
			Sleep(100);
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else if(boolzPatchAnimationHack == true && boolzAnimationHack == false && boolzRamAnimationHack == false)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 208;
			Sleep(100);
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else if(boolzRamAnimationHack == true && boolzAnimationHack == false && boolzPatchAnimationHack == false)
		  {
			  if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack1Off) = 7;
			*(WORD*)(*(DWORD*)BasePtr + AnimationHack2Off) = 227;
			Sleep(100);
			  }
			  else
			  {
				  Sleep(100);
			  }
		  }
		  else
		  {
			  Sleep(100);
		  }
	}
}

void activateFlyHack()
{
	while(1)
	{
		if(boolzFly == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
					{
			if(boolzJumped == true)
			{
			*(float*)(*(DWORD*)BasePtr + JumpHackOff) = 5.60519385729927E-45;
			boolzJumped = false;
			}
			else if(boolzJumped == false)
			{
				Sleep(100);
			}
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void TransOnZ()
{
	while(1)
	{
		if(boolzTransed == true)
		{
			if(boolzUser != 0x00000000 && *boolzUser != 0x00000000)
			{
				if(GetAsyncKeyState(0x5a))
				{
					if (*(float*)(*(DWORD*)BasePtr + TransformationBarOff) >= 1)
					{
						*(DWORD*)(*(DWORD*)BasePtr + TransHackOff) = 1;
						Sleep(100);
					}
					else
					{
						Sleep(100);
					}
				}
				else
				{
					Sleep(100);
				}
			}
			else
			{
				Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
	}
}

void activateCloseHack()
{
	while(1)
	{
		if(bclose == true)
		{
			//if ( !IsBadReadPtr((VOID*)(*(ULONG_PTR*)Slot4AnimationA), sizeof(ULONG_PTR)) )
			{
				DWORD *thefirst = (DWORD*)(*(DWORD*)0x0040014F + 0x1378);
				DWORD *thesecond = (DWORD*)(*(DWORD*)thefirst + 0x18);
				DWORD *thethird = (DWORD*)(*(DWORD*)thesecond + 0x974);
				DWORD *thefourth = (DWORD*)(*(DWORD*)thethird + 0x34);
				*thefourth = 1;
				Sleep(100);
			}
			//else
			{
			//	Sleep(100);
			}
		}
		else
		{
			Sleep(100);
		}
		if(bclosedisable == true)
		{	
			//if(boolzAddy != 0x00000000 && *boolzAddy != 0x00000000)
			{
				DWORD *thefirst = (DWORD*)(*(DWORD*)0x0040014F + 0x1378);
				DWORD *thesecond = (DWORD*)(*(DWORD*)thefirst + 0x18);
				DWORD *thethird = (DWORD*)(*(DWORD*)thesecond + 0x974);
				DWORD *thefourth = (DWORD*)(*(DWORD*)thethird + 0x34);
				*thefourth = 0;
				bclosedisable = false;
				Sleep(100);
			}
			//else
I checked, it only has 3979 lines
I had to remove like half of it because of the 100000 character limit...
Ok.
You have become my hero. You better stick around these forums, and impart your wisdom unto me.
BTW maybe you should make a text file so the character limit doesn't apply. But i'm just saying that cause i wanna see ALL of it. And study it.
For the next 3 weeks. xD
Wow he had about a million define statements, that was rather impressive I must say. Your code could probably be placed into a chapter book. I would advise maybe using more encapsulation, there might be a pattern in all the character xyz and hp, but idk. That really is a lot of code o_O. I've never written that much in a single file. Damn.
Lol. Ok I'll put it all in a text file and edit my topic soon.
It's for a game called BOTS!!
Quote Originally Posted by Destrod16 View Post
It's for a game called BOTS!!
Seriously!? I was planning to play that game once but it wouldn't work >_<. Perhaps i should try again.
Lol yeah, I'm busy writing a private server for it, so don't bother playing the game. I am helping a guy named RedEyes or GM Santa to write the server. Check out our forum www.boutcheetah(dot)tk. From there you can download the private server and register xD. I'm known as GM Dest btw.

Sorry for saying (dot), when I used "." it came up with ****.
Code:
#define EnemyXCoord1 0x37E8C
#define EnemyXCoord2 0xAFAC
#define EnemyXCoord3 0x38BDC
#define EnemyXCoord4 0x3B3CC
#define EnemyXCoord5 0x3992C
#define EnemyXCoord6 0x3494C
#define EnemyXCoord7 0x3569C
#define EnemyXCoord8 0x452C
#define EnemyXCoord9 0x2B6DC
#define EnemyXCoord10 0x19F4C
...
lol... talk about inefficient xD
Well I was wondering about that too. It would seem to me if there was a regular pattern you could just use a loop to get all those coords if you have a starting point.
for(int i=0;i<enemycount;i++)
{
float X, Y, Z;
X = *LowestAddress+(0xD50*i);
}

would be it ^^ saves you from defining so much useless stuff.
0xD50 is the size of the player structs in the game you made this for.
I prefer defining all, it makes the source longer, but it makes it less complex. Also, this game doesn't always work like that, it skips some when you try to do it that way :S.
Quote Originally Posted by Destrod16 View Post
I prefer defining all, it makes the source longer, but it makes it less complex. Also, this game doesn't always work like that, it skips some when you try to do it that way :S.
how is defining 150 things less complex then doing a small loop?
i doubt it skips some(maybe you're using the wrong starting address and theres one or more smaller then the one you used
Meh... I find it more useful the way I put it, then if I need it I have control over each monster instead of taking control over them all.
This is true. HD I think you could have very well met your match
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