SolvedUsing DS's NoSpread module

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Using DS's NoSpread module
Does anyone know how to use this just to have nospread normally and not an aimbot with no spread? For the life of me I can't figure it out.. :/
You won't need to if it's not a smg1 or hl2 weapons you can just do wep.nospread = 0 wep.norecoil = 0 in lua client side if it's a custom wep
Quote Originally Posted by suchisgood View Post
You won't need to if it's not a smg1 or hl2 weapons you can just do wep.nospread = 0 wep.norecoil = 0 in lua client side if it's a custom wep
That's just client sided nospread... On the server the bullets will still go in the cone.
Quote Originally Posted by proddy3 View Post
That's just client sided nospread... On the server the bullets will still go in the cone.
Moron no it isn't, try it your self.
DSSetNumericalSeedInteger( math.huge ) works
Quote Originally Posted by D3M0L1T10N View Post
DSSetNumericalSeedInteger( math.huge ) works
math.random(696969696969696969,6969696969696969696 96969696969696969) is also acceptable
Quote Originally Posted by suchisgood View Post
You won't need to if it's not a smg1 or hl2 weapons you can just do wep.nospread = 0 wep.norecoil = 0 in lua client side if it's a custom wep
pNospread +1
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