Using DS's NoSpread moduleDoes anyone know how to use this just to have nospread normally and not an aimbot with no spread? For the life of me I can't figure it out.. :/
You won't need to if it's not a smg1 or hl2 weapons you can just do wep.nospread = 0 wep.norecoil = 0 in lua client side if it's a custom wep
Originally Posted by suchisgood You won't need to if it's not a smg1 or hl2 weapons you can just do wep.nospread = 0 wep.norecoil = 0 in lua client side if it's a custom wep That's just client sided nospread... On the server the bullets will still go in the cone.
Originally Posted by proddy3 That's just client sided nospread... On the server the bullets will still go in the cone. Moron no it isn't, try it your self.
Originally Posted by D3M0L1T10N DSSetNumericalSeedInteger( math.huge ) works math.random(696969696969696969,6969696969696969696 96969696969696969) is also acceptable
Originally Posted by suchisgood You won't need to if it's not a smg1 or hl2 weapons you can just do wep.nospread = 0 wep.norecoil = 0 in lua client side if it's a custom wep pNospread +1