SPG1 WEAPON BINDER
does anyone know how to bind SPG1 sniper weapon? Any help will be appreciated, Thank you.
PSG_1 ID = 66
player+ofs_weapon1 = 66;
#define ADR_PlayerPointer 0x00A903E8
#define OFS_Weapon1 0x00101EC
#define OFS_Weapon2 0x00101EE
#define OFS_Weapon3 0x00101F0
void WeaponBinder()
{
DWORD Player = *(DWORD*)ADR_PlayerPointer;
if(Player != 0)
{
*(WORD*)(Player+OFS_Weapon1) = 66;
*(WORD*)(Player+OFS_Weapon2) = 66;
*(WORD*)(Player+OFS_Weapon3) = 66;
}
}