![=]](/forum/images/emotions/=].gif)
#define Player((Stride == 32) && (Vertices == 604) && (Type == 4) && (Primitives == 335) && (BaseVertexIndex == 0) && (MinIndex ==0))
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
if(D3DDev->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();
if(Player)
{
// DO WALLHACK/CHAMS/WHATEVER
}
struct D3DTLVERTEX { float x, y, z, rhw; DWORD color; };