
Originally Posted by
Coder.DiasII
Code:
void RapidFire(bool fire)
{
cPlayerMgr *pPlayerManager = (cPlayerMgr*) pGameClientShell->GetPlayerManager();
if ((*(BYTE *) GameStatus == 1))
{
if (fire)
{
if (GetAsyncKeyState(1) <0)
pPlayerManager->GetCurrentWeapon()->bArmaAtirando = true;
}
else
if ((*(BYTE *) GameStatus == 5))
fire = false;
}
}
1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(53) : warning C4307: '*' : integral constant overflow
1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(53) : error C2227: left of '->GetPlayerManager' must point to class/struct/union/generic type
1> type is 'int'
1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(59) : error C2227: left of '->GetCurrentWeapon' must point to class/struct/union/generic type
1> type is 'int'
1>c:\users\home\downloads\combat arms\bases\base\NoRecoil.h(59) : error C2227: left of '->bArmaAtirando' must point to class/struct/union/generic type
1>Build log was saved at "file://c:\Users\home\Downloads\Combat Arms\Bases\BASE\Release\BuildLog.htm"
1>BASE - 3 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========