Why you can't bypass lua_run_cl

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Why you can't bypass lua_run_cl
You can't bypass lua_run_cl with any sv_cheats or sv_allowcslua or DataPack bypasser. Simple reason is because it doesn't run the string directly on your game. It sends it to the server, the server checks if you're allowed to run it, a server could also see what scripts you run and log it, and then sends it back to you to run. In other words the only way to bypass is to create a whole new ConCommand or modify the existing.

tl;dr
lua_run_cl sends the string to run to the server and the server sends it back if the server says it's okay.
Code:
lua_run_cl cam.End3D()
works for me, I even tested it using blue bypass on dangerclose because I am part of the dangerclose administration team
Just bypass server???
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