VOID WINAPIV SetObjectPos(INT *Object, D3DXVECTOR3 Pos)
{
__asm
{
MOV ECX, DWORD PTR DS:[ADDR_LTCLIENT]
MOV EDX, DWORD PTR DS:[ECX]
PUSH 0
LEA EAX, DWORD PTR DS:[Pos]
PUSH EAX
PUSH Object
MOV EDX, DWORD PTR DS:[EDX + 0xB4]
CALL EDX
}
}

