It'll be interesting to see what happens now that the mod selector is dead and the one and only thing that provides hacks for rotmg is orape. Orape is good but it isn't ideal because it provides no easy way to extend the functionality of the program (new hacks). Considering this, I'm curious what hack creators will use to manage their creations. Good ol' text files and manual insertion? Mod selector?
HelpWhat program do i use to edit .swf files?
This could take a long time before we get any good clients .... i have 2 months i hope i can learn it in 2 months 

Yup. Unfortunatly, it is difficult to create an auto updater which is both ACCURATE and OPEN to others mods.
I focused on accuracy because i think its the top priority : people have their client ready immediatly after a build so i can work on other things.
But i used generic methods which in the future can be used as bases from an API.
I still need to recode some things as methods btw
In a distant future i plan to allow people to add their own hacks, but using another way than txt files with "lines numbers". I still dont know how.
Jar loader? This is ugly but.. cross platform .
Many built-in hacks can be autoupdated safely ONLY when some parts of the client are dejunked.
And afaik, dejunking drasticaly change line numbers. Mods makers doesnt work with dejunked clients...
Its also the reason why i decided to not include modselector support : because people will TRY mods on an already oraped client and say again "it wont work".
Moreover, built-in hack does'nt rely on line numbers so i could apply mods before. I am confident about my updating schemes but there is a slight chance that a mod will interfere in the updating process of a built-in hack.
On the top of that... there are still littles tweaks to do
For the moment, we can modifiy TXT files. This is not userfriendly but its better than nothing
I focused on accuracy because i think its the top priority : people have their client ready immediatly after a build so i can work on other things.
But i used generic methods which in the future can be used as bases from an API.
I still need to recode some things as methods btw

In a distant future i plan to allow people to add their own hacks, but using another way than txt files with "lines numbers". I still dont know how.
Jar loader? This is ugly but.. cross platform .
Many built-in hacks can be autoupdated safely ONLY when some parts of the client are dejunked.
And afaik, dejunking drasticaly change line numbers. Mods makers doesnt work with dejunked clients...
Its also the reason why i decided to not include modselector support : because people will TRY mods on an already oraped client and say again "it wont work".
Moreover, built-in hack does'nt rely on line numbers so i could apply mods before. I am confident about my updating schemes but there is a slight chance that a mod will interfere in the updating process of a built-in hack.
On the top of that... there are still littles tweaks to do

For the moment, we can modifiy TXT files. This is not userfriendly but its better than nothing
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