SolvedHelp building a DayZ Mod Radar

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Help building a DayZ Mod Radar
Hello,

Me and a Friend have build a DayZ SA Radar and now we try to port it to the DayZ Mod Version and have some troubles.
In SA ,there is a limit to read Players and objects of 1000meters , which doest exist in the Mod
If we read the tables there are about 1000 Objects, which slow down our Program. Is there any workaround for this ?

Can someone help us ?


**And no, sry, we dont make the SA Radar Public, but the DayZ Mod radar probably.**
The logic is essentially the same from the mod to SA but obviously the structure, offsets and base are all different. Find those and you can possibly try porting it over. I did the same but eventually just rebuilt mine simply because I wanted to build it again/better.

If you are reading 1000 objects, you are probably doing it wrong too although its possible you are reading every single table (which includes things like cones, houses, bugs, birds) as well as players and loot.

Good luck and please do not PM me for additional info.
No reply, assuming solved.

/Closed.
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