Class Console and other addresses
Bom, vou postar aqui para vocês algumas classes atualizadas..
Lembrando que, para alterar as configurações do jogo, você deve estar nas configurações
Créditos :
Coder.Fail, Fenix, xCyniu, Coder.Dias, We11ngton, Code64
Code:
class cConsoles
{
public:
float CrossHair; //0x0000
char _0x0004[284];
float FPS; //0x0120
char _0x0124[32];
float Statics; //0x0144
char _0x0148[4264];
float Gravity; //0x11F0
char _0x11F4[824];
float BaseMoveAccel; //0x152C
char _0x1530[32];
float StartAccel; //0x1550
char _0x1554[32];
float MaxAccel; //0x1574
char _0x1578[32];
float AccelInc; //0x1598
char _0x159C[32];
float WalkVel; //0x15BC
char _0x15C0[32];
float FRunVel; //0x15E0
char _0x15E4[32];
float BRunVel; //0x1604
char _0x1608[32];
float SRunVel; //0x1628
char _0x162C[32];
float SuperJump; //0x164C
char _0x1650[32];
float DuckVel; //0x1670
char _0x1674[31232];
float ActivationDistance; //0x9074
char _0x9078[13992];
float ShowFirePath; //0xC720
char _0xC724[284];
};//Size=0xC840
class cScreenInfo
{
public:
DWORD ScreenWidth; //0x0000
DWORD ScreenHeight; //0x0004
__int32 ColorQuality; //0x0008
char _0x000C[52];
};//Size=0x0040
class cConfGame
{
public:
DWORD iGama; //0x0000
DWORD iSuavizacao; //0x0004
__int32 iConfQuali; //0x0008 0 = baixo, 1 = medio, 2 = alto, 3 = controle do usuario
__int32 iCartuchosVazios; //0x000C
float iVerFlash; //0x0010
char _0x0014[4];
__int32 iFAnisotropico; //0x0018
__int32 iFTrilinear; //0x001C
__int32 iMapaAmbiente; //0x0020
char _0x0024[4];
__int32 iSombra; //0x0028
__int32 iBloom; //0x002C
__int32 iEfeito; //0x0030
__int32 iSangue; //0x0034
char _0x0038[8];
};//Size=0x0040
class cSom
{
public:
__int32 iSomGame; //0x0000
__int32 iBGM; //0x0004
char _0x0008[56];
};//Size=0x0040
Code:
#define Addr_Consoles 0x37966A68 #define ScreenAdress 0x37987E68 #define ConfAdress 0x10D95184 #define SoundAdress 0x10D951E0 #define PosArmaX 0x3799AAE0 #define PosArmaY 0x3799AAE4 #define NeverRespawn 0x37986670
Créditos :
Coder.Fail, Fenix, xCyniu, Coder.Dias, We11ngton, Code64


