class cConsoles
{
public:
float iCrossHair; //0x0000
char _0x0004[284];
float iFPS; //0x0120
char _0x0124[32];
float iStatitics; //0x0144
char _0x0148[5104];
float iBaseMoveAccel; //0x1538
char _0x153C[32];
float iStartAccel; //0x155C
char _0x1560[32];
float iMaxAccel; //0x1580
char _0x1584[32];
float iAccelInc; //0x15A4
char _0x15A8[32];
float iWalkVel; //0x15C8
char _0x15CC[32];
float iFRunVel; //0x15EC
char _0x15F0[32];
float iBRunVel; //0x1610
char _0x1614[32];
float iSRunVel; //0x1634
char _0x1638[32];
float iSuperJump; //0x1658
char _0x165C[32];
float iDuckVel; //0x167C
char _0x1680[31620];
float iActivationDistance; //0x9204
char _0x9208[9784];
};//Size=0xB840
class cInfoGame
{
public:
DWORD iHP; //0x0000
DWORD iAP; //0x0004
char _0x0008[56];
};//Size=0x0040
class cStatsPlayer
{
public:
DWORD iGP; //0x0000
DWORD iNxCredit; //0x0004
char _0x0008[16];
DWORD iCASH; //0x0018
char _0x001C[40];
DWORD iEXP; //0x0044
char _0x0048[1016];
};//Size=0x0440
class cScreenInfo
{
public:
DWORD iScreenWidth; //0x0000
DWORD iScreenHeight; //0x0004
__int32 iColorQuality; //0x0008
__int32 iSweetening; //0x000C
char _0x0010[48];
};//Size=0x0040
#define Addr_Consoles 0x37968E30 #define Addr_InfoPlayer 0x3799D38C #define Addr_StatsPlayer 0x379ED248 #define Addr_ScreenInfo 0x3798A484
vamos ganhar uns trocado ai com os nb 



