Sprint and Roll
Yoh guys, so everyone knows that Unli Stamina has been patched a looooong time ago. But then I saw 2 addys.. so I thought of trying to make use of them.
*(float*)(ADR_Roll) = 0;
*(double*)(ADR_Sprint) = 0;
these are the codes I used, similar to the unli stamina code. They work, sprinting or rolling does not reduce my SP, only jumping does.
Heres the problem, after 5mins, GG kicks me out, saying "Code error"
These are memory codes, so I wonder, is there any offset for stamina? Or those 2 addy?
I haven't tried using (PlyrPointer+ADR_Roll), but I think it wont work.
Any help? Im talking PH-wise.
*(float*)(ADR_Roll) = 0;
*(double*)(ADR_Sprint) = 0;
these are the codes I used, similar to the unli stamina code. They work, sprinting or rolling does not reduce my SP, only jumping does.
Heres the problem, after 5mins, GG kicks me out, saying "Code error"
These are memory codes, so I wonder, is there any offset for stamina? Or those 2 addy?
I haven't tried using (PlyrPointer+ADR_Roll), but I think it wont work.
Any help? Im talking PH-wise.