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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › Addy Logger Source

CoolAddy Logger Source

Posts 1–14 of 14 · Page 1 of 1
znoen
znoen
Addy Logger Source
Hello,

Does someone have a Addy Logger source for me? I don't want the patterns. Only want the other code.

Hope you all can help me, you will be named in Credits. And will post addys here
#1 · 12y ago
DaneCoder
DaneCoder
Addylogger base from @MJCreado

Main.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include "Log.h"
#include "Pattern.h"

void SearchPatterns(void)
{
Sleep(1000);
dwStartAddress = 0x400000;
do {
dwStartAddress = (DWORD)GetModuleHandle("WarRock.exe");
Sleep(10);
}while(!dwStartAddress);

dwSize = 0x500000; 

//////////////////////////////////////////START LOGGING PATTERN/////////////////////////////////////////////////////////////////////


DWORD GlassWall = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD9\x00\x00\x00\x00\x00\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x00\x8B\x0D\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", "xx???xx?????????xxxxxx?xx???x????????????", 2, true );

DWORD Addr_PlayerSpeed = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\x5E\xC2\x04};","xx????xxx", 2, true); 

DWORD dwPlayerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x66\x83\xB9};", "xx????xxx", 2, true); 

DWORD Addr_Glasswall2 = FindPattern((PBYTE)"\x68\x00\x00\x97\x00\xE9\x76\x04\x00\x00\x8D\x85", "x??xxxxxxxxx", 1, true );

DWORD dwSerVerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x85\xC9\xA1", "xx???xxxx", 2, true );

DWORD sCLASSpointer = FindPattern((PBYTE)"\x8B\xB0\x00\x00\x00\x00\xE8\x00\x00\xFF\xFF", "xx???xx??xx", 2, true );

DWORD dwWeaponPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xEB\x13\xA1\x00\x00\x00\x00", "x???xxxx???x", 1, true ); 

DWORD dwBasePointer = FindPattern((PBYTE)"\x81\xC1\x00\x00\x00\x00\xEB\x0F\x8D};", "xx????xxx", 2, true);

DWORD dwDevicePointer = FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x10};", "xx????xxx", 2, true); 

DWORD dwUserPointer = FindPattern((PBYTE)"\x8B\x15\x00\x00\x00\x00\x33\xF6\x85};", "xx????xxx", 2, true); 

DWORD superNs = FindPattern ((PBYTE)"\xDC\x05\x00\x00\x00\x00\xD9\x5D\x54;}", "xx????xxx", 2, true); 

DWORD dwCQCProne = FindPattern((PBYTE)"\x83\x3D\x00\x00\x00\x00\x04\x75\x03" ,"xx???xxx",2,true); 

DWORD nfd = FindPattern((PBYTE)"\x33\x07\x51\x89\x45\xFC\xD9\x45", "xxxxxxxx", 0, 0 ); 

DWORD asmWTW = FindPattern ((PBYTE)"\xD8\x4A\x00\xD9\x44\x24\x00\xD8\x81\x00\x00\x00\x00;}", "xx?xxx?xx????", 0, 0); 

DWORD D3DPointer = FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx", 2, true);

DWORD Index_struct = FindPattern((PBYTE)"\xFF\xB6\x90\xC4\x00\x00\xE8\x00\x00\x09\x00\x84\xC0\x59\x74", "xxxxxxx??xxxxxx", 2, true);

DWORD Fast_Stamina = FindPattern((PBYTE)"\x00\x00\x20\x41\x00\x00\x70\x41","xxxxxxxx", 0, 0);

DWORD OPK = FindPattern((PBYTE)"\x55\x8B\xEC\x51\x51\x8B\x00\x14\x33\x00\x10", "xxxxxx?xx?x", 0, 0);

DWORD unlisp = FindPattern((PBYTE)"\x00\x00\xC8\x42\x00\x00\x20\x41\x00\x00\x70\x41","xxxxxxxxxxxx",0,0);

DWORD BONESHOT = FindPattern ((PBYTE)"\x00\xA0\x9A\x44\x9A\x99","xxxxxx",0,0);

DWORD SPIDEY = FindPattern ((PBYTE)"\xD9\x05\xAC\xAF\x81\x00","xxxxxx",2,true);

DWORD dwLevel = FindPattern ((PBYTE)"\x8B\x89\x00\x00\x00\x00\x89\x88;}", "xx????xx", 2, true);

DWORD dwDinar = dwLevel + 0x10;

DWORD dwNoRecoil1 = FindPattern((PBYTE)"\x89\x87\x00\x00\x00\x00\x8B\x46\x00\x89\x87\x00\x00\x00\x00};","xx????xx?xx????",2,true);

DWORD dwImDrunk = FindPattern((PBYTE)"\x66\x83\x3D\x00\x00\x00\x00\x00\x00\x74\x00\x8B\x00\x00\x00};", "xxx??????x?x???",3,true);

DWORD PlantAnywhere = FindPattern((PBYTE)"\x88\x1D\x00\x00\x00\x00\x88\x00\x00", "xx???xx??", 2, true )-3;

DWORD dwWaterColor1 = FindPattern ((PBYTE)"\x68\x00\x00\x00\x00\x83\xEC;}", "x????xx" , 1, true);

DWORD dwWaterColor2 = dwWaterColor1 + 0x4;

DWORD dwWaterColor3 = dwWaterColor1 + 0x8;

DWORD dwFullBright1 = FindPattern ((PBYTE)"\xD8\x05\x00\x00\x00\x00\x8D\x45;}", "xx????xx", 2, true);

DWORD dwFullBright2 = dwFullBright1 + 0x4;

DWORD dwFullBright3 = dwFullBright1 + 0x8;

DWORD Virtualjump = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xEB\x06\xD9\x05\x00\x00\x00\x00", "xx???xxxxx???x", 2, true );

DWORD Unliammo = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x85\xC9\x74\x0D\x8B\x01\x6A\x01", "xx???xxxxxxxxx", 2, true )+168100;

DWORD SNS = FindPattern((PBYTE)"\xDC\x05\x00\x00\x00\x00\x8B\xCF\xD9\x5D\x08\xE8\x00\x00\x26\x00", "xx???xxxxxxx??xx", 2, true );

DWORD unliStamina = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\x51\x51\xD9\x5C\x24\x04\xD9\xEE", "xx???xxxxxxxxx", 2, true );

DWORD scope = FindPattern((PBYTE)"\xC7\x05\x00\x00\x00\x00\x05\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x70\x42", "xx???xxxxxxx???xxxxx", 2, true );

DWORD weapongravity = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\x8B\x51\x04\x89\x55\x60\xD8\x45\x5C", "xx???xxxxxxxxxx", 2, true );

DWORD NoBounds1 = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\x8D\x34\x90\xD8\x45\x08\x8B\x06", "xx???xxxxxxxxx", 2, true )-4;

DWORD NoBounds2 = FindPattern((PBYTE)"\xD9\x1D\x00\x00\x00\x00\xA3\x00\x00\x00\x00\xE9\x63\x02\x00\x00", "xx???xx???xxxxxx", 2, true );

DWORD NoBounds3 = FindPattern((PBYTE)"\xD9\x1D\x00\x00\x00\x00\xE8\x00\x00\xFB\xFF\xD9\xEE", "xx???xx??xxxx", 2, true );

DWORD NoSpawnWait1 = FindPattern((PBYTE)"\x83\x3D\x00\x00\x00\x00\x00\x75\x08\x8B\x45\x08", "xx???xxxxxxx", 2, true );

DWORD NoSpawnWait2 = FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x3B\xC1\x0F\x86\xD4\x00\x00\x00\xE8\x00\x00\x08\x00", "xx???xxxxxxxxxx??xx", 2, true );

DWORD NoSpawnWait3 = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x69\xC9\xE8\x03\x00\x00\x85\xC0\x8B\x45\x08\x74\x2D", "xx???xxxxxxxxxxxxxx", 2, true );

DWORD FastAmmo = FindPattern((PBYTE)"\xB9\x00\x00\x00\x00\xD9\x5D\xCC\xE8\x00\x00\xFF\xFF", "x???xxxxx??xx", 2, true );

DWORD FastRepair_FastMedic = FindPattern((PBYTE)"\xB9\x00\x00\x00\x00\xE8\x00\xF6\xFF\xFF\xC6\x45\xD7\x01", "x???xx?xxxxxxx", 2, true );

DWORD FastFlag = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x50\x8B\xCE\xE8\x00\xF9\xFC\xFF\xA1\x00\x00\x00\x00", "x???xxxxx?xxxx???x", 2, true );

DWORD WUW = FindPattern((PBYTE) "\x33\x05\x00\x00\x00\x00\x53\x89","xx???xxx",2,true);

DWORD HideWeapon = FindPattern((PBYTE) "\xD9\x05\x00\x00\x00\x00\xD8\xE1","xx???xxx",2,true);

DWORD realsj = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\xDF\xE0\xF6","xx???xxxx",2,true);

DWORD plantany = FindPattern ((PBYTE)"\x88\x1D\x00\x00\x00\x00\x88\x1D\x61","xx???xxx",2,true)-4;

DWORD spider = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\x6A\x00","xx???xxx",2,true);

DWORD anyhealthammo = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\x56\x33","xx???xxx",2,true);

DWORD mapcolor1 = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\x0B\xE8;}", "xx???xxx", 2, true);

DWORD mapcolor2 = mapcolor1 + 0x4;

DWORD mapcolor3 = mapcolor1 - 0x4;

DWORD ofsZ = FindPattern ((PBYTE)"\x8D\x86\xE8\x02\x01\x00\x8B\x48;}", "xxxxxxxx", 2, true);

DWORD ofsX = ofsZ - 0x8;

DWORD ofsY = ofsZ + 0x8;

DWORD defanywhere = dwWaterColor1 - 144;

DWORD autorepair = FindPattern ((PBYTE)"\x88\x1D\x00\x00\x00\x00\x88\x1D;}", "xx???xxx", 2, true);

DWORD autoammo = FindPattern ((PBYTE)"\x88\x1D\x00\x00\x00\x00\x66\xA3;}", "xx???xxx", 2, true);

DWORD rapidfire1 = FindPattern ((PBYTE)"\xD8\x1D\x00\x00\x00\x00\xDF\xE0","xx???xxx",2,true)-56076;

DWORD rapidfire = FindPattern((PBYTE)"\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x41\x7A\x1E\x6A\x01","xx???xxxxxxxxxx",2,true);

DWORD UnliAmmoaa = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xC3\x8B\x0D\x00\x00\x00\x00\x85\xC9\x74\x0D", "x???xxxx???xxxxx", 2, true );

DWORD semimod = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\xE8\x78","xx???xxx",2,true);

DWORD wtw = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD9\xE8","xx???xxx",2,true);

DWORD lastikman = FindPattern ((PBYTE)"\xD9\x05\xBC\x00\x00\x00\xA1","xxx??xx",2,true);

DWORD wth = FindPattern((PBYTE)"\xD9\x05\x54\x00\x00\x00\x83\xEC\x0C","xxx??xxxx",2,true);

DWORD lastikman2 = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD9\x5C","xx???xxx",2,true);//float 0.6

DWORD floating = FindPattern ((PBYTE)"\xD8\x15\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x41\x75\x0E\xDD\xD8\xD9\x05\x00","xx???xxxxxxxxxxxx?",2,true);

DWORD invisible = FindPattern((PBYTE)"\x8B\x80\x34\xA6\x11\x00","xxxxxx",2,true);

DWORD extraclip1 = FindPattern ((PBYTE)"\x80\x3D\x00\x00\x00\x00\x00\x74\x0B;}", "xx???xxxx", 2, true);

DWORD extraclip2 = extraclip1 + 0x1;

DWORD sniper2x = extraclip1 + 0x2;

DWORD assault2x = extraclip1 + 0x4;

DWORD bandage = extraclip1 + 0x6;
//DWORD fogcolor1 = FindPattern ((PBYTE)"\x68\x00\x00\x00\x00\x68\x94;}", "xx???xxxx", 2, true);

//DWORD fogcolor2 = fogcolor1 + 0x4;

//DWORD fogcolor3 = fogcolor1 - 0x4;
//////////////////////////////////////////STOP LOGGING PATTERN/////////////////////////////////////////////////////////////////////


/////////////D3ath//////////

Writelog("<-----------D3ath Address Logger----------->");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("<----------- ### POINTERS ADDRESSES ### ----------->");
Writelog("#define ADR_PlayerPointer 0x00%X",dwPlayerPointer);
Writelog("#define ADR_ServerPointer 0x00%X",dwSerVerPointer);
Writelog("#define ADR_ClassPointer 0x00%X",sCLASSpointer);
Writelog("#define ADR_WeaponPointer 0x00%X",dwWeaponPointer);
Writelog("#define ADR_BasePointer 0x00%X",dwBasePointer);
Writelog("#define ADR_DevicePointer 0x00%X",dwDevicePointer);
Writelog("#define ADR_UserPointer 0x00%X",dwUserPointer);
Writelog(" ");
Writelog(" ");
Writelog("<----------- ### MEMORY ADDRESSES ### ----------->");
Writelog("#define ADR_Glasswall 0x00%X",GlassWall);
Writelog("#define ADR_SuperNoSpread 0x00%X",SNS);
Writelog("#define ADR_SuperNoSpreadSTW 0x00%X",superNs);
Writelog("#define ADR_Unliammo 0x00%X",Unliammo);
Writelog("#define ADR_UnlimitedSP 0x00%X",unlisp);
Writelog("#define ADR_PlantAnyWhere 0x00%X",(plantany));
Writelog("#define ADR_DefuseAnyWhere 0x00%X",(defanywhere));
Writelog("#define ADR_Speed 0x00%X",Addr_PlayerSpeed);
Writelog("#define ADR_VirtualJump 0x00%X",Virtualjump);
Writelog("#define ADR_WTW 0x00%X",(wtw));
Writelog("#define ADR_RefillAmmoHealthAnyWhere 0x00%X",anyhealthammo);
Writelog("#define ADR_SemiModFullbright 0x00%X",(semimod));
Writelog("#define ADR_AutoRepair 0x00%X",(autorepair));
Writelog("#define ADR_AutoAmmo 0x00%X",(autoammo));
Writelog("#define ADR_RapidFire 0x00%X",rapidfire);
Writelog("#define ADR_Boneshot 0x00%X",BONESHOT);
Writelog("#define ADR_Invisible 0x00%X",invisible);
Writelog("#define ADR_FastStamina 0x00%X",Fast_Stamina);
Writelog("#define ADR_WallClimb 0x00%X",spider);
Writelog("#define ADR_Scope 0x00%X",scope);
Writelog("#define ADR_WalkUnderWater 0x00%X",WUW);
Writelog("#define ADR_WeaponGravity 0x00%X",weapongravity);
Writelog("#define ADR_HideWeapon 0x00%X",HideWeapon);
Writelog("#define ADR_SuperJump 0x00%X",realsj);
Writelog("#define ADR_Lastikman 0x00%X",(lastikman));
Writelog("#define ADR_LastikMan2 0x00%X",lastikman2);
Writelog("#define ADR_WTH 0x00%X",wth);
Writelog("#define ADR_Float 0x00%X",floating);
Writelog("#define ADR_ExtraClip1 0x00%X",extraclip1);
Writelog("#define ADR_ExtraClip2 0x00%X",extraclip2);
Writelog("#define ADR_Sniper2x 0x00%X",sniper2x);
Writelog("#define ADR_Assault2x 0x00%X",assault2x);
Writelog("#define ADR_Bandage 0x00%X",bandage);
Writelog("#define ADR_NoBounds1 0x00%X",NoBounds1);
Writelog("#define ADR_NoBounds2 0x00%X",NoBounds2);
Writelog("#define ADR_NoBounds3 0x00%X",NoBounds3);
Writelog("#define ADR_NoSpawnWait1 0x00%X",NoSpawnWait1);
Writelog("#define ADR_NoSpawnWait2 0x00%X",NoSpawnWait2);
Writelog("#define ADR_NoSpawnWait3 0x00%X",NoSpawnWait3);
//Writelog("#define ADR_FastAmmo 0x00%X",(fastammo1));
//Writelog("#define ADR_FastMedic 0x00%X",(fastmedic));
//Writelog("#define ADR_FastFlag 0x00%X",(fastflag1));
Writelog("#define ADR_FullBright1 0x00%X",dwFullBright1);
Writelog("#define ADR_FullBright2 0x00%X",(dwFullBright2));
Writelog("#define ADR_FullBright3 0x00%X",(dwFullBright3));
//Writelog("#define ADR_FogColor1 0x00%X",fogcolor1);
//Writelog("#define ADR_FogColor2 0x00%X",fogcolor2);
//Writelog("#define ADR_FogColor3 0x00%X",fogcolor3);
Writelog("#define ADR_MapColor1 0x00%X",mapcolor1);
Writelog("#define ADR_MapColor2 0x00%X",mapcolor2);
Writelog("#define ADR_MapColor3 0x00%X",mapcolor3);
Writelog("#define ADR_WaterColor1 0x00%X",(dwWaterColor2));
Writelog("#define ADR_WaterColor2 0x00%X",(dwWaterColor1));
Writelog("#define ADR_WaterColor3 0x00%X",(dwWaterColor3));
Writelog("#define ADR_CQCProne 0x00%X",dwCQCProne);
Writelog("#define ASM_WTW 0x00%X",asmWTW);
Writelog("#define ASM_OPK 0x00%X",OPK);
//Writelog("#define ASM_NFD 0x00%X",nfd);
//Writelog("#define Index_Struct 0x00%X",Index_struct);
//Writelog("#define D3D8_Device_Pointer 0x00%X",D3DPointer);
Writelog(" ");
Writelog(" ");
Writelog("<----------- ### OFFSETS ### ----------->");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("#define OFS_Z 0x00%X",ofsZ);
Writelog("#define OFS_X 0x00%X",ofsX);
Writelog("#define OFS_Y 0x00%X",ofsY);
//Writelog("#define OFS_NFD 0x00%X",dwNoFallDmg);
//Writelog("#define OFS_PREMIUM1 0x00%X",dwPremium1);
//Writelog("#define OFS_PREMIUM2 0x00%X",dwPremium2);
//Writelog("#define OFS_Dinar 0x%X",dwDinar);
//Writelog("#define OFS_NoRecoil1 0x00%X",dwNoRecoil1);
//Writelog("#define OFS_NoRecoil2 0x00%X",(dwNoRecoil1+0x4));
//Writelog("#define OFS_NoRecoil3 0x00%X",(dwNoRecoil1+0x8));
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("<----------- ENDED Logging ----------->");
Writelog(" ");
Writelog(" ");
Writelog("END!!!");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" Made by D3ath ");
Writelog(" WarRock PH Address Logger ");
ExitProcess(0);
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason==DLL_PROCESS_ATTACH)
{
logging(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SearchPatterns, NULL, NULL, NULL);
}
return TRUE;
}
Log.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include <stdio.h>

using namespace std;

ofstream ofile;
char dlldirectory[320];

char *GetDirectoryFile(char *filename)
{
static char path[320];
strcpy(path, dlldirectory);
strcat(path, filename);
return path;
}

void __cdecl Writelog(const char *fmt, ...)
{
if(ofile != NULL)
{
if(!fmt) { return; }
va_list va_alist;
char logbuf[256] = {0};
va_start (va_alist, fmt);
_vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
va_end (va_alist);
ofile << logbuf << endl;
}}

void logging(HMODULE hDll){
DisableThreadLibraryCalls(hDll);
GetModuleFileName(hDll, dlldirectory, 512);
for(int i = strlen(dlldirectory); i > 0; i--) { if(dlldirectory[i] == '\\') { dlldirectory[i+1] = 0; break; } }
ofile.open(GetDirectoryFile("D3ath.txt"), ios::app);
}
Log.h
Code:
char *GetDirectoryFile(char *filename);
void __cdecl Writelog (const char * fmt, ...);
void logging(HMODULE hDll);
Pattern.h
Code:
DWORD dwSize;
DWORD dwStartAddress;

BOOL bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
{
if(*szMask == 'x' && *pData != *bMask)
return 0;
}
return (*szMask)==NULL;
}
DWORD FindPattern(BYTE *bMask, char * szMask, int codeOffset, BOOL extract)
{
for(DWORD i = 0; i < dwSize; i++)
{
if(bCompare((BYTE*)(dwStartAddress + i),bMask,szMask))
{
if(extract) 
{
return *(DWORD*)(dwStartAddress + i + codeOffset);
}
else 
{
return (DWORD)(dwStartAddress + i + codeOffset);
}
}
}
return NULL;
}
#2 · 12y ago
znoen
znoen
Tnx! Code is usefull already. Will posts some addy's soon
#3 · 12y ago
znoen
znoen
Can somebody compair there addys with mine. To check if some adresses are wrong, i know some are wrong!

Code:
<-----------Znoen Address Logger----------->
 
 
 
<----------- *** POINTERS ADDRESSES *** ----------->
#define ADR_PlayerPointer 0x00B23F20
#define ADR_ServerPointer 0x00B23F20
#define ADR_BasePointer 0x003CCA0
#define ADR_HealthPointer 0x0031FB8
#define ADR_WeaponPointer 0x0096C0AC
#define ADR_UserPointer 0x00B1B87C
 
 
<----------- ### MEMORY ADDRESSES ### ----------->
#define ADR_FastAmmo 0x00BAF0A4
#define ADR_FastRepair 0x00BAF0A8
#define ADR_FastHealth 0x00BAF0AC
#define ADR_FastFlag 0x00BAF0B0
#define ADR_Glasswalls 0x00B1B878
#define ADR_NoWater 0x00AA9848
#define ADR_Spread 0x00BB64B8
#define ADR_WaterColor1 0x00502464D8
#define ADR_WaterColor2 0x00502464DC
#define ADR_WaterColor3 0x00502464E0
#define ADR_FullBright1 0x000
#define ADR_FullBright2 0x004
#define ADR_FullBright3 0x008
#define ADR_NearFog 0x000
#define ADR_FarFog 0x004
#define ADR_GlassWalls 0x00FFFFFF00
#define ADR_CQCProne 0x0096C18C
#define ADR_Ping 0x005500002F
#define ADR_Name 0x00B56CF4
#define ADR_Health 0x0031FB8
#define ADR_NoSpawnWait1 0x00B3FAB0
#define ADR_NoSpawnWait2 0x00B3FAB4
#define ADR_NoSpawnWait3 0x00B3FAB8
 
 
<----------- ### OFFSETS ### ----------->
 
 
 
#define OFS_Level 0x004CD58
#define OFS_Dinar 0x004CD68
#define OFS_RoomMaster 0x0031550
#define OFS_Prem1 0x0010370
#define OFS_Prem2 0x0010374
#define OFS_SniperAmmo 0x00B1B7DE
#define OFS_ExtraAmmo1 0x00B1B7DC
#define OFS_ExtraAmmo2 0x00B1B7DD
#define OFS_AssaultAmmo 0x00B1B7E0
#define OFS_Bandage 0x00B1B7E2
 
 
<----------- ### ASM ### ----------->
 
 
 
#define ASM_Stanima 0x00423D12
 
 
 
<----------- ENDED Logging ----------->
<----------- ZNOEN LOGGER  ----------->
 
 
 
 
 
 Made by Znoen 
 Credits to: D3ath DaneCoder Jhem & everybody how i didn't mention
 WarRock Address Logger
#4 · 12y ago
killallbosz
killallbosz
Quote Originally Posted by znoen View Post
Can somebody compair there addys with mine. To check if some adresses are wrong, i know some are wrong!

Code:
<-----------Znoen Address Logger----------->
 
 
 
<----------- *** POINTERS ADDRESSES *** ----------->
#define ADR_PlayerPointer 0x00B23F20
#define ADR_ServerPointer 0x00B23F20
#define ADR_BasePointer 0x003CCA0
#define ADR_HealthPointer 0x0031FB8
#define ADR_WeaponPointer 0x0096C0AC
#define ADR_UserPointer 0x00B1B87C
 
 
<----------- ### MEMORY ADDRESSES ### ----------->
#define ADR_FastAmmo 0x00BAF0A4
#define ADR_FastRepair 0x00BAF0A8
#define ADR_FastHealth 0x00BAF0AC
#define ADR_FastFlag 0x00BAF0B0
#define ADR_Glasswalls 0x00B1B878
#define ADR_NoWater 0x00AA9848
#define ADR_Spread 0x00BB64B8
#define ADR_WaterColor1 0x00502464D8
#define ADR_WaterColor2 0x00502464DC
#define ADR_WaterColor3 0x00502464E0
#define ADR_FullBright1 0x000
#define ADR_FullBright2 0x004
#define ADR_FullBright3 0x008
#define ADR_NearFog 0x000
#define ADR_FarFog 0x004
#define ADR_GlassWalls 0x00FFFFFF00
#define ADR_CQCProne 0x0096C18C
#define ADR_Ping 0x005500002F
#define ADR_Name 0x00B56CF4
#define ADR_Health 0x0031FB8
#define ADR_NoSpawnWait1 0x00B3FAB0
#define ADR_NoSpawnWait2 0x00B3FAB4
#define ADR_NoSpawnWait3 0x00B3FAB8
 
 
<----------- ### OFFSETS ### ----------->
 
 
 
#define OFS_Level 0x004CD58
#define OFS_Dinar 0x004CD68
#define OFS_RoomMaster 0x0031550
#define OFS_Prem1 0x0010370
#define OFS_Prem2 0x0010374
#define OFS_SniperAmmo 0x00B1B7DE
#define OFS_ExtraAmmo1 0x00B1B7DC
#define OFS_ExtraAmmo2 0x00B1B7DD
#define OFS_AssaultAmmo 0x00B1B7E0
#define OFS_Bandage 0x00B1B7E2
 
 
<----------- ### ASM ### ----------->
 
 
 
#define ASM_Stanima 0x00423D12
 
 
 
<----------- ENDED Logging ----------->
<----------- ZNOEN LOGGER  ----------->
 
 
 
 
 
 Made by Znoen 
 Credits to: D3ath DaneCoder Jhem & everybody how i didn't mention
 WarRock Address Logger

Is that Updated??
#5 · 12y ago
killallbosz
killallbosz
Quote Originally Posted by DaneCoder View Post
Addylogger base from @MJCreado

Main.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include "Log.h"
#include "Pattern.h"

void SearchPatterns(void)
{
Sleep(1000);
dwStartAddress = 0x400000;
do {
dwStartAddress = (DWORD)GetModuleHandle("WarRock.exe");
Sleep(10);
}while(!dwStartAddress);

dwSize = 0x500000; 

//////////////////////////////////////////START LOGGING PATTERN/////////////////////////////////////////////////////////////////////


DWORD GlassWall = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD9\x00\x00\x00\x00\x00\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x00\x8B\x0D\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", "xx???xx?????????xxxxxx?xx???x????????????", 2, true );

DWORD Addr_PlayerSpeed = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\x5E\xC2\x04};","xx????xxx", 2, true); 

DWORD dwPlayerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x66\x83\xB9};", "xx????xxx", 2, true); 

DWORD Addr_Glasswall2 = FindPattern((PBYTE)"\x68\x00\x00\x97\x00\xE9\x76\x04\x00\x00\x8D\x85", "x??xxxxxxxxx", 1, true );

DWORD dwSerVerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x85\xC9\xA1", "xx???xxxx", 2, true );

DWORD sCLASSpointer = FindPattern((PBYTE)"\x8B\xB0\x00\x00\x00\x00\xE8\x00\x00\xFF\xFF", "xx???xx??xx", 2, true );

DWORD dwWeaponPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xEB\x13\xA1\x00\x00\x00\x00", "x???xxxx???x", 1, true ); 

DWORD dwBasePointer = FindPattern((PBYTE)"\x81\xC1\x00\x00\x00\x00\xEB\x0F\x8D};", "xx????xxx", 2, true);

DWORD dwDevicePointer = FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x10};", "xx????xxx", 2, true); 

DWORD dwUserPointer = FindPattern((PBYTE)"\x8B\x15\x00\x00\x00\x00\x33\xF6\x85};", "xx????xxx", 2, true); 

DWORD superNs = FindPattern ((PBYTE)"\xDC\x05\x00\x00\x00\x00\xD9\x5D\x54;}", "xx????xxx", 2, true); 

DWORD dwCQCProne = FindPattern((PBYTE)"\x83\x3D\x00\x00\x00\x00\x04\x75\x03" ,"xx???xxx",2,true); 

DWORD nfd = FindPattern((PBYTE)"\x33\x07\x51\x89\x45\xFC\xD9\x45", "xxxxxxxx", 0, 0 ); 

DWORD asmWTW = FindPattern ((PBYTE)"\xD8\x4A\x00\xD9\x44\x24\x00\xD8\x81\x00\x00\x00\x00;}", "xx?xxx?xx????", 0, 0); 

DWORD D3DPointer = FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx", 2, true);

DWORD Index_struct = FindPattern((PBYTE)"\xFF\xB6\x90\xC4\x00\x00\xE8\x00\x00\x09\x00\x84\xC0\x59\x74", "xxxxxxx??xxxxxx", 2, true);

DWORD Fast_Stamina = FindPattern((PBYTE)"\x00\x00\x20\x41\x00\x00\x70\x41","xxxxxxxx", 0, 0);

DWORD OPK = FindPattern((PBYTE)"\x55\x8B\xEC\x51\x51\x8B\x00\x14\x33\x00\x10", "xxxxxx?xx?x", 0, 0);

DWORD unlisp = FindPattern((PBYTE)"\x00\x00\xC8\x42\x00\x00\x20\x41\x00\x00\x70\x41","xxxxxxxxxxxx",0,0);

DWORD BONESHOT = FindPattern ((PBYTE)"\x00\xA0\x9A\x44\x9A\x99","xxxxxx",0,0);

DWORD SPIDEY = FindPattern ((PBYTE)"\xD9\x05\xAC\xAF\x81\x00","xxxxxx",2,true);

DWORD dwLevel = FindPattern ((PBYTE)"\x8B\x89\x00\x00\x00\x00\x89\x88;}", "xx????xx", 2, true);

DWORD dwDinar = dwLevel + 0x10;

DWORD dwNoRecoil1 = FindPattern((PBYTE)"\x89\x87\x00\x00\x00\x00\x8B\x46\x00\x89\x87\x00\x00\x00\x00};","xx????xx?xx????",2,true);

DWORD dwImDrunk = FindPattern((PBYTE)"\x66\x83\x3D\x00\x00\x00\x00\x00\x00\x74\x00\x8B\x00\x00\x00};", "xxx??????x?x???",3,true);

DWORD PlantAnywhere = FindPattern((PBYTE)"\x88\x1D\x00\x00\x00\x00\x88\x00\x00", "xx???xx??", 2, true )-3;

DWORD dwWaterColor1 = FindPattern ((PBYTE)"\x68\x00\x00\x00\x00\x83\xEC;}", "x????xx" , 1, true);

DWORD dwWaterColor2 = dwWaterColor1 + 0x4;

DWORD dwWaterColor3 = dwWaterColor1 + 0x8;

DWORD dwFullBright1 = FindPattern ((PBYTE)"\xD8\x05\x00\x00\x00\x00\x8D\x45;}", "xx????xx", 2, true);

DWORD dwFullBright2 = dwFullBright1 + 0x4;

DWORD dwFullBright3 = dwFullBright1 + 0x8;

DWORD Virtualjump = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xEB\x06\xD9\x05\x00\x00\x00\x00", "xx???xxxxx???x", 2, true );

DWORD Unliammo = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x85\xC9\x74\x0D\x8B\x01\x6A\x01", "xx???xxxxxxxxx", 2, true )+168100;

DWORD SNS = FindPattern((PBYTE)"\xDC\x05\x00\x00\x00\x00\x8B\xCF\xD9\x5D\x08\xE8\x00\x00\x26\x00", "xx???xxxxxxx??xx", 2, true );

DWORD unliStamina = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\x51\x51\xD9\x5C\x24\x04\xD9\xEE", "xx???xxxxxxxxx", 2, true );

DWORD scope = FindPattern((PBYTE)"\xC7\x05\x00\x00\x00\x00\x05\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x70\x42", "xx???xxxxxxx???xxxxx", 2, true );

DWORD weapongravity = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\x8B\x51\x04\x89\x55\x60\xD8\x45\x5C", "xx???xxxxxxxxxx", 2, true );

DWORD NoBounds1 = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\x8D\x34\x90\xD8\x45\x08\x8B\x06", "xx???xxxxxxxxx", 2, true )-4;

DWORD NoBounds2 = FindPattern((PBYTE)"\xD9\x1D\x00\x00\x00\x00\xA3\x00\x00\x00\x00\xE9\x63\x02\x00\x00", "xx???xx???xxxxxx", 2, true );

DWORD NoBounds3 = FindPattern((PBYTE)"\xD9\x1D\x00\x00\x00\x00\xE8\x00\x00\xFB\xFF\xD9\xEE", "xx???xx??xxxx", 2, true );

DWORD NoSpawnWait1 = FindPattern((PBYTE)"\x83\x3D\x00\x00\x00\x00\x00\x75\x08\x8B\x45\x08", "xx???xxxxxxx", 2, true );

DWORD NoSpawnWait2 = FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x3B\xC1\x0F\x86\xD4\x00\x00\x00\xE8\x00\x00\x08\x00", "xx???xxxxxxxxxx??xx", 2, true );

DWORD NoSpawnWait3 = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x69\xC9\xE8\x03\x00\x00\x85\xC0\x8B\x45\x08\x74\x2D", "xx???xxxxxxxxxxxxxx", 2, true );

DWORD FastAmmo = FindPattern((PBYTE)"\xB9\x00\x00\x00\x00\xD9\x5D\xCC\xE8\x00\x00\xFF\xFF", "x???xxxxx??xx", 2, true );

DWORD FastRepair_FastMedic = FindPattern((PBYTE)"\xB9\x00\x00\x00\x00\xE8\x00\xF6\xFF\xFF\xC6\x45\xD7\x01", "x???xx?xxxxxxx", 2, true );

DWORD FastFlag = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x50\x8B\xCE\xE8\x00\xF9\xFC\xFF\xA1\x00\x00\x00\x00", "x???xxxxx?xxxx???x", 2, true );

DWORD WUW = FindPattern((PBYTE) "\x33\x05\x00\x00\x00\x00\x53\x89","xx???xxx",2,true);

DWORD HideWeapon = FindPattern((PBYTE) "\xD9\x05\x00\x00\x00\x00\xD8\xE1","xx???xxx",2,true);

DWORD realsj = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\xDF\xE0\xF6","xx???xxxx",2,true);

DWORD plantany = FindPattern ((PBYTE)"\x88\x1D\x00\x00\x00\x00\x88\x1D\x61","xx???xxx",2,true)-4;

DWORD spider = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\x6A\x00","xx???xxx",2,true);

DWORD anyhealthammo = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\x56\x33","xx???xxx",2,true);

DWORD mapcolor1 = FindPattern ((PBYTE)"\xD9\x05\x00\x00\x00\x00\x0B\xE8;}", "xx???xxx", 2, true);

DWORD mapcolor2 = mapcolor1 + 0x4;

DWORD mapcolor3 = mapcolor1 - 0x4;

DWORD ofsZ = FindPattern ((PBYTE)"\x8D\x86\xE8\x02\x01\x00\x8B\x48;}", "xxxxxxxx", 2, true);

DWORD ofsX = ofsZ - 0x8;

DWORD ofsY = ofsZ + 0x8;

DWORD defanywhere = dwWaterColor1 - 144;

DWORD autorepair = FindPattern ((PBYTE)"\x88\x1D\x00\x00\x00\x00\x88\x1D;}", "xx???xxx", 2, true);

DWORD autoammo = FindPattern ((PBYTE)"\x88\x1D\x00\x00\x00\x00\x66\xA3;}", "xx???xxx", 2, true);

DWORD rapidfire1 = FindPattern ((PBYTE)"\xD8\x1D\x00\x00\x00\x00\xDF\xE0","xx???xxx",2,true)-56076;

DWORD rapidfire = FindPattern((PBYTE)"\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x41\x7A\x1E\x6A\x01","xx???xxxxxxxxxx",2,true);

DWORD UnliAmmoaa = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xC3\x8B\x0D\x00\x00\x00\x00\x85\xC9\x74\x0D", "x???xxxx???xxxxx", 2, true );

DWORD semimod = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\xE8\x78","xx???xxx",2,true);

DWORD wtw = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD9\xE8","xx???xxx",2,true);

DWORD lastikman = FindPattern ((PBYTE)"\xD9\x05\xBC\x00\x00\x00\xA1","xxx??xx",2,true);

DWORD wth = FindPattern((PBYTE)"\xD9\x05\x54\x00\x00\x00\x83\xEC\x0C","xxx??xxxx",2,true);

DWORD lastikman2 = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD9\x5C","xx???xxx",2,true);//float 0.6

DWORD floating = FindPattern ((PBYTE)"\xD8\x15\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x41\x75\x0E\xDD\xD8\xD9\x05\x00","xx???xxxxxxxxxxxx?",2,true);

DWORD invisible = FindPattern((PBYTE)"\x8B\x80\x34\xA6\x11\x00","xxxxxx",2,true);

DWORD extraclip1 = FindPattern ((PBYTE)"\x80\x3D\x00\x00\x00\x00\x00\x74\x0B;}", "xx???xxxx", 2, true);

DWORD extraclip2 = extraclip1 + 0x1;

DWORD sniper2x = extraclip1 + 0x2;

DWORD assault2x = extraclip1 + 0x4;

DWORD bandage = extraclip1 + 0x6;
//DWORD fogcolor1 = FindPattern ((PBYTE)"\x68\x00\x00\x00\x00\x68\x94;}", "xx???xxxx", 2, true);

//DWORD fogcolor2 = fogcolor1 + 0x4;

//DWORD fogcolor3 = fogcolor1 - 0x4;
//////////////////////////////////////////STOP LOGGING PATTERN/////////////////////////////////////////////////////////////////////


/////////////D3ath//////////

Writelog("<-----------D3ath Address Logger----------->");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("<----------- ### POINTERS ADDRESSES ### ----------->");
Writelog("#define ADR_PlayerPointer 0x00%X",dwPlayerPointer);
Writelog("#define ADR_ServerPointer 0x00%X",dwSerVerPointer);
Writelog("#define ADR_ClassPointer 0x00%X",sCLASSpointer);
Writelog("#define ADR_WeaponPointer 0x00%X",dwWeaponPointer);
Writelog("#define ADR_BasePointer 0x00%X",dwBasePointer);
Writelog("#define ADR_DevicePointer 0x00%X",dwDevicePointer);
Writelog("#define ADR_UserPointer 0x00%X",dwUserPointer);
Writelog(" ");
Writelog(" ");
Writelog("<----------- ### MEMORY ADDRESSES ### ----------->");
Writelog("#define ADR_Glasswall 0x00%X",GlassWall);
Writelog("#define ADR_SuperNoSpread 0x00%X",SNS);
Writelog("#define ADR_SuperNoSpreadSTW 0x00%X",superNs);
Writelog("#define ADR_Unliammo 0x00%X",Unliammo);
Writelog("#define ADR_UnlimitedSP 0x00%X",unlisp);
Writelog("#define ADR_PlantAnyWhere 0x00%X",(plantany));
Writelog("#define ADR_DefuseAnyWhere 0x00%X",(defanywhere));
Writelog("#define ADR_Speed 0x00%X",Addr_PlayerSpeed);
Writelog("#define ADR_VirtualJump 0x00%X",Virtualjump);
Writelog("#define ADR_WTW 0x00%X",(wtw));
Writelog("#define ADR_RefillAmmoHealthAnyWhere 0x00%X",anyhealthammo);
Writelog("#define ADR_SemiModFullbright 0x00%X",(semimod));
Writelog("#define ADR_AutoRepair 0x00%X",(autorepair));
Writelog("#define ADR_AutoAmmo 0x00%X",(autoammo));
Writelog("#define ADR_RapidFire 0x00%X",rapidfire);
Writelog("#define ADR_Boneshot 0x00%X",BONESHOT);
Writelog("#define ADR_Invisible 0x00%X",invisible);
Writelog("#define ADR_FastStamina 0x00%X",Fast_Stamina);
Writelog("#define ADR_WallClimb 0x00%X",spider);
Writelog("#define ADR_Scope 0x00%X",scope);
Writelog("#define ADR_WalkUnderWater 0x00%X",WUW);
Writelog("#define ADR_WeaponGravity 0x00%X",weapongravity);
Writelog("#define ADR_HideWeapon 0x00%X",HideWeapon);
Writelog("#define ADR_SuperJump 0x00%X",realsj);
Writelog("#define ADR_Lastikman 0x00%X",(lastikman));
Writelog("#define ADR_LastikMan2 0x00%X",lastikman2);
Writelog("#define ADR_WTH 0x00%X",wth);
Writelog("#define ADR_Float 0x00%X",floating);
Writelog("#define ADR_ExtraClip1 0x00%X",extraclip1);
Writelog("#define ADR_ExtraClip2 0x00%X",extraclip2);
Writelog("#define ADR_Sniper2x 0x00%X",sniper2x);
Writelog("#define ADR_Assault2x 0x00%X",assault2x);
Writelog("#define ADR_Bandage 0x00%X",bandage);
Writelog("#define ADR_NoBounds1 0x00%X",NoBounds1);
Writelog("#define ADR_NoBounds2 0x00%X",NoBounds2);
Writelog("#define ADR_NoBounds3 0x00%X",NoBounds3);
Writelog("#define ADR_NoSpawnWait1 0x00%X",NoSpawnWait1);
Writelog("#define ADR_NoSpawnWait2 0x00%X",NoSpawnWait2);
Writelog("#define ADR_NoSpawnWait3 0x00%X",NoSpawnWait3);
//Writelog("#define ADR_FastAmmo 0x00%X",(fastammo1));
//Writelog("#define ADR_FastMedic 0x00%X",(fastmedic));
//Writelog("#define ADR_FastFlag 0x00%X",(fastflag1));
Writelog("#define ADR_FullBright1 0x00%X",dwFullBright1);
Writelog("#define ADR_FullBright2 0x00%X",(dwFullBright2));
Writelog("#define ADR_FullBright3 0x00%X",(dwFullBright3));
//Writelog("#define ADR_FogColor1 0x00%X",fogcolor1);
//Writelog("#define ADR_FogColor2 0x00%X",fogcolor2);
//Writelog("#define ADR_FogColor3 0x00%X",fogcolor3);
Writelog("#define ADR_MapColor1 0x00%X",mapcolor1);
Writelog("#define ADR_MapColor2 0x00%X",mapcolor2);
Writelog("#define ADR_MapColor3 0x00%X",mapcolor3);
Writelog("#define ADR_WaterColor1 0x00%X",(dwWaterColor2));
Writelog("#define ADR_WaterColor2 0x00%X",(dwWaterColor1));
Writelog("#define ADR_WaterColor3 0x00%X",(dwWaterColor3));
Writelog("#define ADR_CQCProne 0x00%X",dwCQCProne);
Writelog("#define ASM_WTW 0x00%X",asmWTW);
Writelog("#define ASM_OPK 0x00%X",OPK);
//Writelog("#define ASM_NFD 0x00%X",nfd);
//Writelog("#define Index_Struct 0x00%X",Index_struct);
//Writelog("#define D3D8_Device_Pointer 0x00%X",D3DPointer);
Writelog(" ");
Writelog(" ");
Writelog("<----------- ### OFFSETS ### ----------->");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("#define OFS_Z 0x00%X",ofsZ);
Writelog("#define OFS_X 0x00%X",ofsX);
Writelog("#define OFS_Y 0x00%X",ofsY);
//Writelog("#define OFS_NFD 0x00%X",dwNoFallDmg);
//Writelog("#define OFS_PREMIUM1 0x00%X",dwPremium1);
//Writelog("#define OFS_PREMIUM2 0x00%X",dwPremium2);
//Writelog("#define OFS_Dinar 0x%X",dwDinar);
//Writelog("#define OFS_NoRecoil1 0x00%X",dwNoRecoil1);
//Writelog("#define OFS_NoRecoil2 0x00%X",(dwNoRecoil1+0x4));
//Writelog("#define OFS_NoRecoil3 0x00%X",(dwNoRecoil1+0x8));
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("<----------- ENDED Logging ----------->");
Writelog(" ");
Writelog(" ");
Writelog("END!!!");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" Made by D3ath ");
Writelog(" WarRock PH Address Logger ");
ExitProcess(0);
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason==DLL_PROCESS_ATTACH)
{
logging(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SearchPatterns, NULL, NULL, NULL);
}
return TRUE;
}
Log.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include <stdio.h>

using namespace std;

ofstream ofile;
char dlldirectory[320];

char *GetDirectoryFile(char *filename)
{
static char path[320];
strcpy(path, dlldirectory);
strcat(path, filename);
return path;
}

void __cdecl Writelog(const char *fmt, ...)
{
if(ofile != NULL)
{
if(!fmt) { return; }
va_list va_alist;
char logbuf[256] = {0};
va_start (va_alist, fmt);
_vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
va_end (va_alist);
ofile << logbuf << endl;
}}

void logging(HMODULE hDll){
DisableThreadLibraryCalls(hDll);
GetModuleFileName(hDll, dlldirectory, 512);
for(int i = strlen(dlldirectory); i > 0; i--) { if(dlldirectory[i] == '\\') { dlldirectory[i+1] = 0; break; } }
ofile.open(GetDirectoryFile("D3ath.txt"), ios::app);
}
Log.h
Code:
char *GetDirectoryFile(char *filename);
void __cdecl Writelog (const char * fmt, ...);
void logging(HMODULE hDll);
Pattern.h
Code:
DWORD dwSize;
DWORD dwStartAddress;

BOOL bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
{
if(*szMask == 'x' && *pData != *bMask)
return 0;
}
return (*szMask)==NULL;
}
DWORD FindPattern(BYTE *bMask, char * szMask, int codeOffset, BOOL extract)
{
for(DWORD i = 0; i < dwSize; i++)
{
if(bCompare((BYTE*)(dwStartAddress + i),bMask,szMask))
{
if(extract) 
{
return *(DWORD*)(dwStartAddress + i + codeOffset);
}
else 
{
return (DWORD)(dwStartAddress + i + codeOffset);
}
}
}
return NULL;
}

Dane the pattern is outdated??
#6 · 12y ago
V3n0x
V3n0x
i think that addies is not for PH am i ryt @znoen ???
#7 · 12y ago
Jhem
Jhem
Quote Originally Posted by V3n0x View Post
i think that addies is not for PH am i ryt @znoen ???
yeah, it's not for PH.
and PlayerPointer & ServerPointer,
#8 · 12y ago
killallbosz
killallbosz
WHOHO ROCK N ROLL nyahaha daming error ohh!


Code:
1>.\Log.cpp(15) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(74) : see declaration of 'strcpy'
1>.\Log.cpp(16) : warning C4996: 'strcat': This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(79) : see declaration of 'strcat'
1>.\Log.cpp(28) : warning C4996: '_vsnprintf': This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(358) : see declaration of '_vsnprintf'
1>.\Log.cpp(35) : error C2664: 'GetModuleFileNameW' : cannot convert parameter 2 from 'char [320]' to 'LPWCH'
1>        Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>main.cpp
1>.\main.cpp(11) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [12]' to 'LPCWSTR'
1>        Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>Build log was saved at "file://c:\Documents and Settings\Lil Pain\My Documents\Visual Studio 2008\Projects\Edz\Edz\Release\BuildLog.htm"
1>Edz - 2 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
#9 · 12y ago
DaneCoder
DaneCoder
Quote Originally Posted by killallbosz View Post
WHOHO ROCK N ROLL nyahaha daming error ohh!


Code:
1>.\Log.cpp(15) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(74) : see declaration of 'strcpy'
1>.\Log.cpp(16) : warning C4996: 'strcat': This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(79) : see declaration of 'strcat'
1>.\Log.cpp(28) : warning C4996: '_vsnprintf': This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(358) : see declaration of '_vsnprintf'
1>.\Log.cpp(35) : error C2664: 'GetModuleFileNameW' : cannot convert parameter 2 from 'char [320]' to 'LPWCH'
1>        Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>main.cpp
1>.\main.cpp(11) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [12]' to 'LPCWSTR'
1>        Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>Build log was saved at "file://c:\Documents and Settings\Lil Pain\My Documents\Visual Studio 2008\Projects\Edz\Edz\Release\BuildLog.htm"
1>Edz - 2 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Cuz you dont know how to use the source
#10 · 12y ago
znoen
znoen
Quote Originally Posted by Jhem View Post


yeah, it's not for PH.
and PlayerPointer & ServerPointer,
Yeey then they are good. can you help me with the other addresses. I can exclude what is not working. So i can release the addresses.

Quote Originally Posted by V3n0x View Post
i think that addies is not for PH am i ryt @znoen ???
Thats right, i replaced all the patterns!

Quote Originally Posted by killallbosz View Post
WHOHO ROCK N ROLL nyahaha daming error ohh!


Code:
1>.\Log.cpp(15) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(74) : see declaration of 'strcpy'
1>.\Log.cpp(16) : warning C4996: 'strcat': This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(79) : see declaration of 'strcat'
1>.\Log.cpp(28) : warning C4996: '_vsnprintf': This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>        C:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(358) : see declaration of '_vsnprintf'
1>.\Log.cpp(35) : error C2664: 'GetModuleFileNameW' : cannot convert parameter 2 from 'char [320]' to 'LPWCH'
1>        Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>main.cpp
1>.\main.cpp(11) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [12]' to 'LPCWSTR'
1>        Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>Build log was saved at "file://c:\Documents and Settings\Lil Pain\My Documents\Visual Studio 2008\Projects\Edz\Edz\Release\BuildLog.htm"
1>Edz - 2 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Google is you're frend. Found the solution in seconds


If someone has more patterns (Warrock INT) to share, now is the time
#11 · 12y ago
Jhem
Jhem
Use OllyDbg & download SigMaker.
#12 · 12y ago
znoen
znoen
Quote Originally Posted by Jhem View Post
Use OllyDbg & download SigMaker.
Tnx for the tip! I am trying it already. But everytime i search for an address it gives me blank Hex Dumps. And a message (from Sigmaker) that the memorysize is to small. Can you explain to me how i can find those patterns. Or at least find some memory addresses. I'm working from this thread. If you want you can add me on skype or something you like. Or do you have a good tutorial on how to do this?
#13 · 12y ago
Mayion
[MPGH]Mayion
/Opened .
#14 · 12y ago
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