CAN ANYONE CORRECT THIS TNX @Jhem @DaneCoder

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CAN ANYONE CORRECT THIS TNX @Jhem @DaneCoder
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0x00A86B88
#define OFS_nodelay 0x0010410

DWORD *ingame= (DWORD*) ADR_PlayerPointer;

void nodelay()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_LBUTTON))
{
*(DWORD*)(dwPlayerPtr+OFS_nodelay) = 0xFFFFFFEF;
}
}
}
//-------------------------------------------------
void HackThread()
{
for(;; )
{
if(*ingame)
{
nodelay();
}
//if(*outgame)
{
}
Sleep(15);
}
}
//--------------------------End HackThread--------------------------//

//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made By : Franky Benedict Galit ","Hack",MB_OK);
MessageBoxA(NULL,"MJCreado","Creadits",MB_OK) ;
MessageBoxA(NULL,"Coderz","Creadits",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}






Because its not working in the game!!..


but my c++ says



1>------ Build started: Project: Franky, Configuration: Release Win32 ------
1> main.cpp
1> Generating code
1> Finished generating code
1> Franky.vcxproj -> c:\users\pc101\documents\visual studio 2010\Projects\Franky\Release\Franky.dll
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Update your playerpointer.
Solved, Closed.
Next time PM the coder.
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