
if(wallhack)
{
if(m_Stride = ##) //## is the stride u need to find out for warrock
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
}
}