HelpSpeed hack halp (yes, another thread)

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Speed hack halp (yes, another thread)
Seeing as I'm still a fucking skid, (not really) how would I go about creating a speed hack without having to bypass sv_cheats?
"bSendPacket isn't even used IN pSpeed, bSendPacket is a bool (true/false) that allows you to send and stop sending packets to the server.

Call CL_Move 2x in one tick in createmove by derefing the EBP 2x
That should be enough to help you with pSpeed. " - Daz, 2014



































use herabot ~_~
Get good, Use HOSC.
Quote Originally Posted by blackstab1337 View Post
cheatengine built in speedhack lol
I hope you die from all those missing braincells.
Quote Originally Posted by z346etn56jzd7egth View Post
I hope you die from all those missing braincells.
yet he's right you mongtard
Quote Originally Posted by _Fami View Post
yet he's right you mongtard
look who got unbanned
Quote Originally Posted by blackstab1337 View Post
look who got unbanned
ur mom ( ͡° ͜ʖ ͡°)
hes (not really) a skid
but he called himself one lol
@FoldedHam

Try creating a CVar that inherits the traits of host_timescale.
Quote Originally Posted by Blue Fish View Post
@FoldedHam

Try creating a CVar that inherits the traits of host_timescale.
that's stupid as fuck lmao
ok guys i thought it was finali time to put out a real tuto about the speed feature in gmod.
It's pretty simpel, first u gotta vmt hook the servers standand oop encryption, thats actually Autisimo->mD3 hash->reverse Hydro Theorem.
Make sure you do this in python because C+-# is detected, I learned the hard way. (so is D) Anyways once done you need to call your virtuable sdk tables and make a new createmove function. next paste this into it:

Vector vecMove( cmd->forwardmove, cmd->sidemove, 0.0f );
float flLength = vecMove.Length();
if( flLength > 0.0f )
{
QAngle angMoveReverse;
VectorAngles( -vecMove, angMoveReverse )
cmd->forwardmove = -flLength;
cmd->sidemove = 0.0f; // Move only backwards, no sidemove
cmd->viewangles[1] = AngleDiff( cmd->viewangles1, angMoveReverse1 );
cmd->viewangles[2] = 89.0f; // OMFG SUPER 1337 SPEEDHAQ METHODS 8)
}

What do these codes mean???!!!

well they actually set ur roll out of bounds to that forces ur virtuable table refrenced player forwards in time thus speedhacking.

now you need to call winmain(because dllmain is detect) and then inject ur new cheat!!
have fun u kids!
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