ok guys i thought it was finali time to put out a real tuto about the speed feature in gmod.
It's pretty simpel, first u gotta vmt hook the servers standand oop encryption, thats actually Autisimo->mD3 hash->reverse Hydro Theorem.
Make sure you do this in python because C+-# is detected, I learned the hard way. (so is D) Anyways once done you need to call your virtuable sdk tables and make a new createmove function. next paste this into it:
Vector vecMove( cmd->forwardmove, cmd->sidemove, 0.0f );
float flLength = vecMove.Length();
if( flLength > 0.0f )
{
QAngle angMoveReverse;
VectorAngles( -vecMove, angMoveReverse )
cmd->forwardmove = -flLength;
cmd->sidemove = 0.0f; // Move only backwards, no sidemove
cmd->viewangles[1] = AngleDiff( cmd->viewangles1, angMoveReverse1 );
cmd->viewangles[2] = 89.0f; // OMFG SUPER 1337 SPEEDHAQ METHODS 8)
}
What do these codes mean???!!!
well they actually set ur roll out of bounds to that forces ur virtuable table refrenced player forwards in time thus speedhacking.
now you need to call winmain(because dllmain is detect) and then inject ur new cheat!!
have fun u kids!