Aimbot
Welp...
[HTML]
if(Noodlez.Aimbot)
{
GameObject go = GameObject.FindGameObjectWithTag("Enemy");
target = go.transform;
transform.LookAt(target);
}[/HTML]
And if we look at any of our weapons.....
Those are your target tags
[HTML]
if(Noodlez.Aimbot)
{
GameObject go = GameObject.FindGameObjectWithTag("Enemy");
target = go.transform;
transform.LookAt(target);
}[/HTML]
And if we look at any of our weapons.....
Code:
if (Axe.\u087F.collider.name.Substring(0, 4) != "rock") else if (Axe.\u087F.collider.tag == "Barricade") else if (Axe.\u087F.collider.tag == "Structure") else if (Axe.\u087F.collider.tag == "Enemy") else if (Axe.\u087F.collider.tag == "Animal") (This also includes zombies) else if (Axe.\u087F.collider.tag == "Vehicle")

