if (Axe.\u087F.collider.name.Substring(0, 4) != "rock") else if (Axe.\u087F.collider.tag == "Barricade") else if (Axe.\u087F.collider.tag == "Structure") else if (Axe.\u087F.collider.tag == "Enemy") else if (Axe.\u087F.collider.tag == "Animal") (This also includes zombies) else if (Axe.\u087F.collider.tag == "Vehicle")