Outdated[Windows/Mac/Linux] Orape 1.4 : Automatic Client Updater

Posts 61–75 of 120 · Page 5 of 8
Everything works great for me... except that Projectiles Pass Through objects doesn't work for me. I've compiled it twice. :/ What gives?
How would one go about changing the keys in realm reconnect from L,P, and V to something else? I looked around a bit, in the "drv2_dispatch" file it is as easy as changing the "L" to something else for the realm. But the vault and dungeon, when I change that it will not work. I am wondering if there is some other variables I am not taking into consideration here. (maybe some other strings or other files it piggybacks off of)

EDIT: Might help if the Vault and Dungeon reconnect worked in the first place. I just re downloaded a fresh copy of Orape, and only the Realm reconnect works.
Projectile pass through, dungeon and vault reconnect work fine for me.
Can't run abcexport as administrator or not administrator on win8
Quote Originally Posted by yung trap lord View Post
Can't run abcexport as administrator or not administrator on win8
You don't have to start it, start Orape.cmd, download the newest client, pick features, and Build a hacked client.
When I try to run I get C:\users\asdfghjkl\desktop>orape.exe
'orape.exe' is not recognized as an internal or external command,
operable program or batch file

C:\users\asdfghjkl\desktop>pause
Press any key to continue . . .





When I press a key it just closes down instantly

Edit: Ran orape.exe managed to get it working somehow, thanks!
Quote Originally Posted by w4tw4te5y5yhrjsrewye546#W%RW$5 View Post
it won't work for my mac why?
If only i had a mac to test.
If only you could explain in details whats happening ;(

For those who said "this hack wont work" when the others said "its working" : maybe some hacks selected are screwing others because of the update.
I suggest deselecting hacks that modifies the same file than the non working hack to find the culprit.
Modified files for each hacks are written in the log and console.
help everything works but i cant login it says incorrect password and i tryed to change my password i type my email and it says unorganized email help!! i can login in normal rotmg
Quote Originally Posted by mariospaji View Post
help everything works but i cant login it says incorrect password and i tryed to change my password i type my email and it says unorganized email help!! i can login in normal rotmg
That's because it's connecting to TESTING. Haven't figured out why yet though.
Quote Originally Posted by beebeebree View Post
That's because it's connecting to TESTING. Haven't figured out why yet though.
After doing a couple trials it still only connects to testing, but here are the results
Build with nothing selected


Code:
Client to mod: client.swf
Cleaning up files from previous build...
Running exporter... 
Running disassembler... 
Running Pre-Scan... 
Player namespace = _-k9
Character namespace = _-4N
GameObject namespace = _-1rn
Projectile namespace = _-0wM
BasicObject namespace = _-0Hm
Applying modifications... 
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
Running assembler... 
Running replacer... 
Deleting disassembled files folder...
Deleting extracted abc files...
Modified client saved to: "C:\OryxRape1.1_mpgh.net_mpgh.net\client-mod.swf"
Finished!
Build with only Connect to Production selected -


Code:
Applying modifications... 
	Apply Mod : Connect to Production
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-RP\_-0Pr.class.asasm
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
Build with only No Necro Particle selected



Code:
Applying modifications... 
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
I then
-Deleted everything inside C:\OryxRape1.1_mpgh.net_mpgh.net
-Redownloaded OR1.4
-Unzipped to C:\OryxRape1.1_mpgh.net_mpgh.net
-Tried again with just Connect to Production



Code:
Applying modifications... 
	Apply Mod : Connect to Production
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-RP\_-0Pr.class.asasm
It stopped the Necro Particles mod from applying automatically but still only connects to TESTING
The archive is either unknown format or damaged.. GREAT! lmao
Quote Originally Posted by beebeebree View Post
After doing a couple trials it still only connects to testing, but here are the results
Build with nothing selected


Code:
Client to mod: client.swf
Cleaning up files from previous build...
Running exporter... 
Running disassembler... 
Running Pre-Scan... 
Player namespace = _-k9
Character namespace = _-4N
GameObject namespace = _-1rn
Projectile namespace = _-0wM
BasicObject namespace = _-0Hm
Applying modifications... 
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
Running assembler... 
Running replacer... 
Deleting disassembled files folder...
Deleting extracted abc files...
Modified client saved to: "C:\OryxRape1.1_mpgh.net_mpgh.net\client-mod.swf"
Finished!
Build with only Connect to Production selected -


Code:
Applying modifications... 
	Apply Mod : Connect to Production
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-RP\_-0Pr.class.asasm
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
Build with only No Necro Particle selected



Code:
Applying modifications... 
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
	Apply Mod : No Necromancer particles
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-Dv\_-Gf.class.asasm
I then
-Deleted everything inside C:\OryxRape1.1_mpgh.net_mpgh.net
-Redownloaded OR1.4
-Unzipped to C:\OryxRape1.1_mpgh.net_mpgh.net
-Tried again with just Connect to Production



Code:
Applying modifications... 
	Apply Mod : Connect to Production
	Modify file : C:\OryxRape1.1_mpgh.net_mpgh.net\.\client-1\_-RP\_-0Pr.class.asasm
It stopped the Necro Particles mod from applying automatically but still only connects to TESTING
Why i see this ? OryxRape1.1_mpgh.net_mpgh.net

Delete EVERYTHING, files, folder etc

Download Orape v1.4

Unzip it

Build your client
Hi, everything is fine until try to build the hack... my virusscan says something wrong with abcexport! Warning about malvare or something?!?

I really dont want any viruses on my Computer, can somebody say what is the problem with this... thought I can trust this interet site and these programs?!?
It's connecting to production for me.

OP, feature suggestion, can you add a dungeon timer display a countdown until the dungeon's expiration? Like a number above each dropped dungeon that goes 9s, 8s, 7s, etc.
Posts 61–75 of 120 · Page 5 of 8
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