Outdated😳 Unturned Editor 2.1 - Modified Version (Bugs Fixed)

Posts 31–45 of 91 · Page 3 of 7
Quote Originally Posted by matheusgtx View Post
I've fixed it. The fix will be available in a bit as version 2.1.1.
Thanks dude
Quote Originally Posted by GuuiPT View Post
(Portuguese)Presisas estar no menu, nao podes estar no jogo, e nao te esqueças de fazer "Save Inventory".
I make that, but when i enter in SP world, i don't have any item on Inventory.
Quote Originally Posted by IzzyGold View Post
I make that, but when i enter in SP world, i don't have any item on Inventory.
Try to host a synced server... thats what i do .
Quote Originally Posted by IzzyGold View Post
I can't spawn weapons, you know why? Can i fix that?
Only weapons? What goes wrong?

Be sure you are selecting the first map slot.

The format of the first slot is:
"inventory_STEAMID_1_h#########" or
"inventory_STEAMID_h #########"

Try to delete your inventory: Menu > Extra Tools > Delete/Reset unturned keys > Yes > Select your inventory > yes > Re-open the game > Close > Open the editor > edit your inventory > Save.
I will try delete all my saves first and try again '-'

edit: I still can't get weapons
Can you add the M8B (.50 Cal sniper) and that scope for it?
Well it didnt work xD i tried to spawn things and it didnt do its work
Quote Originally Posted by superhugo12 View Post
Well it didnt work xD i tried to spawn things and it didnt do its work
You must be out off the game or on the game menu, and u cant forget to "Save Inventory".
When I try to use it and error comes up when I select an inventory key.
program stopped work.. .NET Framework 4 installed
Windows 7 64bit
 
Spoiler
ee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Unturned_Editor.MainWindow.openToolStripMenuItem_C lick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Unturned Editor 2.1
Assembly Version: 2.1.0.0
Win32 Version: 2.1.0.0
CodeBase: file:///C:/Users/user/Desktop/Unturned%20Editor%202.1.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Quote Originally Posted by Kalzic View Post
 
Spoiler
ee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Unturned_Editor.MainWindow.openToolStripMenuItem_C lick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Unturned Editor 2.1
Assembly Version: 2.1.0.0
Win32 Version: 2.1.0.0
CodeBase: file:///C:/Users/user/Desktop/Unturned%20Editor%202.1.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Delete your inventory key in Unturned Editor: Menu > Extra Tools > Delete and Reset Unturned Tools > yes > Select "inventory_steamid_h..." key. > Yes.

After that reopen the game > join the game > close > open the editor, edit and save.
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I cry
How does this Vehicle and Teleporter thing work?
Player Teleporter:
Location: Menu > Extra Tools
Description: Set player position on map

Instructions:
  • Select Position Key (Default: 1° Key)
  • Click on the map point that you want to teleport.
  • Close the form
  • Done



Vehicle editor:
Location: Menu > Extra Tools
Description: Edit vehicles on the map

Instructions:
  • Select Vehicle Key (Default: 1° Key)
  • Select in listbox the vehicle that you want edit
  • Click in Edit Selected Vehicle
  • Select the new vehicle attributes
  • Close the form
  • Done
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