Yeah no, i've been using this since 2.1.0 You were just joining MPGH then.
GunStats-GetEfectiveness
There is a cap on how much range you can increase, it seems to be 755, going further than that will crash the game when you shoot (the cap is different for each type of weapon)
How do I tell which guns are which?
Originally Posted by siksi1
How do I tell which guns are which?
Read the C# code through .NET Reflector or just decompile Assembly-CSharp.dll through Visual Studios and look through that .