CoolAbout Angles

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About Angles
Anyone got Yaw/Pitch offset's ? CrossFire change this offset every update and i can't find new ones.
just pad ur old class by 4 bytes til u get the new ones if you can't find them.

Edited: Grabbed an old class from flux's base for you. Just pad unknown1[0x008] (increase it by 4 bytes everytime increasing yaw and pitch by 4 bytes)

pad by [0x00C] next increasing Pitch to 0x35C and yaw to 0x360, and keep doing this and testing to see if it works. Eventually ull get correct offset's.



Code:
class CLTPlayerClient
{
public:
	char unknown[0x350];
	CPlayerPos* pPlayerPos; //0x350
	char unknown1[0x008];
	float Pitch; //0x358
	float Yaw; //0x35C
};
Quote Originally Posted by DevleopingForNoobs View Post
just pad ur old class by 4 bytes til u get the new ones if you can't find them.

Edited: Grabbed an old class from flux's base for you. Just pad unknown1[0x008] (increase it by 4 bytes everytime increasing yaw and pitch by 4 bytes)

pad by [0x00C] next increasing Pitch to 0x35C and yaw to 0x360, and keep doing this and testing to see if it works. Eventually ull get correct offset's.



Code:
class CLTPlayerClient
{
public:
	char unknown[0x350];
	CPlayerPos* pPlayerPos; //0x350
	char unknown1[0x008];
	float Pitch; //0x358
	float Yaw; //0x35C
};
Thank you, you are not helping only me, but everyone that got a problem with this offset.

This can be closed.
Code:
#define Yaw   0x35C
#define Pitch 0x360
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