Enemy movement behaviour.
Hi guys, I have been looking through the client for some time now and I cant find out how the client is figuring out the enemies position for each enemy between new_tick packets.
If you have any clues tips leads suggestions or advice please post here or pm me

Update and New_Tick are work toghether for updating position for objects, as far as i know.
Your client figures out what is happening in between that time. You get a update packet once than a new_tick every 200 ms. trust me the client is making it look smooth in the time between.