I can't figure this out yet. Does Battleye detect a memory editor/API program by the .exe running or coding running in the .exe?
It's been 6 days and even Evskin hasn't responded, I suggest creating this thread again later!
@NormenJaydenFBI Just mark it as solved? 6 Days no Reply. Trying to help clean forums for you Normen!
It's been 6 days and even Evskin hasn't responded, I suggest creating this thread again later!
@NormenJaydenFBI Just mark it as solved? 6 Days no Reply. Trying to help clean forums for you Normen!
Thank you but I usually wait for a reply, and then if there's a reply and the OP hasn't responded for two days then we close.
Originally Posted by evskin
I'm a skid.
We're Floatin' The Same Boat!
Originally Posted by fsxdrew
Does Battleye detect a memory editor/API program by the .exe running or coding running in the .exe?
Not the best programmer, but, I believe it's none of those, Since CE is run off a code, there has to be a way to grab it, With Battle Eye it probably detects a certain Variable that ticks it off. Lets say you were the best programmer at Memory Editing. You wouldn't be using the same variables or source of code. You'd change it up all the game, but Cheat Engine keeps the same style thus making battle-eye see every single time. For example: var = CE x/y asd some text, Long shit, x23 then they'd use that variable to keep text short so instead of having to type the whole damn code, they can just have the code premade and only had to type it once. It's a theory, but I'm pretty sure that's why.
No response after two days, assuming solved.
/Solved.
/Closed.