Updated Addys

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Updated Addys
Code:
struct cPointer
{
	const static DWORD DevicePointer    = 0xB10798;
	const static DWORD PlayerPointer    = 0xB18F40;
	const static DWORD RemotePointer    = 0xC50554;
	const static DWORD ServerPointer    = 0xB11708;
	const static DWORD BasePointer	    = 0xB6A868;
};

struct cMemory
{
	const static DWORD LevelTable       = 0x8C10A8;
	const static DWORD AntiAfk          = 0xC60F94;
	const static DWORD NoBounds1        = 0xC60FE0;
	const static DWORD NoBounds2        = 0xC60FE4;
	const static DWORD NoBounds3        = 0xC60FE8;
	const static DWORD NoSpawnWait      = 0xC6B5F8;
	const static DWORD FastFlag         = 0xB1D614;
	const static DWORD GMWarningIP      = 0xB6549C;
	const static DWORD GMWarningName    = 0xB650AC;
	const static DWORD Shot             = 0x01038A;
	const static DWORD Speed            = 0x8F8C98;
	const static DWORD RollSpeed        = 0x8F8AC8;
	const static DWORD InVehicle        = 0xB18F64;
	const static DWORD NoWater1         = 0xB1FE0C;
	const static DWORD NoWater2         = 0xB1FE10;
	const static DWORD PlayerID         = 0x000A40;
	const static DWORD UserName         = 0xB6AEA4;
	const static DWORD IsReady          = 0xB6B2B0;
	const static DWORD PlayerSize       = 0x000B18;
	const static DWORD LocalSize        = 0x00DECC;
	const static DWORD SlotMain         = 0x030659;
};

struct cOffset
{
	const static DWORD PlayerState      = 0x00C4D0;
	const static DWORD SuperJump        = 0x01030C;
	const static DWORD NoRecoil1        = 0x00C444;
	const static DWORD NoRecoil2        = 0x00C448;
	const static DWORD NoRecoil3        = 0x00C44C;
	const static DWORD Weapon1          = 0x0101F0;
	const static DWORD Weapon2          = 0x0101F2;
	const static DWORD Weapon3          = 0x0101F4;
	const static DWORD AutoPlant        = 0x010374;
	const static DWORD AutoDefuse       = 0x010378;
	const static DWORD WeaponState      = 0x00C4D4;
};

struct cWarRockAddys
{
    cPointer Pointer;
    cMemory Memory;
    cOffset Offset;
};

cWarRockAddys * WarRockAddy = new cWarRockAddys();


class CBase
{
    public:
        /*0x00B18F40*/ CPlayer* local;
        /*0x00B18F44*/ char unknown0[1275408];
        /*0x00C50554*/ CPlayer** player;
};
Credits: Kazbah
Thanks nice share!
Really nice

Keep it going
@XTCKazbah nice share, may I respectfully request warrock dump of it, thanks in advance
Thanks for sharing.
Quote Originally Posted by XTCKazbah View Post
i cant post the virustotal because of this :/
You need at least 10 or more posts. @Mayion
You need at least 10 or more posts.
oh ok ty for the info i will add it when i have 20 posts ^^ hope isnt a problem :/
Quote Originally Posted by XTCKazbah View Post
oh ok ty for the info i will add it when i have 20 posts ^^ hope isnt a problem :/
But remember no spamming, just kidding.
Posts 1–12 of 12 · Page 1 of 1

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