Info❗ To: Script Skids

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❗ To: Script Skids
Please someone has to stop all of the skids from asking if scripts can get you banned! Someone else explain it to them! Im done trying...
Lystic posted this... So I thought I'll give it a try to explain to the noobs about arma 3 hacking... Now im actually a noob myself.. I only started about 1-2 months ago... So if @Jme or @Lystic would like to expand.. feel free in the comments and ill edit it and add it in.
The questions im going to answer applies to most questions.. not just these three...

1.Work this in Battleye servers ? (any undetected injector?)
2.is this Detected ?
3.if i use ONLY the esp hack can i get detected from battleye ?
Q1-

Ok.... so an undetected injector DOES NOT cover your scripts... depending on the Injector you get...
I know that Lystics Injector sometimes works in covering scripts due to a simple command he uses which I think I know what it is...
Anyway... To answer... No... "any undetected injector" doesnt hide your scrips... it depends on the one you get. Injectors are supposed to INJECT!!! thats it!


Q2-

Dude.... I dont know how many times people like you ask this... But after a couple hours... Tonic (Security/Altis Guy) Blacklists it. You can sometimes avoid detected scripts by changing variables and display names etc.



Q3-

Like I just said... Released scripts will ALWAYS be detected after a matter of time... So if your gonna use scripts like JME's ESP, change the variables, switch the code around abit, add some things, remove a couple of things.

If i got any of these wrong... Please Correct me @Jme or @Lystic
You CANNOT get GLOBAL BANNED for Scripts (detected or not)

You CAN get GLOBAL BANNED for detected cheats (.exe .dll etc)

You CAN get SERVER-BANNED for using detected/public Scripts.

ANY method to execute scripts that does not result in a global ban is technically a "bypass". All a bypass means, is that it bypasses anti-hack (battleye)

ANY script or cheat that disables server-side anti-hack is technically a "server-side anti-hack bypass"
[QUOTE=Jme;9835672]ANY method to execute scripts that does not result in a global ban is technically a "bypass". All a bypass means, is that it bypasses anti-hack (battleye)
/QUOTE]

To clarify what JME said, since he made it much more confusing than it needs be.

Bypass = Disabled Battleyes Scripts.txt Scan. This does NOT mean it can execute scripts.
Executer = Runs a script. This does NOT mean that it hides your script from Scripts.txt Scan

What is a Scripts.txt scan?

Battleye uses serversided files to determine what "scripts" are allowed and not allowed to be run. Scripts.txt is handled locally on the BEClient.dll
if Scripts.txt is bypassed then a script that would normally kick you for "Script Restriction" will no longer do so, however "PublicVariable Restriction" and "CreateVehicle Restriction" can still occur. These kicks do NOT mean you will be banned, they are simply notifying you that you broke a rule the server creator defined.
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