External vs Internal Hacks
Hey all,
I was wondering which hacks can be done on the client side, and which are only external. Obviously aimbots and such can be made client side, and changing gametypes, prestige lobbies etc are external.
More specifically, unlocking all weapons and attachments, although it could be done through a lobby which would help anyone unlock everything, but could it be done locally as well? In other words, can local hacks be considered external hacks that will only apply to your particular client?
I suppose the next question would be, where do I begin? I have a fair amount of experience in both c# and c++ so language isnt a particular restriction, however I am most interested in client side modifications. Could someone post a link to a client hack tutorial?
All help would be appreciated
I was wondering which hacks can be done on the client side, and which are only external. Obviously aimbots and such can be made client side, and changing gametypes, prestige lobbies etc are external.
More specifically, unlocking all weapons and attachments, although it could be done through a lobby which would help anyone unlock everything, but could it be done locally as well? In other words, can local hacks be considered external hacks that will only apply to your particular client?
I suppose the next question would be, where do I begin? I have a fair amount of experience in both c# and c++ so language isnt a particular restriction, however I am most interested in client side modifications. Could someone post a link to a client hack tutorial?
All help would be appreciated

