PostAltis Life script dump[UD ATM]

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Altis Life script dump[UD ATM]
Code:
//safe cash
//works in all the alits life server, might even work on arma 3 life
hintSilent "cash added";
life_random_variable = true;
_price = 1001600;
life_cash = life_cash + _price;//for asylum change to life_money
["cash","add",_price] call life_fnc_updateCash;//dont change this

//asylum talents
private["_exp"];
_exp = 100000;//max your talents 27/27
life_experience = life_experience + floor(_exp);


//get license
hintSilent "Rebal";
_type = "license_civ_rebel";//license classname goes here
_price = 0;
_license = [_type,0];
missionNamespace setVariable[(_license select 0),true];


//get all licenses credit from 313 menu jme i guess
{missionnamespace setVariable[(_x select 0),true];} foreach life_licenses;
hint "Licenses Received!";



//on map click bomb strike asylum<< so op try it out xD
//credits:ShadowyFaze  menu

hint "Open the Map and Select the Map Position u want to bomb";sCode = 'hint "Fuck Up asylum server";';
cutText ["                       \nOpen Map and select where to go BOOM!! [Takes a while or sometimes doesent work]","PLAIN"];
sCode = sCode + 'cpbLoops = 100;';
sCode = sCode + 'cpLoopsDelay = 0.1;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + '"BO_GBU12_LGB" createvehicle ([(cTargetPos select 0) -  50 + random 100, (cTargetPos select 1) - 50 + random 100, 50]);';
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';

//Repair
vehicle player setdammage 0; vehicle player setFuel 1;

//Heal
player setDamage 0;[0] spawn life_fnc_setPain; titleText["You consume pain killers.","PLAIN"];
will add more later
I'll help you

Spawn Items Like Drug
Code:
//spawn Drug

["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
["- Heroin2",{[true,"heroinu",1] call life_fnc_handleInv}];
["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];
I Helped ? Thanks me , i add more too
Quote Originally Posted by titans View Post
quote removed :S
thank you, some cool stuff there m8 :P
Quote Originally Posted by titans View Post
I'll help you

Spawn Items Like Drug
Code:
//spawn Drug

["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
["- Heroin2",{[true,"heroinu",1] call life_fnc_handleInv}];
["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];
I Helped ? Thanks me , i add more too
The only problem is, the menu wont go away..
Quote Originally Posted by moldypeanuts View Post
The only problem is, the menu wont go away..
Code:
removeAllActions player;
try adding this to your code.
Quote Originally Posted by moldypeanuts View Post
The only problem is, the menu wont go away..
Do this :
Code:
Close_dafuq = {
    removeallactions player;
	sleep 0.1;
    player addAction ["<t color=""#4ADDE7"">Titans menu</t>", Main_Is_Menu];
};


Main_Is_Menu = {
 removeallactions player;
 sleep 0.1;
 player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];

};

Drug_is_cool_lel = {
removeallActions player;
 sleep 0.1;
 player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
player addAction ["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
player addAction ["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
player addAction ["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
player addAction ["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
player addAction ["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];				

};
You can now close it, if you want to add more Player Add action, do :

Code:
Main_Is_Menu = {
 removeallactions player;
 sleep 0.1;
 player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];
 player addAction ["<t color=""#0080FF"">~ (example) MPGHCHEAT</t>", Hereputthevariable];

};

Hereputthevariable = {
removeallActions player;
 sleep 0.1;
 player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
 player addAction ["<t color=""#DF0101"">~ CheatName (FLY)</t>", Hereputthevariableofthatcheat];
}
Quote Originally Posted by titans View Post
Do this :
Code:
Close_dafuq = {
    removeallactions player;
	sleep 0.1;
    player addAction ["<t color=""#4ADDE7"">Titans menu</t>", Main_Is_Menu];
};


Main_Is_Menu = {
 removeallactions player;
 sleep 0.1;
 player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];

};

Drug_is_cool_lel = {
removeallActions player;
 sleep 0.1;
 player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
player addAction ["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
player addAction ["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
player addAction ["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
player addAction ["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
player addAction ["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];				

};
You can now close it, if you want to add more Player Add action, do :

Code:
Main_Is_Menu = {
 removeallactions player;
 sleep 0.1;
 player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];
 player addAction ["<t color=""#0080FF"">~ (example) MPGHCHEAT</t>", Hereputthevariable];

};

Hereputthevariable = {
removeallActions player;
 sleep 0.1;
 player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
 player addAction ["<t color=""#DF0101"">~ CheatName (FLY)</t>", Hereputthevariableofthatcheat];
}
Awesome, Thank you much! Should I change the variables just in case, or keep them the same?
I know its stupid question but how i can use that, beacuse everything is detected
You need Injector for exec those scripts
Could you give me good and free Injector?
Quote Originally Posted by alanovsky View Post
Could you give me good and free Injector?
Any free injector.
You need to make one or buy it.
Quote Originally Posted by alanovsky View Post
Could you give me good and free Injector?
Yea no one just puts out injectors for free m8
//Spawn Vehicles..

Code:
 player addAction ["<t color=""#E74A4A"">~ Back</t>", GO_BACK];
 player addAction ["<t color=""#524AE7"">-----Helicopter------</t>", ""];
 // Littlebird					
player addAction ["- hummingbird",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Heli_Light_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 // Pawnee			
player addAction ["- Pawnee",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Heli_Light_01_armed_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// ORCA
player addAction ["- Orca",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_Heli_Light_02_unarmed_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Ghost Hawk
player addAction ["- GhostHawk",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Heli_Transport_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Mohawk
player addAction ["- Mohawk",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "I_Heli_Transport_02_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Kajman
player addAction ["- Kajman",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_Heli_Attack_02_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];		
// Kajman Black
player addAction ["- Kajman Black",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_Heli_Attack_02_black_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];		
// BlackFoot
player addAction ["- BlackFoot",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Heli_Attack_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];						
player addAction ["- UAV",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_UAV_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
					
 player addAction ["<t color=""#524AE7"">-----Cars------</t>", ""];//===============================================================
// Kart
player addAction ["- Kart Random Paint",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "C_Kart_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 // Kart Vrana
player addAction ["- Kart Vrana",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "C_Kart_01_Vrana_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 // Quad
player addAction ["- Quad",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Quadbike_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Offroad
player addAction ["- OffRoad",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "C_Offroad_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Suv
player addAction ["- SUV",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "C_SUV_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Hatchback Sport
player addAction ["- Hatchback (Sport)",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "C_Hatchback_01_sport_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Hunter					
player addAction ["- Hunter",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_MRAP_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Ifrit
player addAction ["- Ifrit",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_MRAP_02_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Strider
player addAction ["- Strider",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "I_MRAP_03_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 player addAction ["<t color=""#524AE7"">-----Trucks------</t>", ""];//===============================================================
 // HEMTT					
player addAction ["- HEMTTBOX",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Truck_01_box_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];	
// HEMTT					
player addAction ["- HEMTTCovered",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Truck_01_covered_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Medical
player addAction ["- HEMTT Medical",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Truck_01_medical_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Repair	
player addAction ["- HEMTT Repair",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Truck_01_Repair_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Mover
player addAction ["- HEMTT Mover",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Truck_01_mover_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// 	HEMTT Ammo
player addAction ["- HEMTT Ammo",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Truck_01_ammo_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Camionette 					
player addAction ["- Truck Boxer",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "C_Van_01_box_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Zamak Fuel
player addAction ["- Zamak Fuel",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_Truck_02_fuel_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Fuel Truck
player addAction ["- Fuel Truck",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_G_Van_01_fuel_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Fuel
player addAction ["- HEMTT Fuel",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Truck_01_fuel_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Zamak		
player addAction ["- Zamak",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_Truck_02_covered_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 player addAction ["<t color=""#524AE7"">-----Vehicle Armed------</t>", ""];//===============================================================

// Pickup Armé					
player addAction ["- .50 Cal Offroad",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_G_Offroad_01_armed_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Hunter HMG
player addAction ["- Hunter HMG",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_MRAP_01_hmg_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];

// Ifrit HMG
player addAction ["- Ifrit HMG",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_MRAP_02_hmg_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Strider HMG
player addAction ["- Strider HMG",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "I_MRAP_03_hmg_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 player addAction ["<t color=""#524AE7"">-----Tanks------</t>", ""];//===============================================================
 
// IFV-6c Panther
player addAction ["- IFV-6c Panther",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_rcws_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];	
// CRV-6e Bobcat
player addAction ["- CRV-6e Bobcat",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_CRV_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];	
// Cheetah
player addAction ["- Cheetah",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_AA_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];	
// M2A1 Slammer
player addAction ["- M2A1 Slammer",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_MBT_01_cannon_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];	
// M4 Scorcher
player addAction ["- Scorcher",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_MBT_01_arty_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];	
// M5 Sandstorm MLRS
player addAction ["- M5 Sandstorm MLRS",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_MBT_01_mlrs_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 // FV-720 Mora
player addAction ["- FV-720 Mora",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "I_APC_tracked_03_cannon_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 // MBT-52 Kuma
player addAction ["- MBT-52 Kuma",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "I_MBT_03_cannon_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// BTR-K Kamysh
player addAction ["- BTR-K Kamysh",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_APC_Tracked_02_cannon_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// ZSU-39 Tigris
player addAction ["- ZSU-39 Tigris",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_APC_Tracked_02_AA_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// T-100 Varsuk
player addAction ["- T-100 Varsuk",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_MBT_02_cannon_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// 2S9 Sochor
player addAction ["- 2S9 Sochor",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_MBT_02_arty_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// MSE-3 Marid
player addAction ["- MSE-3 Marid",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_APC_Wheeled_02_rcws_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];					
 player addAction ["<t color=""#524AE7"">-----Jets------</t>", ""];//===============================================================
 // A-143 Buzzard (CAS)
player addAction ["- A-143 Buzzard (CAS)",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "I_Plane_Fighter_03_CAS_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 // A-143 Buzzard (AA)
player addAction ["- A-143 Buzzard (AA)",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "I_Plane_Fighter_03_AA_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 // A-164 Wipeout
player addAction ["- A-164 Wipeout",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Plane_CAS_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 player addAction ["<t color=""#524AE7"">-----Drones------</t>", ""];//===============================================================
// MQ4A Greyhawk
player addAction ["- MQ4A Greyhawk",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_UAV_02_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// MQ4A Greyhawk (CAS)
player addAction ["- MQ4A Greyhawk (CAS)",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_UAV_02_CAS_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// UGV Stomper RCWS
player addAction ["- UGV Stomper RCWS",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_UGV_01_rcws_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// UGV Stomper
player addAction ["- UGV Stomper",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_UGV_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
 player addAction ["<t color=""#524AE7"">-----Boats------</t>", ""];//===============================================================
// Speedboat Minigun
player addAction ["- Speedboat Minigun",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Boat_Armed_01_minigun_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Assault Boat
player addAction ["- Assault Boat",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Boat_Transport_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Rescue Boat
player addAction ["- Rescue Boat",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_Lifeboat"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// SDV
player addAction ["- SDV",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "B_SDV_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Speedboat HMG
player addAction ["- Speedboat HMG",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_Boat_Armed_01_hmg_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// Assault Boat (Camo)
player addAction ["- Assault Boat (Camo)",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_Boat_Transport_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
// SDV (Camo)
player addAction ["- SDV (Camo)",{
_pos = player modelToWorld[0, 8, 0.2];
					WHY_MPGH_ISSOGOOD = "O_SDV_01_F"
					createVehicle _pos;
					wallaisseikun = WHY_MPGH_ISSOGOOD;
					publicvariable "JESAIS_MOI_MDR";}];
Nice work guys!
Should be "atlis life script dumb for tonic to lelle master patch *".
Posts 1–15 of 20 · Page 1 of 2

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