😎 Dead Trigger 2 Hacks

Posts 16–20 of 20 · Page 2 of 2
Quote Originally Posted by pikis201 View Post
I found solution to your problem: Problem was in missing plugin AobswapPlugin.lua. here will be instructions how to do it! You should update your post laighter
Ps. hack Works



How to Install AobswapPlugin.lua (A Cheat Engine Plugin)

1.
 
Copy and Save the codes save it as AobswapPlugin.lua
function AOBSwap(Search, Replace, Index, ActiveHack, RegisterAsAddress, RegisteredAddressName, ReturnTable)
-- Search(string) = The AoB we will look for
-- Replace(string) = the AoB we will replace with
-- Index(number/nil) = Change a specific index counting from 0+ or keep as nil (nil replaces all)
-- ActiveHack(true/false) = If false the AOBSwap function will not replace the bytes, useful if you enable ReturnTable, and then for each entry and entry do table[n].enable() or table[n].disable();
-- RegisterAsAddress(true/false) = Register address as a symbol
-- RegisteredAddressName(string) = how to call the address if RegisterAsAddress is true, if theres no specific index, each address and address will be registered as RegisteredAddressName+1.
-- For example RegisteredAddressName, RegisteredAddressName1, RegisteredAddressName2,RegisteredAddressName3 .. RegisteredAddressNameN
-- ReturnTable(true/false) = Parses up everything, adds an enable and disable function for each address and address that was found
--
--
local AoBLength;
local Table;
local AddressCount = '';
if (ReturnTable) then
Table = {};
AoBLength = string.gsub(Search, ' ', ''):len();
end
if (not Index) then
AddressCount = 1;
end
local ScanAoB = AOBScan(Search);
if (ScanAoB) then
local count = stringlist_getCount(ScanAoB);
if (Index) then
if (Index > count) then
Index = count;
end
end
if (count) then
for i = 1, count do
if (Index) then
i = Index;
end
local address = stringlist_getString(ScanAoB,i-1);
local symbol;
--
if (RegisterAsAddress and RegisterAsAddress~= '') then
unregisterSymbol(RegisteredAddressName .. AddressCount);
registerSymbol(RegisteredAddressName .. (AddressCount or ''), address);
symbol = RegisteredAddressName .. AddressCount;
if (not Index) then
AddressCount = AddressCount + 1;
end
end
--
local original_AoB ;
if (ReturnTable and AoBLength) then
original_AoB = '';
local ReadBytes = readBytes(address, (AoBLength / 2),true);
for _,String in pairs(ReadBytes) do
local Hex = string.format("%x",String);
if (Hex:len()==1) then
Hex = '0' .. Hex;
end
original_AoB = original_AoB .. ' ' .. Hex;
end
end
--
if (ActiveHack) then
for i = 1, string.len(Replace), 3 do
local z = string.sub(Replace, i, i+2);
local x, y = string.find(z, "%?+");
if (x == nil) then
autoAssemble(address .. "+" .. (string.format("%x",(i-1)/3)) .. ':\ndb' .. z);
end
end
end
if (Table and ReturnTable and AoBLength) then
Table[#Table+1] = {
address = address;
symbol = symbol;
originalaob = original_AoB;
enable = function ()
for i = 1, string.len(Replace), 3 do
local z = string.sub(Replace, i, i+2);
local x, y = string.find(z, "%?+");
if (x == nil) then
autoAssemble(address .. "+" .. (string.format("%x",(i-1)/3)) .. ':\ndb' .. z);
end
end
end;
disable = function ()
autoAssemble(address .. ':\ndb ' .. original_AoB);
end;
};
local TableIndex = Table[#Table];
TableIndex.remove = function ()
TableIndex.disable();
for k,v in pairs(TableIndex) do
TableIndex[k] = nil;
end
TableIndex = nil;
end;
Table[symbol] = TableIndex;
end
if (Index and i == Index) then
break;
end
end
end
object_destroy(ScanAoB);
end
if (Table and ReturnTable) then
return Table;
end
end
t = AOBSwap('00 01 03 68 00 21 03 69','00 02 03', nil, false, true, 'Address', true)
-- 1st parameter : 00 01 03 68 00 21 03 69 = AoB we search for
-- 2nd parameter : 00 02 03 = AoB we replace with
-- 3rd parameter : nil = Index, specific index if you wish to activate a single hack
-- 4th parameter : false = activate hack or not automatically, we didn't want to activate it so we set to false.
-- 5th parameter : true = register each address and address with a specific symbol (it will unregister if the the specific symbol is taken already..)
-- 6th parameter : how would we want to define our symbol.. Address1, Address2 .. AddressN
-- 7th parameter : this is very useful:
-- returns a table that contains all addresses, entry and entry contains the following:
-- t[1].address = returns the address (for example 0028978F)
-- t[1].symbol = returns the symbol of the address if any (for example Address1)
-- t[1].originalaob = returns the original aob of the address (00 01 03 68 00 21 03 69), useful when using wildcards and wishing to disable (same about the disable and enable function).
-- t[1].enable() = activates the hack
-- t[1].disable() = deactivates the hacks (writes back the original bytes of THAT specific address, no wildcards and such..).
-- t[1].remove() = removes the whole objects of that entry (address,symbol, originalaob,enable(),disable() and remove() will not take any affect anymore), it also disables the hacks.
print(#t) -- prints how much entries in the t table (like how much aobs were found) in my case 1572.
t[1].enable() -- will activate first hack of the very first address.
print(t[1].symbol); --> 'Address1'
print(t[2].symbol); --> 'Address2'

-- You may also access the address this way. (as long as they're stored in that table).
print(t['Address1'].address)

2. Move the file to your Cheat Engine Directory inside the folder called Autorun.
example C:\Program Files\Cheat Engine\autorun\
3. That’s it you have install the plugin. Time to use it in your cheats.
it's not working continuing to give the error when i try to active a cheat and it open a Lua Engine window plz help fast.
Sorry for my bad english
Quote Originally Posted by rexian View Post
it's not working continuing to give the error when i try to active a cheat and it open a Lua Engine window plz help fast.
Sorry for my bad english
Add me on skype : pikis201 or thread owner: reeferboi666

We will try to help you
So i found that people were having trouble with opening the file well i helped someone and found out a few people either didnt have the AobLua plugin or the Monoscript Lua so just add them to your autorun folder in cheat engine which you can access through program files if anyone need anymore help up to this point then again contact me through skype and ill get to you as soon as i can
thanks. l test it ct files.
Posts 16–20 of 20 · Page 2 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us