tama ba to

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tama ba to
Code:
//<<<<<<<<<<<<<<--Pointers-->>>>>>>>>>>>>>>//

#define ADR_PlayerPointer     	0x00A86B88
#define ADR_ServerPointer     	0x00A85B30

//<<<<<<<<<<<<<<--Memorys-->>>>>>>>>>>>>>//

#define ADR_GlassWall       	0x00A84CC4
#define ADR_ExtraClip1 		0x00A84C28
#define ADR_ExtraClip2 		0x00A84C29
#define ADR_Sniper2x 		0x00A84C2A
#define ADR_Assault2x 		0x00A84C2C
#define ADR_Bandage 		0x00A84C2E
#define ADR_NearFog        	0x00A8D9A4
#define ADR_FarFog      	0x00A8D9AC
#define ADR_FastAmmo     	0x00A8B17C
#define ADR_FastRepair    	0x00A8720C
#define ADR_FastHealth       	0x00A8B184
#define ADR_FastFlag        	0x00A8B194
#define ADR_FullBright1       	0x00A87048
#define ADR_FullBright2       	0x00A87044
#define ADR_FullBright3       	0x00A87040
#define ADR_MapColor1      	0x00A87078
#define ADR_MapColor2      	0x00A87074
#define ADR_MapColor3      	0x00A87070
#define ADR_Fogcolor1      	0x00A87090
#define ADR_Fogcolor2      	0x00A8708C
#define ADR_Fogcolor3      	0x00A87088
#define ADR_Watercolor1      	0x00911160
#define ADR_Watercolor2      	0x0091115C
#define ADR_Watercolor3      	0x00911158

//<<<<<<<<<<<<<<<--Offsets-->>>>>>>>>>>>>>>//

#define OFS_X      		0x0010300
#define OFS_Y        		0x0010310
#define OFS_Z      		0x0010308
#define OFS_NoFallDamage   	0x00102E8

//<<<<<<<<<<<--Weapon Offsets-->>>>>>>>>>>>//
#define OFS_NoDelay        	0x0010410
#define OFS_WeaponState       	0x00C4D0
#define OFS_NoReload     	0x001040D
#define OFS_NoSpread        	0x0010110
#define OFS_Weapon1       	0x00101EC
#define OFS_Weapon2        	0x00101EE
#define OFS_Weapon3        	0x00101F0
#define OFS_Slot1       	0x006CB70
#define OFS_Slot2        	0x006CB71
#define OFS_Slot3       	0x006CB72
#define OFS_Slot4        	0x006CB73
#define OFS_Slot5        	0x006CB74
#define OFS_Slot6        	0x006CB75
#define OFS_Slot7        	0x006CB76
#define OFS_Slot8        	0x006CB77
#define OFS_NoRecoil1        	0x00C444
#define OFS_NoRecoil2        	0x00C448
#define OFS_NoRecoil3        	0x00C44C




//<<<<<<<<<<<<<--CBase-->>>>>>>>>>>>//
struct CBase
{
	CPlayer* local;
	char* Jhem[0xA94A22]
	CPlayer** player;
};
poydi bayan gayahin kay jhem ngayon
All i can say is: Start with the basic, start with a few addies like glasswall... Wag mo muna damihan. di mo pa kaya sa isa, ano pa kaya sa marami...
miron kaba addies ng wall pahingi naman ako
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