PostSpawn Dogs Script "Neon Green"

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Spawn Dogs Script "Neon Green"
http://imgur.com/Y6wshPJ
Link to picture, because this aint letting me upload to MPGH ^^


This script spawns dogs with a Neon green colour. I'm not sure if its detected, but i know it works for me

Credits:
Me (Neon)
idk who else, ive had this for ages, I think i got it off armaholic.

Code:
/*
Credits to Neon and idk who else
Enjoy guys :)
*/
	private ["_ClV","_Animals"];
_ClV = createGroup civilian;
_Animals = [];
for "_i" from 1 to 5 do {
    _Animals set [count _Animals, _ClV createUnit [
        "Alsatian_Random_F",
        position player,
        [], 
        5, 
        "NONE"
    ]];
};
_Animals spawn {
    waitUntil {
        {
            _x setVectorUp surfaceNormal getPosASL _x;
            _x doMove ASLtoATL getPosASL player;
	_x setObjectTextureGlobal [0, "#(rgb,8,8,3)color(0,2,0,1)"];
            alive _x
        } count _this == 0
    };
};
Nice man, can't wait to test this
looks amazing, keep it up, one thing that would be cool to add for this is a way to ride them xD
Quote Originally Posted by MrMadNoobbie View Post
looks amazing, keep it up, one thing that would be cool to add for this is a way to ride them xD
no joke, those were my exact same thoughts

i have a little edit planned
Quote Originally Posted by Jme View Post
no joke, those were my exact same thoughts

i have a little edit planned
pro Scriperz dont copy and edit code, they make pr0 scriptz them selfz
Forgot to mention... Sometimes it can be glitchy and other players only see shadows of the dogs or it takes about 30 seconds to appear on another players screen
Quote Originally Posted by NeonSabre123 View Post
Forgot to mention... Sometimes it can be glitchy and other players only see shadows of the dogs or it takes about 30 seconds to appear on another players screen
Quick question. Do you know of any injector that works atm? Thanks
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