Die Hard Simples - ESP
I'm very to the point, so lets get to it.
I'll be releasing these 'simples'; little scripts that usually only do one or two functions.
The purpose is both to serve as a easy learning platform for new people learning how to write code, and to get my name known, and a rep. built. I also do custom script requests.
Most, if not all of my scripts will be accessible via scroll wheel.
If I have enough demand and thanks, I'll come back every few days and change up the variables for you.
This is a VERY simple ESP script.
It draws ESP on EVERY unit within 250m of you.
Enjoy.
I'll be releasing these 'simples'; little scripts that usually only do one or two functions.
The purpose is both to serve as a easy learning platform for new people learning how to write code, and to get my name known, and a rep. built. I also do custom script requests.
Most, if not all of my scripts will be accessible via scroll wheel.
If I have enough demand and thanks, I'll come back every few days and change up the variables for you.

Code:
die_menu_esp_v1 = player addAction ["Toggle ESP", {call diesp}];
die_menu_close_v1 = player addAction ["Close Menu", {player removeAction die_menu_esp_v1, player removeAction die_menu_close_v1}];
diesp = {
if(isNil "die_esp") then
{
die_esp = TRUE;
} else {
if!(die_esp) then
{
die_esp = TRUE;
} else {
die_esp = FALSE;
};
};
if (die_esp) then {
addMissionEventHandler ["Draw3D", {
//onEachFrame {
{
if (player distance _x < 250) then
{
_pos = position _x;
_pos = [_pos select 0, _pos select 1, 2.6];
if(side _x != side player) then
{
drawIcon3D ["", [1,0,0,0.7], _pos, .1, .1, 45, (format ["%2:%1m",floor (player distance _x), name _x]), 1, 0.03, "TahomaB"]
} else {
drawIcon3D ["", [0,0,1,0.7], _pos, .1, .1, 45, (format ["%2:%1m",floor (player distance _x), name _x]), 1, 0.03, "TahomaB"]
};
};
} foreach allunits;
//};
}];
} else {
removeAllMissionEventHandlers "Draw3D";
};
};
It draws ESP on EVERY unit within 250m of you.
Enjoy.