Better Bhop

Posts 1–9 of 9 · Page 1 of 1
Moved .

Also if you wanted to make a better autojump (not autostrafer) then you could make a module to tell if you are on ground and not only check if you are on ground but also check if you are partially on ground (not accessable in lua because garry newman) and that would make a pretty much perfect autojump
Quote Originally Posted by Trollaux View Post
Moved .

Also if you wanted to make a better autojump (not autostrafer) then you could make a module to tell if you are on ground and not only check if you are on ground but also check if you are partially on ground (not accessable in lua because garry newman) and that would make a pretty much perfect autojump
this one is updated now and is 99% perfect
Quote Originally Posted by Trollaux View Post
Moved .

Also if you wanted to make a better autojump (not autostrafer) then you could make a module to tell if you are on ground and not only check if you are on ground but also check if you are partially on ground (not accessable in lua because garry newman) and that would make a pretty much perfect autojump
what are you even talking about

that wont make anything better

also is this the one without prediction errors
Quote Originally Posted by D3M0L1T10N View Post
also is this the one without prediction errors
yes it is.
pile of trash
Code:
function rdm.AddHook(hk, name, fn)
	hook.Add(hk, name, fn);
end
hello useless function
Quote Originally Posted by Kona-chan View Post
pile of trash
Code:
function rdm.AddHook(hk, name, fn)
	hook.Add(hk, name, fn);
end
hello useless function
it's there for you to make your own
no need to be retarded
Posts 1–9 of 9 · Page 1 of 1

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