PostCountdown HINT Timer: Neon

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Countdown HINT Timer: Neon
Yo guys, so this was inspired by @Jme watching his Nuke on his recent video. No code was copied from
anyone, this is mine, but was inspired by evskin. Idk where i got the notifications off, so if you need credits,
comment below

This is a hint countdown from 10 to 1 and the font gets bigger as the time gets smaller, its just a fun thing to use for the lols, its a release for those of you who want to make a Nuke of some sort, or anything else.

ENJOY GUYS!!
~Neon



Code:
FAG_NEON = {
[format["<t size='7.0'>" + "BO00OMzzz" + "</t>",name player],0.02,safezoneY + 0.1,10,-1,1,3010] spawn bis_fnc_dynamicText;
["BO00OMzzz", "BO00OMzzz","BO00OMzzz"] spawn BIS_fnc_infotext;
cutText [format["BO00OMzzz"], "PLAIN"];
["TaskSucceeded", ["BO00OMzzz", "BO00OMzzz BO00OMzzz BO00OMzzz"]] call BIS_fnc_showNotification;
["TaskSucceeded", ["BO00OMzzz", "BO00OMzzz BO00OMzzz BO00OMzzz"]] call BIS_fnc_showNotification;
};

[] spawn {sleep 1;hint ParseText "<t color='#56BFF2' size='5.0' align='center'>10</t><br/>"};
[] spawn {sleep 2;hint ParseText "<t color='#56BFF2' size='5.2' align='center'>9</t><br/>"};
[] spawn {sleep 3;hint ParseText "<t color='#56BFF2' size='5.4' align='center'>8</t><br/>"};
[] spawn {sleep 4;hint ParseText "<t color='#56BFF2' size='5.6' align='center'>7</t><br/>"};
[] spawn {sleep 5;hint ParseText "<t color='#56BFF2' size='5.8' align='center'>6</t><br/>"};
[] spawn {sleep 6;hint ParseText "<t color='#56BFF2' size='6' align='center'>5</t><br/>"};
[] spawn {sleep 7;hint ParseText "<t color='#56BFF2' size='6.2' align='center'>4</t><br/>"};
[] spawn {sleep 8;hint ParseText "<t color='#56BFF2' size='6.4' align='center'>3</t><br/>"};
[] spawn {sleep 9;hint ParseText "<t color='#56BFF2' size='6.6' align='center'>2</t><br/>"};
[] spawn {sleep 10;hint ParseText "<t color='#56BFF2' size='6.8' align='center'>1</t><br/>"};
[] spawn {sleep 11;hint ParseText "<t color='#56BFF2' size='8' align='center'>BO00OMzzz</t><br/>"};
[] spawn {sleep 11;[]spawn FAG_NEON};
Very nice man, just used this as it is on a server and they sh*t themselves, good work
Yeah, i like it! Your scripts are always unique! Keep it up bro!
still love it. Only problem is that i can't get this to work on other's in a server. isn't it suposed to or have i done something wrong?
Quote Originally Posted by NeonSabre123 View Post
Best to be used on Asylum @Monstar
Haha, I'm going to do it right now >
@MrMadNoobbie If you have a debug console, paste it in and execute Globablly, but if u dont have that, use @Jme remote. But this by itself, is local.
link? xD haven't seen that around
Quote Originally Posted by MrMadNoobbie View Post
link? xD haven't seen that around
nvm got it. wont be that noob again. ( i realized how stupid that question was)
Guys... warning... the variable is detected by InfiStar!!! if your gonna use, change the variable... which u should always be doing anyway when u get scripts off MPGH!
Wow I like the idea but damn that is horribly optimized and coded.

why not do like
Code:
for "_i" from 10 to 1 step -1 do {
hint format["%1",_i];
sleep 1;
};
10x better optimization and it is dynamic so you can have any length countdown.
Posts 1–13 of 13 · Page 1 of 1
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