ExclamationCoD Avanced Warfare Source Code/Address thread.

Posts 3133 of 33 · Page 3 of 3
Weapon Names ( Proper )

Code:
BG_GetWeaponName proc

	and cx, 3FFh
	shl ecx, 3
	mov rax, [rcx+140F1C770h]
	ret

BG_GetWeaponName endproc
Result:
I found this yesterday.
That annoying crap that messes up the HUD is easily removed

aka no more System Hack perks messing up your day.
Code:
int GameFlags;							// 0x005C -- IsEMPJammped: ( 1 << 10 )
So I had this a while ago.
Never thought it had any use to it but.
If you know what to do with it, you can basically do anything rendering-wise without touching Direct3D11

Code:
class renderChainBuffer{
public:

	// Members
	unsigned short objSize;					// 0x0000
	unsigned char renderObjectType;			// 0x0002
	unsigned char unk_engine;				// 0x0003 -- Set to 1
	float xPosition;						// 0x0004
	float yPosition;						// 0x0008
	float angle;							// 0x000C
	font_t lpFont;							// 0x0010
	float xScale;							// 0x0018
	float yScale;							// 0x001C
	__int64 unk_set_zero;					// 0x0020
	int unk_dont_edit;						// 0x0028
	DWORD color;							// 0x002C -- RGB(255,255,255) style
	unsigned int maxBufferSize;				// 0x0030
	unsigned int style;						// 0x0034
	char _unk[0x74];						// 0x0038
	void* buffer;							// 0x00AC
}; // Size: [ 0x00B0 ]
Posts 3133 of 33 · Page 3 of 3

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