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Weapon Names ( Proper )
Code:
BG_GetWeaponName proc
and cx, 3FFh
shl ecx, 3
mov rax, [rcx+140F1C770h]
ret
BG_GetWeaponName endproc
Result:
I found this yesterday.
That annoying crap that messes up the HUD is easily removed
aka no more System Hack perks messing up your day.
Code:
int GameFlags; // 0x005C -- IsEMPJammped: ( 1 << 10 )
So I had this a while ago.
Never thought it had any use to it but.
If you know what to do with it, you can basically do anything rendering-wise without touching Direct3D11
Code:
class renderChainBuffer{
public:
// Members
unsigned short objSize; // 0x0000
unsigned char renderObjectType; // 0x0002
unsigned char unk_engine; // 0x0003 -- Set to 1
float xPosition; // 0x0004
float yPosition; // 0x0008
float angle; // 0x000C
font_t lpFont; // 0x0010
float xScale; // 0x0018
float yScale; // 0x001C
__int64 unk_set_zero; // 0x0020
int unk_dont_edit; // 0x0028
DWORD color; // 0x002C -- RGB(255,255,255) style
unsigned int maxBufferSize; // 0x0030
unsigned int style; // 0x0034
char _unk[0x74]; // 0x0038
void* buffer; // 0x00AC
}; // Size: [ 0x00B0 ]
Posts 31–33 of 33 · Page 3 of 3