GoatSimulator !
Goat Simulator
_unit = _this select 0;
_wPos = screenToWorld [0.5,0.5];
_goatX = _wPos select 0;
_goatY = _wPos select 1;
_goatZ = _wPos select 2;
_goatZ = _goatZ + .12;
_wPos = [_goatX,_goatY,_goatZ];
_localGroup = group _unit;
_goat = group player createUnit ["Goat_random_F", Position player, [], 0, "FORM"];
_goat setPosATL _wPos;
player remotecontrol _goat;
_goat switchcamera "INTERNAL";
(findDisplay 46) displayAddEventHandler['KeyDown', 'if ((_this select 1) == 0x44) then {
[] spawn {
_goat disableAI "MOVE";
player switchCamera "EXTERNAL";
};
true
}'];
_goat allowDamage false;
_wPos = screenToWorld [0.5,0.5];
_goatX = _wPos select 0;
_goatY = _wPos select 1;
_goatZ = _wPos select 2;
_goatZ = _goatZ + .12;
_wPos = [_goatX,_goatY,_goatZ];
_localGroup = group _unit;
_goat = group player createUnit ["Goat_random_F", Position player, [], 0, "FORM"];
_goat setPosATL _wPos;
player remotecontrol _goat;
_goat switchcamera "INTERNAL";
(findDisplay 46) displayAddEventHandler['KeyDown', 'if ((_this select 1) == 0x44) then {
[] spawn {
_goat disableAI "MOVE";
player switchCamera "EXTERNAL";
};
true
}'];
_goat allowDamage false;
Simple as fuck
Enjoy goating around ^^
LOL change Goat_random_F to Tuna_F and try to be a fish :>






