EpochMod Server Files For Arma 3 [0.2.0.1]

Posts 136150 of 251 · Page 10 of 17
Quote Originally Posted by koriaba View Post
and where or how i am can enable "electronic components" for the construction of buildings?
Upgrade a wall with door. If you are talking about finding this classitem in game you have to add it in the config.cpp
Quote Originally Posted by WaveSony View Post
Upgrade a wall with door. If you are talking about finding this classitem in game you have to add it in the config.cpp
thanks, found)
CircuitParts
nobody here can give me help, I make all things according to the installation but it does not work
man needs a database?
please help or can someone send his files it goes fend very grateful
Anyone know of another place to work on this? github for example? somewhere we can share ideas?
Didnt find any other than this forum to share ideas and such,
btw here is my custom made player monitor, hope some people will like it:

waitUntil {alive player};

while {true} do
{
hintSilent parseText format["
<t size='1.5'font='puristaMedium'align='Center'color= '#ffc726'>TITLE HERE</t><br/><br/>

<t size='1.2'font='puristaMedium'align='left'color='# 86abd9'>Players Online:</t>
<t size='1.2'font='puristaMedium'align='right'color=' #86abd9'>%3</t><br/>

<t size='1.2' font='puristaMedium'align='left'>Blood:</t>
<t size='1.2' font='puristaMedium'align='right'>%6</t><br/><br/>

<t size='1.2' font='puristaMedium'align='left'>Stamina:</t>
<t size='1.2' font='puristaMedium'align='right'>%9</t><br/>

<t size='1.2' font='puristaMedium'align='left'>Hunger:</t>
<t size='1.2' font='puristaMedium'align='right'>%7</t><br/>

<t size='1.2' font='puristaMedium'align='left'>Thirst:</t>
<t size='1.2' font='puristaMedium'align='right'>%8</t><br/>

<t size='1.3'font='puristaMedium'align='Center'color= '#FFBF00'>Vehicle:</t><br/><img size='5'image='%2'/><br/>

<t size='1.2'font='puristaMedium'align='left'color='# 86abd9'>Fps:</t>
<t color='#86abd9'size='1.2'font='puristaMedium'align ='right'>%1</t><br/>

<t size='1.2'font='puristaMedium'align='left'color='# 86abd9'>Restart in:</t>
<t color='#86abd9'size='1.2'font='puristaMedium'align ='right'>%5 min</t><br/>

<t size='1.3'font='puristaMedium'align='Center'color= '#FFBF00'>your website name here</t><br/>",

(round diag_fps),
(gettext(configFile>>'CfgVehicles'>>(typeof vehicle player)>>'picture')),
(count playableUnits),
(({isPlayer _x}count(getPos vehicle player nearEntities[['AllVehicles'],500]))-1),
(round(181-(serverTime) / 60)), //181 means every 3h restart, change it to your uptime
EPOCH_playerBloodP,
EPOCH_playerHunger,
EPOCH_playerThirst,
EPOCH_playerStamina
];
};
If anyone need the working and Updated Server Files i've added them on Github. Just search on Github: "a3_epoch_unofficial_serverfiles" and you will find them.
I will update them if i fix something or such other things. Thanks

https://github.com/Malle355/a3_epoch...al_serverfiles
does it have working icons for food , water , blood ????
Quote Originally Posted by monster2013 View Post
does it have working icons for food , water , blood ????
Yes. Krypto and Energy also Saving, the Vehicle fix is included and the new ElectronicParts.
eh... nvm not really worth the effort anymore server files to be released on Dec. 1st
Quote Originally Posted by liquidHighlighter View Post
eh... nvm not really worth the effort anymore server files to be released on Dec. 1st
Yeah but at least there is one month left up to the release and until then we must work together to fix the last bugs on this Server Files.
Anyone got any ideas on vehicle locking/unlocking? I added the LockVehicle path into server_compiles but vehicles spawn in locked and are not unlockable
Quote Originally Posted by Scoo66 View Post
waitUntil {alive player};

while {true} do
{
hintSilent parseText format["
<t size='1.5'font='puristaMedium'align='Center'color= '#ffc726'>TITLE HERE</t><br/><br/>

<t size='1.2'font='puristaMedium'align='left'color='# 86abd9'>Players Online:</t>
<t size='1.2'font='puristaMedium'align='right'color=' #86abd9'>%3</t><br/>

<t size='1.2' font='puristaMedium'align='left'>Blood:</t>
<t size='1.2' font='puristaMedium'align='right'>%6</t><br/><br/>

<t size='1.2' font='puristaMedium'align='left'>Stamina:</t>
<t size='1.2' font='puristaMedium'align='right'>%9</t><br/>

<t size='1.2' font='puristaMedium'align='left'>Hunger:</t>
<t size='1.2' font='puristaMedium'align='right'>%7</t><br/>

<t size='1.2' font='puristaMedium'align='left'>Thirst:</t>
<t size='1.2' font='puristaMedium'align='right'>%8</t><br/>

<t size='1.3'font='puristaMedium'align='Center'color= '#FFBF00'>Vehicle:</t><br/><img size='5'image='%2'/><br/>

<t size='1.2'font='puristaMedium'align='left'color='# 86abd9'>Fps:</t>
<t color='#86abd9'size='1.2'font='puristaMedium'align ='right'>%1</t><br/>

<t size='1.2'font='puristaMedium'align='left'color='# 86abd9'>Restart in:</t>
<t color='#86abd9'size='1.2'font='puristaMedium'align ='right'>%5 min</t><br/>

<t size='1.3'font='puristaMedium'align='Center'color= '#FFBF00'>your website name here</t><br/>",

(round diag_fps),
(gettext(configFile>>'CfgVehicles'>>(typeof vehicle player)>>'picture')),
(count playableUnits),
(({isPlayer _x}count(getPos vehicle player nearEntities[['AllVehicles'],500]))-1),
(round(181-(serverTime) / 60)), //181 means every 3h restart, change it to your uptime
EPOCH_playerBloodP,
EPOCH_playerHunger,
EPOCH_playerThirst,
EPOCH_playerStamina
];
};
were do u put it dude
create a sqf file in root of your mission folder, for example monitor.sqf, put the whole code in it.

Then paste this
[] execVM "monitor.sqf";
under this line
call compile preprocessFileLineNumbers "custom\client_init.sqf";
Quote Originally Posted by monster2013 View Post
how do i add Krypto to the monitor ??
add this variable: EPOCH_playerCrypto
Posts 136150 of 251 · Page 10 of 17
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