Area 152 Game Studio:
<insert fancy amazin 10/10 logo here>
Who are we?
Well, were two individuals looking to get our hands dirty in the game industry. I myself am a programmer, and I am 'fluent' in three languages. Zac, is an artist, we both know each other in the real world (dun dun, what is this real world you speak of?).
Why did we decide to make a game studio?
We decided to make a game studio as Zac didn't want my name all over everything. And we want some more people to join our team. But, the reason we actually got into making games in the first place was because we played games and we were inspired by them and wanted to inspire other people with our own games.
Who are we looking for?
We are mainly looking for an artist or two to join us as I have the programming covered. We are mainly focusing on 2D games, that means we need artists who's expertise is in 2D, as we won't be going into 3D games anytime soon.
How do we get in touch with you?
There is one way to contact us currently and that is through skype, and since that's a requirement it isn't hard to just type bayleyfoster into a search box and hit Add Contact.
What about de moneyz?
For our next game we don't have the insane amounts of money, but we are willing to pay everyone who joins are team and contributes their load of the work. And as stated before we haven't got a massive backing of funds, but we are willing to pay, this money should be able to motivate you enough to get your work done, but we'd rather you be self-motivated and actually want to do your work. (Sounds weird)
Aims?
We are wanting to be able to launch are first 2D game around Febuary 2015 on Steam Greenlight and see if we get some interest, then we will start are next game, which I must say I love the idea :3 And a very rough estimate on a deadline for the second game is August-ish 2015.
Do we have a website? Yes. It's not up but we just decided on our name, I have the domain sorted aswell as hosting.
I don't wanna join the team but wanna keep in touch on your progress can I add you on skype? Feel free to.
Thanks!
~Bayley
Who are we?
Well, were two individuals looking to get our hands dirty in the game industry. I myself am a programmer, and I am 'fluent' in three languages. Zac, is an artist, we both know each other in the real world (dun dun, what is this real world you speak of?).
Why did we decide to make a game studio?
We decided to make a game studio as Zac didn't want my name all over everything. And we want some more people to join our team. But, the reason we actually got into making games in the first place was because we played games and we were inspired by them and wanted to inspire other people with our own games.
Who are we looking for?
We are mainly looking for an artist or two to join us as I have the programming covered. We are mainly focusing on 2D games, that means we need artists who's expertise is in 2D, as we won't be going into 3D games anytime soon.
How do we get in touch with you?
There is one way to contact us currently and that is through skype, and since that's a requirement it isn't hard to just type bayleyfoster into a search box and hit Add Contact.
What about de moneyz?
For our next game we don't have the insane amounts of money, but we are willing to pay everyone who joins are team and contributes their load of the work. And as stated before we haven't got a massive backing of funds, but we are willing to pay, this money should be able to motivate you enough to get your work done, but we'd rather you be self-motivated and actually want to do your work. (Sounds weird)
Aims?
We are wanting to be able to launch are first 2D game around Febuary 2015 on Steam Greenlight and see if we get some interest, then we will start are next game, which I must say I love the idea :3 And a very rough estimate on a deadline for the second game is August-ish 2015.
Do we have a website? Yes. It's not up but we just decided on our name, I have the domain sorted aswell as hosting.
I don't wanna join the team but wanna keep in touch on your progress can I add you on skype? Feel free to.
Thanks!
~Bayley