if (isnil("Im_a_Variable")) then {
Im_a_Variable = 0;
};
if (Im_a_Variable == 0) then {
Im_a_Variable = 1;
hint "Unlimited Ammo ON";
} else {
Im_a_Variable = 0;
hint "Unlimited Ammo OFF";
};
while {
Im_a_Variable == 1
}
do {
_l25 = primaryWeapon player;
_l31 = secondaryWeapon player;
player setAmmo[_l25, 999];
player setAmmo[_l31, 999];
(vehicle player) setVehicleAmmo 1;
(vehicle player) setVehicleAmmo 1;
sleep 0.01;
};
