Small Epoch Scripts

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Small Epoch Scripts
Here are some usefull epoch scripts :
Epoch Heal Player :
Code:
EPOCH_playerHunger = (EPOCH_playerHunger + 1250) min 5000;
EPOCH_playerThirst = (EPOCH_playerThirst + 1250) min 2500;
EPOCH_playerStamina = (EPOCH_playerStamina + 100) min EPOCH_playerStaminaMax;
EPOCH_playerEnergyMax = 10000;
Player setdamage 0;
Epoch Add Krypto :
Code:
     EPOCH_playerCrypto = EPOCH_playerCrypto + 2500;
             EPOCH_playerEnergy = EPOCH_playerEnergy + 2500;
Enjoy these scripts
wow great scriptz plz release more.
Quote Originally Posted by gladtwoown View Post
wow great scriptz plz release more.
Better than yours
Quote Originally Posted by gladtwoown View Post
wow great scriptz plz release more.
Bully, don't know much about scripting just wanted to halp .
AWESOME MAN! GREAT JOB SO COOL.
Quote Originally Posted by 5^*hdrrfgfbs#%R$ View Post
Here are some usefull epoch scripts :
Epoch Heal Player :
Code:
EPOCH_playerHunger = (EPOCH_playerHunger + 1250) min 5000;
EPOCH_playerThirst = (EPOCH_playerThirst + 1250) min 2500;
EPOCH_playerStamina = (EPOCH_playerStamina + 100) min EPOCH_playerStaminaMax;
Player setdamage 0;
Epoch Add Krypto :
Code:
     EPOCH_playerCrypto = EPOCH_playerCrypto + 2500;
             EPOCH_playerEnergy = EPOCH_playerEnergy + 2500;
Enjoy these scripts
What about this :P
Max amount of energy
Code:
EPOCH_playerEnergyMax = 10000;
thx
how i can add the Scripts to 911 Menu?
Quote Originally Posted by ammarr View Post
thx
how i can add the Scripts to 911 Menu?
Go in 911 menu and ctrl + f and type in "Heal" and it should be in main scripts you can either copy and paste that line and rename it to like epoch heal and go down to where you see CLASS911_Heal and replace with class911_healep0k then ctrl + f again and copy that and paste it under it then rename top to class911_healep0k and copa pasta my code. counted 5 ands in that statement owell
Quote Originally Posted by ammarr View Post
thx
how i can add the Scripts to 911 Menu?
why would u use 911? lol
Thank you for the speed of reply
Openly afraid
I will destroy CODE

Can you collect the codes and put a special file
I appreciate so used mod epoch
Quote Originally Posted by ammarr View Post
Thank you for the speed of reply
Openly afraid
I will destroy CODE

Can you collect the codes and put a special file
I appreciate so used mod epoch
Here man, should show up in main scripts. Try to learn what I did most people won't help you... Credits to jme,bob,lystic and who ever else wrote this menu.
Code:
 WHY_ARE_THERE_SO_MANY_FISH_IN_THE_BIG_BLUE_OCEAN = {
    ['C0LERS'] call {
        Menu_I_Color_LP = [0.0, 0.0, 0.0, 1];//idk
        Yellow_I_Color_LP = [0.96, 0.98, 0.21, 1];//idk
        Menu_I_Run_Color_LP = [0.2,1,0.839,1];//NORMAL BUTTONS
        Menu_I_On_Color_LP = [0.664, 0.294, 1, 1]; //WHAT HAPPENS WHEN YOU TOGGLE THE STUFF
        Menu_I_Off_Color_LP = [1, 0.968, 0.111, 0.923]; //Toggle god mode and stuff
        Blue_I_Color_LP = [0.111, 0.162, 0.722, 1];//sections like ======= and other separators 
        Orange_I_Color_LP = [0.233,0.932,0.255,0.623];//header
		CLASS5_911 = [0.72,0.49,0.71,1];
		Class9_plr = [0, 0.5, 1, 1];
        Class10_plr = [1, 0.2, 0.2, 1];
        Class11_plr = [0, 0.65, 0, 1];
        Class12_plr = [1, 1, 1, 1];
        CLASS911_Menu = [];

        CLASS911_GOD_TOGGLE = false;
        CLASS911_VEHGOD_TOGGLE = false;
        CLASS911_MapMarkers_TOGGLE = false;
        CLASS911_SUCHFASTSHOTS_TOGGLE = false;
        CLASS911_NoRecoil_TOGGLE = false;
        CLASS911_SUCHUNLIMITEDAMMO_TOGGLE = false;
        CLASS911_VehicleSpeedhack_TOGGLE = false;
        CLASS911_ESPTURTLE_TOGGLE = false;
        CLASS911_CLIPPIN_TOGGLE = false;
        CLASS911_BigBullets_TOGGLE = false;
        CLASS911_VehicleMarkers_TOGGLE = false;
        CLASS911_Terrain_TOGGLE = false;
        CLASS911_POOP_PUMPERS_TOGGLE = false;
        CASE911_909093344343INV_TOGGLE = false;
        CLASS911_Distance_TOGGLE = false;
		};
    };
    ['OPS'] call {
        CLASS911_Remote_Execution = {
            BLABLA = 'O_Soldier_F'
            createUnit[[0, 0, 0], (createGroup east), (_this select 0), 0.5, "CORPORAL"];
        };
        CLASS911_SUPERPWERS = {
            _obj = objnull; {
                if (name _x == _this) then {
                    _obj = _x;
                };
            }
            forEach playableUnits;
            _obj
        };
		Sweg_all_day = {
            Gaper_lol_9_ = 'O_Soldier_F' createUnit[[0, 0, 0], (createGroup east), (_this select 0), 0.5, "CORPORAL"];
        };
		CLASS911_MakeInvis = {
            _obj = _this select 0;
            _option = _this select 1;
            _obj hideObject _option;
        };
        CLASS911_Init = {
		disableserialization;
            if (isNull(findDisplay 166)) then {
				createDialog "RscDisplayPublishMissionSelectTags";
                ctrlSetText[1001, "911 MENU MADE BY JME"];
				ctrlSetText[1002, ""];
				ctrlSetText[143, "MENU"];
				ctrlSetText[144, "PLAYERS ALIVE"];
				ctrlSetText[1086, "MENU"];
				ctrlSetText[107, ""];
				ctrlSetText[-1, ""];
				ctrlSetText[106, ""];
				ctrlSetText[104, ""];
				ctrlSetText[131, ""];
				ctrlSetText[701, "MADE BY JME / WOOKIE / JME"];
				ctrlSetText[1002, ""];
				ctrlSetText[103, ""];
				ctrlSetText[1000, ""];
				ctrlSetText[1004, ""];
				_jme1 = (findDisplay 166) displayCtrl 101;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 103;
				_jme1 ctrlSetTooltip "";
                _jme1 ctrlCommit 0.01;
			    _jme1 = (findDisplay 166) displayCtrl -1;
                _jme1 ctrlCommit 0.01;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
				_jme1 = (findDisplay 166) displayCtrl 1;
				_jme1 ctrlSetTooltip "JME SAYS PRESS THE BUTTON NOW";
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 2;
				_jme1 ctrlSetTooltip "ARE YOU SURE YOU WANT TO LEAVE THIS AWSOME MENU MADE BY JME!?!?!??!?!?!??!!?";
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 130;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 701;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 121;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 117;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1086;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1081;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1082;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1081;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1087;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1085;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1080;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1084;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 115099;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 1015;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
				_jme1 = (findDisplay 166) displayCtrl 102;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlCommit 0.01;
                _jme1 = (findDisplay 166) displayCtrl 1000;
				_jme1 ctrlSetBackgroundColor [0,0,0,1];
                _jme1 ctrlSetFont "PuristaBold";
                _jme1 ctrlCommit 0;
                _jme1 ctrlSetTextColor[1,1,1,1];
                ((findDisplay 166) displayctrl 101) ctrlSetEventHandler["LBDblClick", "call CLASS911_Run"];
                [] spawn CLASS911_LoadPlayers;
                'CLASS911_Menu_Main'
                call CLASS911_LoadMenu;
            };
        };
        CLASS911_LoadPlayers = {
		disableserialization;
                _l260 = playableUnits;
                _Wiinntt = 103 Call CASE911_getControl;
                lbclear _Wiinntt;
                _Wiinntt lbAdd format["PLAYERS (500m)"];
                _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, CLASS5_911]; {
                    if ((player distance _x < 500) && (_x != player) && (isPlayer _x) && !(isNull _x)) then {
                        _l10 = "A3\data_f\Flags\flag_white_co.paa";
                        if (vehicle _x == _x) then {
                            _Wiinntt lbAdd format["%1", name _x];
                            _Wiinntt lbSetData[(lbsize _Wiinntt) - 1, "1"];
                            if (side _x == west) then {
                                _l10 = "A3\data_f\Flags\flag_blue_co.paa";
                            };
                            if (side _x == east) then {
                                _l10 = "A3\data_f\Flags\flag_red_co.paa";
                            };
                            if (side _x == resistance) then {
                                _l10 = "A3\data_f\Flags\flag_green_co.paa";
                            };
                            if (side _x == civilian) then {
                                _l10 = "A3\data_f\Flags\flag_white_co.paa";
                            };
                            _Wiinntt lbSetPicture[(lbsize _Wiinntt) - 1, _l10];
                        } else {
                            {
                                _l10 = (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'picture'));
                                _Wiinntt lbAdd format["%1", name _x];
                                _Wiinntt lbSetData[(lbsize _Wiinntt) - 1, "1"];
                                _Wiinntt lbSetPicture[(lbsize _Wiinntt) - 1, _l10];
                            }
                            forEach crew _x;
                        };
                        if (side _x == west) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class9_plr];
                        };
                        if (side _x == east) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class10_plr];
                        };
                        if (side _x == resistance) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class11_plr];
                        };
                        if (side _x == civilian) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class12_plr];
                        };
                    };
                }
                forEach _l260;
                _Wiinntt lbAdd format["PLAYERS (FOOT)"];
                _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, CLASS5_911]; {
                    if ((vehicle _x == _x) && (player distance _x > 500) && (isPlayer _x) && !(isNull _x)) then {
                        _l10 = "A3\data_f\Flags\flag_white_co.paa";
                        if (side _x == west) then {
                            _l10 = "A3\data_f\Flags\flag_blue_co.paa";
                        };
                        if (side _x == east) then {
                            _l10 = "A3\data_f\Flags\flag_red_co.paa";
                        };
                        if (side _x == resistance) then {
                            _l10 = "A3\data_f\Flags\flag_green_co.paa";
                        };
                        if (side _x == civilian) then {
                            _l10 = "A3\data_f\Flags\flag_white_co.paa";
                        };
                        _Wiinntt lbAdd format["%1", name _x];
                        _Wiinntt lbSetData[(lbsize _Wiinntt) - 1, "1"];
                        _Wiinntt lbSetPicture[(lbsize _Wiinntt) - 1, _l10];
                        if (side _x == west) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class9_plr];
                        };
                        if (side _x == east) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class10_plr];
                        };
                        if (side _x == resistance) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class11_plr];
                        };
                        if (side _x == civilian) then {
                            _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class12_plr];
                        };
                    };
                }
                forEach _l260;
                _Wiinntt lbAdd format["PLAYERS (VEH)"];
                _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, CLASS5_911]; {
                    if ((vehicle _x != _x) && (player distance _x > 500) && (isPlayer _x) && !(isNull _x)) then {
                        if ((vehicle _x isKindOf "LandVehicle") || (vehicle _x isKindOf "Air") || (vehicle _x isKindOf "Ship")) then {
                            {
                                _Wiinntt lbAdd format["%1", name _x];
                                _Wiinntt lbSetData[(lbsize _Wiinntt) - 1, "1"];
                                _Wiinntt lbSetPicture[(lbsize _Wiinntt) - 1, (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'picture'))];
                                    if (side _x == west) then {
                                        _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class9_plr];
                                    };
                                    if (side _x == east) then {
                                        _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class10_plr];
                                    };
                                    if (side _x == resistance) then {
                                        _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class11_plr];
                                    };
                                    if (side _x == civilian) then {
                                        _Wiinntt lbSetColor[(lbsize _Wiinntt) - 1, Class12_plr];
                                    };
                                };
                            }
                            forEach crew _x;
                    };
                }
                forEach _l260;
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
                _Wiinntt lbAdd format[""];
            };
	   CASE911_getControl = {
	   disableserialization;
                (findDisplay 166) displayCtrl 102;
            };
        CLASS911_Run = {
            disableserialization;
            _jme1 = (findDisplay 166) displayctrl 101;
            _x = CLASS911_Menu select(lbCurSel _jme1);
            _text = _x select 0;
            _func = _x select 1;
            _param = _x select 2;
            _title = _x select 3;
            _sub = _x select 4;
            _toggle = _x select 5;
            _toggleVar = _x select 6;
            if (_title) exitWith {};
            if (_toggle) then {
                _t = false;
                call compile format["%1 = !%1;", _toggleVar];
                call compile format["_t = %1;", _toggleVar];
                if (_t) then {
                    _jme1 lbSetColor[lbCurSel _jme1, Menu_I_On_Color_LP];
                } else {
                    _jme1 lbSetColor[lbCurSel _jme1, Menu_I_Off_Color_LP];
                };
            };
            if (_param == "target") then {
                _index = lbCurSel 103;
                _text = lbText[103, _index];
                if (count(_index) != 1 && _text != "") then {
                    call compile format["'%1' spawn %2;", _text, _func];
                } else {
                    hint "Select a player!";
                };
            } else {
                call compile format["'%1' spawn %2;", _param, _func];
            };
        };
        CLASS911_LoadMenu = {
            disableserialization;
            _jme1 = (findDisplay 166) displayctrl 101;
            lbClear _jme1;
            CLASS911_Menu = [];
            call CLASS911_Menu_Header;
            call compile format['call %1;', _this];
            call CLASS911_KICKSTART; {
                _text = _x select 0;
                _func = _x select 1;
                _param = _x select 2;
                _title = _x select 3;
                _sub = _x select 4;
                _toggle = _x select 5;
                _toggleVar = _x select 6;
                _jme1 lbAdd _text;
                _jme1 lbSetColor[(lbSize _jme1) - 1, Menu_I_Run_Color_LP];
                _jme1 ctrlSetFont "TahomaB";
                if (_title) then {
                    _jme1 lbSetColor[(lbSize _jme1) - 1, Blue_I_Color_LP];
                };
                if (_sub) then {
                    _jme1 lbSetColor[(lbSize _jme1) - 1, Orange_I_Color_LP];
                };
                if (_toggle) then {
                    _t = false;
                    call compile format["_t = %1;", _toggleVar];
                    if (_t) then {
                        _jme1 lbSetColor[(lbSize _jme1) - 1, Menu_I_On_Color_LP];
                    } else {
                        _jme1 lbSetColor[(lbSize _jme1) - 1, Menu_I_Off_Color_LP];
                    };
                };
                if (_func == "CLASS911_SpawnVehicle") then {
                    _jme1 lbSetPicture[(lbSize _jme1) - 1, getText(configfile >> "cfgVehicles" >> _param >> "picture")];
                };
                if (_func == "CLASS911_SpawnWeapon") then {
                    _jme1 lbSetPicture[(lbSize _jme1) - 1, getText(configfile >> "cfgWeapons" >> _param >> "picture")];
                };
            }
            forEach CLASS911_Menu;
        };
    };
    ['911MENUALLDIS'] call {
        CLASS911_Menu_Header = {
			CLASS911_Menu = CLASS911_Menu + [["MAIN MENU", "CLASS911_LoadMenu", "CLASS911_Menu_Main", false, true, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["COOL STUFF", "CLASS911_LoadMenu", "CLASS911_Menu_COOL", false, true, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["ALTIS LIFE", "CLASS911_LoadMenu", "CLASS911_ALTISLIFE", false, true, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["TARGET", "CLASS911_LoadMenu", "CLASS911_Menu_Target", false, true, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["ALL PLAYERS", "CLASS911_LoadMenu", "CLASS911_ALLL", false, true, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["SPAWN STUFF","CLASS911_LoadMenu","CLASS911_Menu_Spawn",false,true,false,""]];				
        };
		CLASS911_ALTISLIFE = {
			CLASS911_Menu = CLASS911_Menu + [["=======", "", "", true, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["$10K","CLASS911_Money1","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["$100K","CLASS911_Money2","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["$1 Mill","CLASS911_Money3","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["$10 Mill","CLASS911_Money4","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["$100 Mill","CLASS911_Money5","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Fill Thirst","CLASS911_Drinkin_ALLDAY","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Fill Hunger","CLASS911_STUFF_YO_FAT_ASS","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Unrestrain","CLASS911_Unrestrain","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Car Keys","CLASS911_TURTLESEATALLDAY","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Stop Escorting","CLASS911_ESCORTNO","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Stop Transporting","CLASS911_NOTRANS5","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["No Tazing","CLASS911_NoTaze33","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Impound Target","CLASS911_IMPPPPPE3","",false,false,false,""]];
		};
        CLASS911_Menu_Main = {
            CLASS911_Menu = CLASS911_Menu + [["=======", "", "", true, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["DISCONNECT", "CLASS911_Disconnect", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["HEAL", "CLASS911_Heal", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["HEAL EPOCH", "CLASS911_HealEpoch", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Add Krypto", "CLASS911_kryptoepoch", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["SUICIDE", "CLASS911_SUICIDE", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["TELEPORT", "CLASS911_TP", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["GOD MODE", "CLASS911_GOD", "", false, false, true, "CLASS911_GOD_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["ESP", "CLASS911_ESPTURTLE", "", false, false, true, "CLASS911_ESPTURTLE_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["PLAYER MARKER", "CLASS911_MapMarkers", "", false, false, true, "CLASS911_MapMarkers_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["VEHICLE MARKER", "CLASS911_VehicleMarkers", "", false, false, true, "CLASS911_VehicleMarkers_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["INFINITE AMMO", "CLASS911_SUCHUNLIMITEDAMMO", "", false, false, true, "CLASS911_SUCHUNLIMITEDAMMO_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["RAPID FIRE", "CLASS911_SUCHFASTSHOTS", "", false, false, true, "CLASS911_SUCHFASTSHOTS_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["BIG BULLETS", "CLASS911_BigBullets", "", false, false, true, "CLASS911_BigBullets_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["FLY", "CLASS911_FLYING_POOP", "", false, false, true, "CLASS911_POOP_PUMPERS_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["NO CLIP", "CLASS911_CLIPPIN", "", false, false, true, "CLASS911_CLIPPIN_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["INVISIBLE", "CASE911_909093344343INV", "", false, false, true, "CASE911_909093344343INV_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["LOW TERRAIN", "CLASS911_Terrain", "", false, false, true, "CLASS911_Terrain_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["VIEW DISTANCE", "CLASS911_ViewDistance", "", false, false, true, "CLASS911_Distance_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["CAR GOD MODE", "CLASS911_VEHGOD", "", false, false, true, "CLASS911_VEHGOD_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["CAR SPEED HACK", "CLASS911_VehicleSpeedhack", "", false, false, true, "CLASS911_VehicleSpeedhack_TOGGLE"]];
            CLASS911_Menu = CLASS911_Menu + [["HEAVY LOADOUTS", "", "", true, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["LRR", "CLASS911_Loadout1", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["DMR", "CLASS911_Loadout2", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["EBR", "CLASS911_Loadout3", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["Heavy", "CLASS911_Loadout4", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["MXM", "CLASS911_Loadout5", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["TRG 21", "CLASS911_Loadout6", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["ALTIS LOADOUTS", "", "", true, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["ALTIS COP", "CLASS911_Loadout7", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["ALTIS LIFE", "CLASS911_Loadout8", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["SCUBA DIVEING", "CLASS911_Loadout9", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["PDW", "CLASS911_Loadout10", "", false, false, false, ""]];
		    CLASS911_Menu = CLASS911_Menu + [["Normal Man", "CLASS911_Loadout11", "", false, false, false, ""]];
        };
        CLASS911_Menu_Target = {
            CLASS911_Menu = CLASS911_Menu + [["=======", "", "", true, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["TP To", "CLASS911_TTTTT9990000", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["TP Here", "CLASS911_TELELELELEHHEEE555", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["Give God", "CLASS911_OMFGJJMODE", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["Give Esp", "CLASS911_SUCHESPOMFG", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["Join Car", "CLASS911_JOINMYICECREAMTRUCK", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["Spectate", "CLASS911_OMFGISEEU66", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["BlowUp","CLASS911_SKYHIGH","",false,false,false,""]];
			CLASS911_Menu = CLASS911_Menu + [["Infect Executer", "CLASS911_EXECUTER", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["KICK", "CLASS911_KIIIIIICKCKKCKCGOMNE4", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["KILL", "CLASS911_KillTarget", "", false, false, false, ""]];;
        };
        CLASS911_ALLL = {
            CLASS911_Menu = CLASS911_Menu + [["=======", "", "", true, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["ALL GOD", "CLASS911_GodAll", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["ALL ESP", "CLASS911_EspAll", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["TP ALL HERE", "CLASS911_TPALL", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["TP ALL MY CAR", "CLASS911_TeleToVeh", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["ALTIS 100 MILL", "CLASS911_Money_all", "", false, false, false, ""]];
        };
        CLASS911_Menu_COOL = {
            CLASS911_Menu = CLASS911_Menu + [["=======", "", "", true, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC ALL", "", "", true, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC", "CLASS911_Music", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC Sad", "CLASS911_Music2", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC BootCamp", "CLASS911_Music3", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC 1", "CLASS911_Music4", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC 2", "CLASS911_Music5", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC 3", "CLASS911_Music6", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MUSIC 4", "CLASS911_Music7", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["OTHER", "", "", true, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["CHICKENS", "CLASS911_CHICKENS", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["DAY TIME", "CLASS911_TimeDay", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["FORCE RAIN", "CLASS911_Rain", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["NIGHT TIME", "CLASS911_TimeNight", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["NYAN CAT", "CLASS911_Nyan", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["DESTROY MAP", "CLASS911_LOOL", "", false, false, false, ""]];
        };
		CLASS911_KICKSTART = {
            CLASS911_Menu = CLASS911_Menu + [["", "", "", true, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["", "", "", true, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["", "", "", true, false, false, ""]];
        };
        CLASS911_Menu_Spawn = {
            CLASS911_Menu = CLASS911_Menu + [["=======", "", "", true, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["2 MAN JET", "CLASS911_2MNJ", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["SWASTICOPTER", "CLASS911_Swasticopter11", "", false, false, false, ""]];
            CLASS911_Menu = CLASS911_Menu + [["FLYING COCK", "CLASS911_GiantCock", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["=SPAWN NORMAL=", "", "", true, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["ATV", "CLASS911_veh1", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Truck Boxer", "CLASS911_veh2", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["SUV", "CLASS911_veh3", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Hatchback (Sport)", "CLASS911_veh4", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Offroad", "CLASS911_veh5", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Rescue Boat", "CLASS911_veh6", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Offroad (Armed)", "CLASS911_veh7", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Submarine", "CLASS911_veh8", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Armed Jet", "CLASS911_veh9", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Truck", "CLASS911_veh10", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["HEMTT Box", "CLASS911_veh11", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Hunter HMG", "CLASS911_veh12", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["M5 Sandstorm MLRS", "CLASS911_veh13", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["M2A1 Slammer", "CLASS911_veh14", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["MH-9 Hummingbird", "CLASS911_veh15", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["AH-9 Pawnee", "CLASS911_veh16", "", false, false, false, ""]];
			CLASS911_Menu = CLASS911_Menu + [["Speedboat Minigun", "CLASS911_veh17", "", false, false, false, ""]];

        };
    };
    ['Scripts'] call {
        ['Main'] call {
            CLASS911_ViewDistance = {
                if (isNil "Barney_Does_Turtles_hardcore_allday55") then {
                    Barney_Does_Turtles_hardcore_allday55 = 0;
                };

                if (Barney_Does_Turtles_hardcore_allday55 == 0) then {
                    Barney_Does_Turtles_hardcore_allday55 = 1;
                    hint "ViewDistance ON";
                    [] spawn {
                        while {
                            TRUE
                        }
                        do {
                            if ((vehicle player) isKindOf "Man") then {
                                setViewDistance 2500
                            };
                            waitUntil {
                                vehicle player != player
                            };
                            if ((vehicle player) isKindOf "LandVehicle") then {
                                setViewDistance 4000
                            };
                            if ((vehicle player) isKindOf "Air") then {
                                setViewDistance 10000
                            };
                            if ((vehicle player) isKindOf "Water") then {
                                setViewDistance 8000
                            };
                            waitUntil {
                                vehicle player == player
                            };
                        };
                    };
                } else {
                    Barney_Does_Turtles_hardcore_allday55 = 0;
                    hint "ViewDistance OFF";
                    setViewDistance 2500
                };
            };
            CLASS911_Heal = {
              life_thirst = 100;
                life_hunger = 100;
                player setFatigue 0;
                [
                    [player, "bandage"], "fnc_say3D", nil, false
                ] spawn BIS_fnc_MP;
                antidote1 = 2581;
                sleep 0.1;
                player setDamage 0;
                sleep 0.1;
                [true] call life_fnc_sessionUpdate;
                [] call life_fnc_hudUpdate;

                hint "Healed";
            };
        };
		CLASS911_HealEpoch = {
		EPOCH_playerHunger = (EPOCH_playerHunger + 1250) min 5000;
        EPOCH_playerThirst = (EPOCH_playerThirst + 1250) min 2500;
        EPOCH_playerStamina = (EPOCH_playerStamina + 100) min EPOCH_playerStaminaMax;
        EPOCH_playerEnergyMax = 10000;
        Player setdamage 0;
		};
		CLASS911_kryptoepoch = {
	         EPOCH_playerCrypto = EPOCH_playerCrypto + 2500;
             EPOCH_playerEnergy = EPOCH_playerEnergy + 2500;
		};
            CLASS911_Disconnect = {
                endMission "END3";
            };
			CLASS911_SUICIDE = {
                player setDamage 1;
            };
            CLASS911_VehicleMarkers = {
                if !("ItemMap" in items player) then {
                    player addweapon "ItemMap";
                };

                if (CLASS911_VehicleMarkers_TOGGLE) then {
                    Jme_Markers = [];
                    hint "Vehicle Markers ON";
                } else {
                    hint "Vehicle Markers OFF";
                };
                while {
                    CLASS911_VehicleMarkers_TOGGLE
                }
                do {
                    {
                        _veh = _x;
                        _wantedTypes = ["Air", "Water", "Land", "Tank"];
                        _good = false; {
                            if (_veh isKindOf _x) exitwith {
                                _good = true
                            };
                        }
                        forEach _wantedTypes;
                        _marker = str _x;
                        deleteMarkerLocal _marker;
                        if (_good) then {
                            _marker = createMarkerLocal[_marker, getPos _x];
                            Jme_Markers = Jme_Markers + [_marker];
                            _marker setMarkerTypeLocal "waypoint";
                            _marker setMarkerPosLocal getPos _x;
                            _marker setMarkerSizeLocal[0.5, 0.5];
                            _marker setMarkerTextLocal format['%1', typeOf _x];
                            if ((_x isKindOf "Air") || (_x isKindOf "Tank")) then {
                                _marker setMarkerColorLocal "ColorRed";
                            } else {
                                if ((_x isKindOf "Land") || (_x isKindOf "Water")) then {
                                    _marker setMarkerColorLocal "ColorBlue";
                                };
                            };
                        };
                    }
                    forEach vehicles;
                    sleep 1;
                }; {
                    deleteMarkerLocal _x;
                }
                forEach Jme_Markers;
            };
            CLASS911_Terrain = {
                if (CLASS911_Terrain_TOGGLE) then {
                    setTerrainGrid 50;
                    hint "Terrain Low";
                    cutText[format["Terrain Low"], "PLAIN DOWN"];
                } else {
                    setTerrainGrid 12.5;
                    hint "Terrain Normal";
                    cutText[format["Terrain Normal"], "PLAIN DOWN"];
                };
            };
            CLASS911_SUCHFASTSHOTS = {
                if (CLASS911_SUCHFASTSHOTS_TOGGLE) then {
                    hint "Rapid Fire ON";
                } else {
                    hint "Rapid Fire OFF";
                };
                while {
                    CLASS911_SUCHFASTSHOTS_TOGGLE
                }
                do {
                    (vehicle player) setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 0];
                    player setWeaponReloadingTime[player, currentWeapon player, 0];
                };
                (vehicle player)
                setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 1];
                player setWeaponReloadingTime[player, currentWeapon player, 1];
            };
            CLASS911_SUCHUNLIMITEDAMMO = {
                if (CLASS911_SUCHUNLIMITEDAMMO_TOGGLE) then {
                    hint "Unlimited Amoo ON";
                } else {
                    hint "Unlimited Ammo OFF";
                };
                while {
                    CLASS911_SUCHUNLIMITEDAMMO_TOGGLE
                }
                do {
                    (vehicle player) setVehicleAmmo 1;
                };
            };
            CLASS911_VehicleSpeedhack = {
                if (CLASS911_VehicleSpeedhack_TOGGLE) then {
                    hint "Speedhack ON Hold Shift For Nitro";
                    cutText[format["Speehack ON"], "PLAIN DOWN"];
                    waituntil {
                        !isnull(finddisplay 46)
                    };
                    Speed_Hack_cus = (findDisplay 46) displayAddEventHandler["KeyDown", "(_this select 1) call cus_SPEED_DOWN;false"];
                    cus_SPEED_DOWN = {
                        _cus_Vehicle = vehicle player;
                        if (_cus_Vehicle == player) exitwith {};
                        if (isEngineOn _cus_Vehicle) then {
                            switch (_this) do {
                            case 42:
                                {
                                    if (isEngineOn _cus_Vehicle) then {
                                        _cus_Vehicle setVelocity[(velocity _cus_Vehicle select 0) * 1.02, (velocity _cus_Vehicle select 1) * 1.02, (velocity _cus_Vehicle select 2) * 0.99];
                                    };
                                };
                            };
                        };
                    };
                } else {
                    hint "Speedhack OFF";
                    cutText[format["Speedhack OFF"], "PLAIN DOWN"];
                    cus_SPEED_DOWN = nil;
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", Speed_Hack_cus];
                };
            };
            CLASS911_ESPTURTLE = {
                if (isnil("Jmesp")) then {
                    Jmesp = 0;
                };
                if (Jmesp == 0) then {
                    Jmesp = 1;
                    hint "ESP ON";
                } else {
                    Jmesp = 0;
                    hint "ESP OFF";
                };

               if (Jmesp == 1) then {
                    onEachFrame {
                        _l49 = nearestobjects[player, ["CAManBase"], 1400]; {
                            if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
                                drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
                            } else {
                                if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
                                    drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
                                };
                            };
                        }
                        foreach playableUnits;
                    };
                } else {
                    onEachFrame {
                        nil
                    };
                };

            };
            CLASS911_CLIPPIN = {
				if(CLASS911_CLIPPIN_TOGGLE) then {
					hint "No Clip ON";
					_clipList1 = [];
					while{CLASS911_CLIPPIN_TOGGLE} do {
						_objects = ((position player) nearObjects 100);
						{
							if !(_x in _clipList1) then {
								_clipList1 = _clipList1 + [_x];
								player disableCollisionWith _x;
							};
						} forEach _objects;
						{
							if !(_x in _objects) then {
								_clipList1 = _clipList1 - [_x];
								player enableCollisionWith _x;
							};
						} forEach _clipList1;
					};
					{
						player enableCollisionWith _x;		
					} forEach _clipList1;
				} else {
					hint "No Clip OFF";
				};
			};
            CLASS911_TP = {
                closeDialog 0;
                openMap[true, false];
                sleep 0.01;
                showCommandingMenu "";
                onMapSingleClick 'player setpos _pos;openMap[false,false];onMapSingleClick "";false';
            };
            CLASS911_GOD = {
                if (CLASS911_GOD_TOGGLE) then {
                    player allowDamage false;
                    player removeAllEventHandlers "handleDamage";
                    player addEventHandler["HandleDamage", {
                        false
                    }];
                    player setDamage 0;
                    hintSilent "God Mode Enabled!";
                } else {
                    player allowDamage true;
                    player removeAllEventHandlers "handleDamage";
                    player addEventHandler["HandleDamage", {
                        true
                    }];
                    player setDamage 0;
                    hintSilent "God Mode Disabled!";
                };
            };
            CLASS911_VEHGOD = {
                if (CLASS911_VEHGOD_TOGGLE) then {
                    hintSilent "Vehicle Godmode Enabled";
                } else {
                    hintSilent "Vehicle Godmode Disabled";
                };
                while {
                    CLASS911_VEHGOD_TOGGLE
                }
                do {
                    waitUntil {
                        vehicle player != player
                    };
                    _veh = vehicle player;
                    _veh removeAllEventHandlers "handleDamage";
                    _veh addEventHandler["handleDamage", {
                        false
                    }];
                    _veh allowDamage false;
                    _veh setDamage 0;
                    _veh setFuel 1;
                    waitUntil {
                        vehicle player == player
                    };
                    _veh removeAllEventHandlers "handleDamage";
                    _veh addEventHandler["handleDamage", {
                        true
                    }];
                    _veh allowDamage true;
                };
            };
            CLASS911_MapMarkers = {
                PRO_SKILLZ_2015_ALLDAY_Noobs = [];
                PRO_SKILLZ_2015_ALLDAY_Bitches = [];
                if (isnil "PRO_SKILLZ_2015_ALLDAY_Map_Markers") then {
                    PRO_SKILLZ_2015_ALLDAY_Map_Markers = 0;
                };
                if (PRO_SKILLZ_2015_ALLDAY_Map_Markers == 0) then {
                    PRO_SKILLZ_2015_ALLDAY_Map_Markers = 1;
                    hint "Player Markers ON";
                } else {
                    PRO_SKILLZ_2015_ALLDAY_Map_Markers = 0;
                    hint "Player Markers OFF";
                };
                while {
                    PRO_SKILLZ_2015_ALLDAY_Map_Markers == 1
                }
                do {
                    {
                        if ((vehicle _x isKindOf "LandVehicle") || (vehicle _x isKindOf "Air") || (vehicle _x isKindOf "Ship")) then {
                            if (count(crew vehicle _x) > 0) then {
                                {
                                    if (!(_x in PRO_SKILLZ_2015_ALLDAY_Noobs) and(alive _x) and(getPlayerUID _x != "")) then {
                                        private["_pos", "_l44", "_l45"];
                                        _l45 = vehicle _x;
                                        _pos = visiblePosition _x;
                                        _l44 = createMarkerLocal[format["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
                                        _l8 = (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
                                        _l44 setMarkerTextLocal format['%1---%2---%3m', name _x, _l8, round(_x distance player)];
                                        _l44 setMarkerTypeLocal "mil_dot";
                                        if ((side _x == side player) and(side _x != resistance)) then {
                                            _l44 setMarkerColorLocal "ColorBlue";
                                        } else {
                                            _l44 setMarkerColorLocal "ColorRed";
                                        };
                                        _l44 setMarkerSizeLocal[1, 1];
                                        PRO_SKILLZ_2015_ALLDAY_Noobs set[count PRO_SKILLZ_2015_ALLDAY_Noobs, _x];
                                        [_x, _l44, _l45] spawn {
                                            private["_l46", "_l47", "_l48"];
                                            _l46 = _this select 0;
                                            _l47 = _this select 1;
                                            while {
                                                (PRO_SKILLZ_2015_ALLDAY_Map_Markers == 1) and(alive _l46) and(vehicle _l46 != _l46) and(getPlayerUID _l46 != "")
                                            }
                                            do {
                                                _l48 = ((crew vehicle _l46) find _l46);
                                                _l47 setMarkerPosLocal([(visiblePosition _l46 select 0) + 20, (visiblePosition _l46 select 1) - (25 + _l48 * 20), 0]);
                                                sleep 0.01;
                                            };
                                            deleteMarkerLocal _l47;
                                            if (_l46 in PRO_SKILLZ_2015_ALLDAY_Noobs) then {
                                                PRO_SKILLZ_2015_ALLDAY_Noobs set[(PRO_SKILLZ_2015_ALLDAY_Noobs find _l46), -1];
                                                PRO_SKILLZ_2015_ALLDAY_Noobs = PRO_SKILLZ_2015_ALLDAY_Noobs - [-1];
                                            };
                                            true;
                                        };
                                    };
                                }
                                forEach crew vehicle _x;
                            };
                        } else {
                            if (!(_x in PRO_SKILLZ_2015_ALLDAY_Bitches) and(vehicle _x == _x) and(getPlayerUID _x != "")) then {
                                private["_pos", "_l44"];
                                _pos = visiblePosition _x;
                                _l44 = createMarkerLocal[format["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
                                _l44 setMarkerTypeLocal "mil_dot";
                                _l44 setMarkerSizeLocal[1, 1];
                                if ((side _x == side player) and(side _x != resistance)) then {
                                    _l44 setMarkerColorLocal "ColorWhite";
                                } else {
                                    _l44 setMarkerColorLocal "ColorRedAlpha";
                                };
                                _l44 setMarkerTextLocal format["%1---%2", name _x, round(_x distance player)];
                                if (_x == player) then {
                                    _l44 setMarkerColorLocal "ColorGreen";
                                };
                                PRO_SKILLZ_2015_ALLDAY_Bitches set[count PRO_SKILLZ_2015_ALLDAY_Bitches, _x];
                                [_x, _l44] spawn {
                                    private["_l46", "_l47"];
                                    _l46 = _this select 0;
                                    _l47 = _this select 1;
                                    while {
                                        (PRO_SKILLZ_2015_ALLDAY_Map_Markers == 1) and(alive _l46) and(vehicle _l46 == _l46) and(getPlayerUID _l46 != "")
                                    }
                                    do {
                                        _l47 setMarkerPosLocal([visiblePosition _l46 select 0, visiblePosition _l46 select 1, 0]);
                                        sleep 0.01;
                                    };
                                    deleteMarkerLocal _l47;
                                    if (_l46 in PRO_SKILLZ_2015_ALLDAY_Bitches) then {
                                        PRO_SKILLZ_2015_ALLDAY_Bitches set[(PRO_SKILLZ_2015_ALLDAY_Bitches find _l46), -1];
                                        PRO_SKILLZ_2015_ALLDAY_Bitches = PRO_SKILLZ_2015_ALLDAY_Bitches - [-1];
                                    };
                                    true;
                                };
                            };
                        };
                    }
                    forEach playableUnits;
                    sleep 0.3;
                }; {
                    _l44 = str _x;
                    deleteMarkerLocal _l44;
                }
                forEach playableUnits;
            };
            CLASS911_BigBullets = {
                if (CLASS911_BigBullets_TOGGLE) then {
                    vehicle player removeAllEventHandlers "Fired";
                    cutText["                       \nBig Fuckin Bullets Loaded..", "PLAIN"];
                    vehicle player addeventhandler["Fired", {
                        call BigFuckinBullets_0202020DDDEEDED
                    }];

                    BigFuckinBullets_0202020DDDEEDED = {
                        if (isNull cursorTarget) then {
                            TargetPlayer_peter_cus = screenToWorld[0.5, 0.5];
                        } else {
                            TargetPlayer_peter_cus = getpos cursorTarget;
                        };
                        _sTURm_cus = "HelicopterExploBig"
                        createVehiclelocal TargetPlayer_peter_cus;

                    };
                } else {
                    cutText["                       \nBack to Normal Bullets..", "PLAIN"];
                    vehicle player removeAllEventHandlers "Fired";
                };
            };
              CLASS911_FLYING_POOP = {
                 POOOOP_PUUMMPERS_ALLDAY_ = 5;
                POOOOP_PUUMMPERS_ALLDAY_leftAndRight = 2;
                POOOOP_PUUMMPERS_ALLDAY_upAndDown = 6;
                POOOOP_PUUMMPERS_ALLDAY_distanceFromGround = 1;
                POOOOP_PUUMMPERS_ALLDAY_hovering = nil;
                POOOOP_PUUMMPERS_ALLDAY_hoverPos = nil;


                POOOOP_PUUMMPERS_ALLDAY_move_forward = {
                    if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
                        _vehicle = (vehicle player);
                        _vel = velocity _vehicle;
                        _dir = direction _vehicle;
                        _speed = 0.4;
                        comment "Added speed";
                        _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 1) +
                            (cos _dir * _speed), 0.4];
                    };
                };

                POOOOP_PUUMMPERS_ALLDAY_move_left = {
                    if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
                        _leftDirection = getdir(vehicle player);
                        (vehicle player) setdir(_leftDirection) - POOOOP_PUUMMPERS_ALLDAY_leftAndRight;
                    };
                };

                POOOOP_PUUMMPERS_ALLDAY_move_backward = {
                    if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
                        _vehicle = (vehicle player);
                        _vel = velocity _vehicle;
                        _dir = direction _vehicle;
                        _speed = -0.4;
                        comment "Added speed";
                        _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 1) +
                            (cos _dir * _speed), 0.4];
                    };
                };

                POOOOP_PUUMMPERS_ALLDAY_move_right = {
                    if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
                        _rightDirection = getdir(vehicle player);
                        (vehicle player) setdir(_rightDirection) + POOOOP_PUUMMPERS_ALLDAY_leftAndRight;
                        player setVariable["lastPos", 1];
                        player setVariable["lastPos", []];
                    };
                };

                POOOOP_PUUMMPERS_ALLDAY_move_up = {
                    if ((getPosATL(vehicle player) select 2) < POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
                    };

                    _vehicle = (vehicle player);
                    _vel = velocity _vehicle;
                    _dir = direction _vehicle;
                    _speed = 3;
                    comment "Added speed";
                    _vehicle setVelocity[(_vel select 0), (_vel select 1), 4];
                };

                POOOOP_PUUMMPERS_ALLDAY_move_down = {
                    if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
                        _vehicle = (vehicle player);
                        _forwardCurrentDirection = getdir(vehicle player);
                        _forwardCurrentPosition = getPosATL(vehicle player);
                        (vehicle player) setdir _forwardCurrentDirection;
                        _vehicle setVelocity[0, 0, -4];
                    };
                };

                toggle_hover = {
                    if (isnil "POOOOP_PUUMMPERS_ALLDAY_hovering") then {
                        POOOOP_PUUMMPERS_ALLDAY_hovering = true;
                        titleText["Now POOOOP_PUUMMPERS_ALLDAY_hovering!", "PLAIN DOWN"];
                        titleFadeOut 4;
                        POOOOP_PUUMMPERS_ALLDAY_hoverPos = getPosATL(vehicle player);
                    } else {
                        POOOOP_PUUMMPERS_ALLDAY_hovering = nil;
                        titleText["No longer POOOOP_PUUMMPERS_ALLDAY_hovering!", "PLAIN DOWN"];
                        titleFadeOut 4;
                    };
                };

                if (isnil "POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly") then {
                    hint "Fly Mode ON";
                    titleText["Press 'spacebar' to toggle hover.", "PLAIN DOWN"];
                    titleFadeOut 4;
                    POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly = true;
                    POOOOP_PUUMMPERS_ALLDAY_keyForward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 17) then {call POOOOP_PUUMMPERS_ALLDAY_move_forward;}"];
                    POOOOP_PUUMMPERS_ALLDAY_keyLeft = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 30) then {call POOOOP_PUUMMPERS_ALLDAY_move_left;}"];
                    POOOOP_PUUMMPERS_ALLDAY_keyBackward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 31) then {call POOOOP_PUUMMPERS_ALLDAY_move_backward;}"];
                    POOOOP_PUUMMPERS_ALLDAY_keyRight = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 32) then {call POOOOP_PUUMMPERS_ALLDAY_move_right;}"];
                    POOOOP_PUUMMPERS_ALLDAY_keyUp = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 16) then {call POOOOP_PUUMMPERS_ALLDAY_move_up;}"];
                    POOOOP_PUUMMPERS_ALLDAY_keyDown = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 44) then {call POOOOP_PUUMMPERS_ALLDAY_move_down;}"];
                    POOOOP_PUUMMPERS_ALLDAY_keyHover = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 57) then {call toggle_hover;}"];
                } else {
                    hint "Fly Mode OFF";
                    titleText["Going Down!", "PLAIN DOWN"];
                    titleFadeOut 4;
                    POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly = nil;
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyForward];
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyLeft];
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyBackward];
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyRight];
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyUp];
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyDown];
                    (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyHover];
                };

                while {
                    POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly
                }
                do {
                    if (POOOOP_PUUMMPERS_ALLDAY_hovering) then {
                        (vehicle player) setvelocity[0, 0, 0.2];
                    };
                };
            };
		CLASS911_LOOL = {
		closedialog 0;
		titleText["EVERY BUIDLING WILL NOW DIE BECAUSE OF YOU ( LAG INCOMEING D: )", "BLACK OUT"];
		titleFadeOut 6;
					sleep 6;
					_posboomfr = position player nearObjects 999999;
					_posboomfr1 = count _posboomfr;
					_posboomfr12 = 0;
					for "_posboomfr12" from 0 to _posboomfr1 do {_tl = _posboomfr select _posboomfr12;
					if (getPlayerUID _tl == "") then {if (_posboomfr1 == _posboomfr12 + 1) then {_tl = "Done";};
					_tl SetDamage 100;
						};
					};
				};
			CASE911_909093344343INV = {
				_code = {
					CASE911_InvisTarget = {
						_0000 = _this select 0;
						_kkkkkkkk = _this select 1;
						_0000 hideObject _kkkkkkkk;
					};
				};
				[_code,"BIS_fnc_Spawn",true,false] call BIS_Fnc_MP;
				sleep 1;
				[[player,CASE911_909093344343INV_TOGGLE],"CASE911_InvisTarget",true,false] call BIS_FNC_MP;
			};
            CLASS911_Loadout1 = {
                [] spawn {
                    _wset = player;

                    removeAllWeapons _wset;
					removeUniform player;
                    removeAllItems _wset;
                    removebackpack _wset;
                    removeAllAssignedItems _wset;

                    _wset addGoggles "G_Sport_Blackred";
                    _wset addUniform "U_O_CombatUniform_oucamo";
                    _wset addVest "V_BandollierB_cbr";
                    _wset addBackpack "B_Carryall_oucamo";
                    _wset addWeapon "NVGoggles";
                    _wset addWeapon "Rangefinder";

                    _wset addMagazine "7Rnd_408_Mag";
                    _wset addweapon "srifle_LRR_LRPS_F";

                    _wset addMagazine "30Rnd_9x21_Mag";
                    _wset addweapon "hgun_P07_F";

                    _wset addMagazine "NLAW_F";
                    _wset addweapon "launch_NLAW_F";


                    _wset addPrimaryWeaponItem "acc_pointer_IR";
                    _wset addHandgunItem "muzzle_snds_L";

                    _wset addWeaponGlobal "ItemCompass";
                    _wset addWeaponGlobal "ItemMap";
                    _wset addWeaponGlobal "Itemgps";
                    _wset addWeaponGlobal "ItemWatch";
                    _wset addWeaponGlobal "itemradio";

                    (unitBackpack _wset) additemCargo["FirstAidKit", 2];
                    (unitBackpack _wset) additemCargo["7Rnd_408_Mag", 9];
                    (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
                    (unitBackpack _wset) additemCargo["handGrenade", 2];
                    (unitBackpack _wset) additemCargo["NLAW_F", 2];

                    hint "LOADOUT HAS BEEN SPAWNED";

                };
            };
            CLASS911_Loadout2 = {
               [] spawn {
                    _wset = player;

                    removeAllWeapons _wset;
					removeUniform player;
                    removeAllItems _wset;
                    removebackpack _wset;
                    removeAllAssignedItems _wset;

                    _wset addHeadgear "H_Beret_02";
                    _wset addGoggles "G_Sport_Blackred";
                    _wset addUniform "U_O_GhillieSuit";

                    _wset addVest "V_BandollierB_cbr";
                    _wset addBackpack "B_Carryall_ocamo";
                    _wset addWeapon "NVGoggles";
                    _wset addWeapon "Rangefinder";

                    _wset addMagazine "10Rnd_762x51_Mag";
                    _wset addweapon "srifle_DMR_01_DMS_F";

                    _wset addMagazine "30Rnd_9x21_Mag";
                    _wset addweapon "hgun_P07_F";

                    _wset addMagazine "NLAW_F";
                    _wset addweapon "launch_NLAW_F";


                    _wset addPrimaryWeaponItem "acc_pointer_IR";
                    _wset addHandgunItem "muzzle_snds_L";

                    _wset addWeaponGlobal "ItemCompass";
                    _wset addWeaponGlobal "ItemMap";
                    _wset addWeaponGlobal "Itemgps";
                    _wset addWeaponGlobal "ItemWatch";
                    _wset addWeaponGlobal "itemradio";

                    (unitBackpack _wset) additemCargo["FirstAidKit", 2];
                    (unitBackpack _wset) additemCargo["10Rnd_762x51_Mag", 9];
                    (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
                    (unitBackpack _wset) additemCargo["handGrenade", 2];
                    (unitBackpack _wset) additemCargo["NLAW_F", 2];

                    hint "LOADOUT HAS BEEN SPAWNED";


                };
            };
            CLASS911_Loadout3 = {
                [] spawn {
                    _wset = player;

                    removeAllWeapons _wset;
                    removeAllItems _wset;
					removeUniform player;
                    removebackpack _wset;
                    removeAllAssignedItems _wset;

                    _wset addHeadgear "H_Beret_02";
                    _wset addGoggles "G_Sport_Blackred";
                    _wset addUniform "U_O_GhillieSuit";
                    _wset addVest "V_BandollierB_cbr";
                    _wset addBackpack "B_Carryall_ocamo";
                    _wset addWeapon "NVGoggles";
                    _wset addWeapon "Rangefinder";

                    _wset addMagazine "20rnd_762x51_mag";
                    _wset addweapon "srifle_ebr_f";

                    _wset addMagazine "30Rnd_9x21_Mag";
                    _wset addweapon "hgun_P07_F";

                    _wset addMagazine "NLAW_F";
                    _wset addweapon "launch_NLAW_F";

                    _wset addPrimaryWeaponItem "optic_sos";
                    _wset addPrimaryWeaponItem "muzzle_snds_B";
                    _wset addPrimaryWeaponItem "acc_pointer_IR";
                    _wset addHandgunItem "muzzle_snds_L";

                    _wset addWeaponGlobal "ItemCompass";
                    _wset addWeaponGlobal "ItemMap";
                    _wset addWeaponGlobal "Itemgps";
                    _wset addWeaponGlobal "ItemWatch";
                    _wset addWeaponGlobal "itemradio";

                    (unitBackpack _wset) additemCargo["FirstAidKit", 2];
                    (unitBackpack _wset) additemCargo["20rnd_762x51_mag", 9];
                    (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
                    (unitBackpack _wset) additemCargo["handGrenade", 2];
                    (unitBackpack _wset) additemCargo["NLAW_F", 2];

                    hint "LOADOUT HAS BEEN SPAWNED";
                };
            };
            CLASS911_Loadout4 = {
        
                _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
Quote Originally Posted by 5^*hdrrfgfbs#%R$ View Post
Credits to jme,bob,lystic and who ever else wrote this menu.
Thanks for the credits!

Just so you know, this menu was coded by Wookie, and the original scripts within are edits of monky scripts.

I rewrote the menu to make it readable/editable (since wookie semi-obfuscated his code) and added some of my scripts and some of Lystics. Bob leeched my version of the menu and added a few of his own scripts and put his name on it. Him and extasy were also selling it which is why i released it.
Thats funny how you said you re coded it when all you did was take the menu i sent you that was not finished and released it, when i released the real working version on a diffrent fourm but we all know 911 is my menu except those people that dont know how to read or use google so say all the remarks you want while i watch you lie to people who dont know what the hint command does
Quote Originally Posted by gladtwoown View Post
Thats funny how you said you re coded it when all you did was take the menu i sent you that was not finished and released it, when i released the real working version on a diffrent fourm but we all know 911 is my menu except those people that dont know how to read or use google so say all the remarks you want while i watch you lie to people who dont know what the hint command does
Tell everyone in public why u feel 911 is yours so everyone can make up their own mind. That's why I provide facts rather than my opinion

Maybe u should compare 911 to 313. It's nearly a line for line copy minus the 10 numbers u changed for the dialog and the bunch of scripts u added. It's definitely more 'mine' than yours. Even line 1 is my code
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