
Originally Posted by
darkwrath505
Done.
Thankyou, but this confuses me so much, so " float entityX" etc are the enemy coords yes?
are all enemy coords stored in that one float? or are stored with their own float entityX? If a list then how would i look at each one to see which is closest?
i have my own coords like this
Code:
float LocalX = Memory.ReadFloat(VisualState + 0x28);
Console.WriteLine(" X : " + LocalX);
what im trying to do is
Code:
if LocalX - entityX = <100
{Console.Beep(800, 200);
Thread.Sleep(1000);
}
Or something like that anyway. Just a simple beep if some one is close.
Sorry for asking so many questions, i just cant figure it out