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Home › Forum › Programming › C++/C Programming › Ckeck this code pls

Ckeck this code pls

Posts 1–15 of 19 · Page 1 of 2
LU
Lukas59
Ckeck this code pls
Code:
//Source Code by Krellooo!

#include <stdio.h>
#include <windows.h>


#define ADR_PLAYERPOINTER 0xCCA6A8
#define ADR_SERVERPOINTER 0xBD3B70


// [PUBLIC]
#define ADR_FASTAMMO 0xB099EC
#define ADR_FASTHEALT 0xB099F0
#define ADR_FASTREPAIR 0xB099F4
#define ADR_FASTFLAG 0xB099F8
#define ADR_NOSPREAD 0xB09A48
#define ADR_NOWATER 0xA2C018
#define ADR_NOFOG 0xB0F8DC
#define ADR_NOUBOUNDS1 0xB3A9B8
#define ADR_NOUBOUNDS2 0xB3A9BC
#define ADR_SPEED 0x9ABE5C
#define ADR_SCOPE 0xB099E0
#define ADR_SPAWN1 0xBB27FB8
#define ADR_SPAWN2 0xB891C4
#define ADR_GLASSWALS 0xB0F8E0
#define ADR_STAM10 0xB09A20
#define ADR_STAM5 0xBB09A21
#define ADR_BANDAGE 0xB09A2A
#define ADR_EXTRAAMMO1 0xB09A28
#define ADR_EXTRAAMMO2 0xB09A29

// [OFFSET]
#define OFF_NFD 0x320
#define OFF_X 0x258
#define OFF_Y 0x260
#define OFF_Z 0x25C
#define OFF_PREMIUM 0x374
#define OFF_RECOIL1 0x1C
#define OFF_RECOIL2 0x20
#define OFF_RECOIL3 0x24
#define OFF_STAMINA 0x2C
#define OFF_SLOT5 0xD11EC
#define OFF_SLOT6 0xD11ED
#define OFF_SLOT7 0xD11EE
#define OFF_SLOT8 0xD11EF
#define OFF_GRAVITY 0x8C
#define OFF_SUPERMASTER 0xCBD7C
#define OFF_ROOMMASTER 0xCC190
/*
==============
TeleportCoords
==============
*/

int Telx = 1;
int Tely = 1;
int Telz = 1;
int Telx2 = 1;
int Tely2 = 1;
int Telz2 = 1;

/*
=============
GlassWallsVar
=============
*/

bool an = false;


/*
============
=AllSlot====
============


void AllSlots()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; // Serverpointer
 if(dwPlayerPtr != 0)
 {    
  *(long*)(dwPlayerPtr+OFF_SLOT5) = 1; // Slot5
  *(long*)(dwPlayerPtr+OFF_SLOT6) = 1; // Slot6
  *(long*)(dwPlayerPtr+OFF_SLOT7) = 1; // Slot7
  *(long*)(dwPlayerPtr+OFF_SLOT8) = 1; // Slot8
 }
}

*/

/*
============
=NoSpread===
============
*/

void NoSpread()
{
 *(float*) ADR_NOSPREAD = 0; // NoSpread
}


/*
============
==Premium===
============
*/

void Premium()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; // Serverpointer
 if(dwPlayerPtr != 0)
 {
  *(long*)(dwPlayerPtr+OFF_PREMIUM) = 4, 10; // 1= Bronze 2= Silber 3= Gold 4= Plantinum Premium // Premium
 }
}


/*
============
=SuperJump==
============
*/

void SuperJump()
{
 if(GetAsyncKeyState(VK_CONTROL) &1)
 {
  DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
  if(dwPlayerPtr != 0)
  {
   *(float*)(dwPlayerPtr+OFF_Z) = 1000; // Z-Offset
  }
 }
}


/*
============
=====NFD====
============
*/

void NFD()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
 if(dwPlayerPtr != 0)
 {
  *(float*)(dwPlayerPtr+OFF_NFD) = -99999; // NFD
 }
}


/*
============
==NoRecoil==
============
*/

void NoRecoil()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
 if(dwPlayerPtr != 0)
 {
  *(float*)(dwPlayerPtr+OFF_RECOIL1) = 0; // NoRecoil1
  *(float*)(dwPlayerPtr+OFF_RECOIL2) = 0; // NoRecoil2
  *(float*)(dwPlayerPtr+OFF_RECOIL3) = 0; // NoRecoil3
 }
}


/*
============
===Speed====
============
*/

void Speed()
{
    if(GetAsyncKeyState(VK_NUMPAD9) &1)
 {
  *(float*)(ADR_SPEED) = 300; // SPEED
 }

 if(GetAsyncKeyState(VK_NUMPAD6) &1)
 {
  *(float*)(ADR_SPEED) = 100; // SPEED
 }
}


/*
============
==FastAll===
============
*/

void FastAll()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
 if(dwPlayerPtr != 0)
 {
  *(float*)ADR_FASTREPAIR = 10; // FASTREPAIR
  *(float*)ADR_FASTHEALT = 5; // FASTHEALTH
  *(float*)ADR_FASTFLAG = 10; // FASTFLAG
  *(float*)ADR_FASTAMMO = 5; // FASTAMMO
 }
}


/*
============
==Stamina===
============
*/

void Stamina()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
    if(dwPlayerPtr != 0)
    {
        DWORD *stam = (DWORD*)ADR_PLAYERPOINTER; // Playerpointer
        DWORD *stam2 = ( DWORD* )((*stam) + OFF_STAMINA); // Stamina
        *(float*)stam2 = (float)100;
    }
}


/*
============
==Gravity===
============
*/

void Gravity()
{
 if(GetAsyncKeyState(VK_NUMPAD3))
 {
  DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
  if(dwPlayerPtr != 0)
  {
   *(float*)(dwPlayerPtr+OFF_GRAVITY) = 500;  //Gravity
  }
 }
}


/*
============
=GlassWalls=
============
*/

void GlassWalls()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
 if(dwPlayerPtr != 0)
 {

  if(GetAsyncKeyState(VK_NUMPAD7)&1)
  {
   an = true;
  }
  if(GetAsyncKeyState(VK_NUMPAD8)&1)
  {
   an = false;
  }
  if(an)
  {
   *(long*)ADR_GLASSWALS =5000; // Glasswall
  }
  else
  {
   *(long*)ADR_GLASSWALS = 1168891904; // Glasswall
  }
 }
}


/*
============
SuperMaster=
============
*/

void SuperMaster()
{
 DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; // Serverpointer
 if(dwSrvrPtr != 0)
 {
  *(long*)(dwSrvrPtr+OFF_SUPERMASTER) = 1; // Supermaster
 }
}


/*
============
==NoSpawn===
============
*/

void NoSpawn()
{
 long t=0;
 unsigned long Protection;
 VirtualProtect((void*)ADR_SPAWN1, sizeof(t), PAGE_READWRITE, &Protection); // QUICKSPAWN1
 memcpy((void*)ADR_SPAWN1, &t , sizeof(t)); // QUICKSPAWN1
 VirtualProtect((void*)ADR_SPAWN1, sizeof(t), Protection, 0); // QUICKSPAWN1

 VirtualProtect((void*)ADR_SPAWN2, sizeof(t), PAGE_READWRITE, &Protection); // QUICKSPAWN2
 memcpy((void*)ADR_SPAWN2, &t , sizeof(t)); // QUICKSPAWN2
 VirtualProtect((void*)ADR_SPAWN2, sizeof(t), Protection, 0); // QUICKSPAWN2
}


/*
============
===NoFog====
============
*/

void NoFog()
{
 *(float*)ADR_NOFOG = 0; //nearfog addres
}


/*
============
=ExtraAmmo1=
============
*/

void ExtraAmmo1()
{
 *(int*)(ADR_EXTRAAMMO1)   = 1; // ExtraAmmo1
}


/*
============
=ExtraAmmo2=
============
*/

void ExtraAmmo2()
{
 *(int*)(ADR_EXTRAAMMO2)   = 1; // ExtraAmmo2
}


/*
============
===D.I.G====
============
*/

void Dig()
{
 if(GetAsyncKeyState(VK_MENU) &1)
 {
  DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; // Playerpointer
  if(dwPlayerPtr != 0)
  {
   *(float*)(dwPlayerPtr+OFF_Z) = -2000; // Z-Offset
  }
 }
}


/*
============
===PXSP2====
============
*/

void PXItemSP2()
{
 *(long*)(ADR_STAM10)   = 1; // STAM10
}//+ 10% hp


/*
============
==Teleport==
============
*/

void Teleport()
{
 DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;   /// Player Pointer Addie 
 if(dwPlayerPtr != 0)
 {
  float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
  PositionX = *(float*)(dwPlayerPtr + OFF_X);
  PositionY = *(float*)(dwPlayerPtr + OFF_Y);
  PositionZ = *(float*)(dwPlayerPtr + OFF_Z);
    if(GetAsyncKeyState(VK_NUMPAD1)&1)
  {
   Telx = PositionX;
   Tely = PositionY;
   Telz = PositionZ;
  }
    if(GetAsyncKeyState(VK_NUMPAD4)&1)
  {
   *(float*)(dwPlayerPtr + OFF_X) = Telx;
   *(float*)(dwPlayerPtr + OFF_Y) = Tely;
   *(float*)(dwPlayerPtr + OFF_Z) = Telz;
  }
  if(GetAsyncKeyState(VK_NUMPAD2)&1)
  {
   Telx2 = PositionX;
   Tely2 = PositionY;
   Telz2 = PositionZ;
  }
    if(GetAsyncKeyState(VK_NUMPAD5)&1)
  {
   *(float*)(dwPlayerPtr + OFF_X) = Telx2;
   *(float*)(dwPlayerPtr + OFF_Y) = Tely2;
   *(float*)(dwPlayerPtr + OFF_Z) = Telz2;
  }
 }
}



//Oben einfügen


void S1bv2gg18w()
{ 
    for(;;)
    {
  //AllSlots();
  NoSpread();
  Premium();
  SuperJump();
  NFD();
  NoRecoil();
  Speed();
  FastAll();
  Stamina();
  Gravity();
  GlassWalls();
  SuperMaster();
  NoSpawn();
  NoFog();
  ExtraAmmo1();
  ExtraAmmo2();
  Dig();
  PXItemSP2();
  Teleport();
  Sleep(21); 
    }
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
    if(dwReason == DLL_PROCESS_ATTACH)
    {
        
		DWORD dwID1 = 0;
HANDLE hArg1e22tt3 = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)S1bv2gg18w, NULL, NULL,&dwID1 );
CloseHandle(hArg1e22tt3); 

    }

    return TRUE;
}
#1 · 16y ago
Lolland
Lolland
What's wrong with it?
#2 · 16y ago
LU
Lukas59
i think nothing but a proCod3r should look at it..XD
#3 · 16y ago
MA
Marsicano
My bad, please forget this post.
#4 · 16y ago
LU
Lukas59
what do u mean`?
#5 · 16y ago
MO
monkey32's_backup
No menu? You should make one. This is for warrock right?
#6 · 16y ago
Lolland
Lolland
He doesnt know how to make menus. P.S. Does this work?
#7 · 16y ago
MA
Marsicano
Quote Originally Posted by lolland View Post
He doesnt know how to make menus. P.S. Does this work?
He made one menu, but I think he doesn't know how to bypass the game anti-cheat so he can use his hacks.
#8 · 16y ago
why06
why06
Quote Originally Posted by krellooo View Post
i think nothing but a proCod3r should look at it..XD
Why is that?
#9 · 16y ago
ZE
zeco
Quote Originally Posted by why06 View Post
Why is that?
Lack of self confidence perhaps?
Or advice on how to make it better.
#10 · 16y ago
stevethehacker
stevethehacker
warrock sucks.people copy and paste source codes and then claim they made the hacks when they did nothing.I saw more than 1 error in that code and I have seen that code before.
#11 · 16y ago
PI
Pixipixel_
Quote Originally Posted by stevethehacker View Post
warrock sucks.people copy and paste source codes and then claim they made the hacks when they did nothing.I saw more than 1 error in that code and I have seen that code before.
+ 1
#12 · 16y ago
Zhhot
Zhhot
does it work, and if it does then what game?
#13 · 16y ago
Lolland
Lolland
It would be for warrock, but it doesnt work.
#14 · 16y ago
stevethehacker
stevethehacker
haha no way this works.
#15 · 16y ago
Posts 1–15 of 19 · Page 1 of 2

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