ExclamationHelpItem esp??

Posts 17 of 7 · Page 1 of 1
Item esp??
A item ESP for all items , example FA:S , M9K , CSS Etc. you get it. so is there anything like this? Entity finder's don't work.
give me ip of server you want it for and ill paste a quick entesp
to get the entities...

Code:
for k, v in pairs( ents.GetAll() ) do
 print( v:GetClass() or "Error" )
end
to make an esp (run in a hudpaint hook)

Code:
local tracked_ents = {
 [ "ak47" ] = true,
 [ "gold_moneyprinter" ] = true
}

... in the hook...
for k, v in pairs( ents.GetAll() ) do
 if ( tracked_ents[ v:GetClass() or "Unknown" ] ) then
  ... draw some stuff using surface library ...
 end
end
Code:
surface.CreateFont('******_font', {
		font = 'Verdana',
		size = 15
	}
)

function startsWith(str, text)
	return str:find(text) == 1
end


local ******FinderVars = {
	CVAR = CreateClientConVar('******_find', 0, false, false),
	
	ENT_CLASS_COLOUR = Color(255, 255, 0),
	
	targets = {},
	
	material = 0,
	min = 0,
	max = 0
}

function autoComplete(commandName, args)

	local entities = {
		--sidearm
		'weapon_ttt_glock',
		'weapon_zm_pistol',
		'weapon_zm_revolver',
		
		--sidearm ammo
		'item_ammo_pistol_ttt',
		'item_ammo_357_ttt',
		
		--prim
		'weapon_zm_mac10',
		'weapon_zm_shotgun',
		'weapon_ttt_m16',
		'weapon_zm_rifle',
		
		--prim ammo
		'item_ammo_smg1_ttt',
		'item_box_buckshot_ttt',
		'item_ammo_revolver_ttt',
		
		--grenades
		'weapon_ttt_smokegrenade',
		'weapon_zm_molotov',
		'weapon_ttt_confgrenade',
		
		--equipment
		'weapon_ttt_c4', --dropped c4
		'ttt_c4', --planted c4
		'ttt_health_station',
		'weapon_ttt_wtester',
		'weapon_ttt_knife',
		'ttt_decoy',
		'weapon_ttt_flaregun',
		'weapon_ttt_phammer',
		'weapon_ttt_push',
		'ttt_radio',
		'weapon_ttt_sipistol',
		'weapon_ttt_teleport'
	}
	
	args = args:Trim()
	args = args:lower()
	
	for i = #entities, 1, -1 do
		if (args == nil or startsWith(entities[i], args)) then
			entities[i] = commandName .. ' ' .. entities[i]
		else
			table.remove(entities, i)
		end
	end
	
	table.sort(entities)
	
	return entities
	
end

concommand.Add(
	'******_find_highlight',
	function(ply,cmd,args)
		for k, v in pairs(args) do
			if (not table.HasValue(******FinderVars.targets, v)) then
				table.insert(******FinderVars.targets, v)
			end
		end
	end,
	autoComplete,
	'Add entities to the paint list.'
)

concommand.Add(
	'******_find_clear',
	function(ply,cmd,args)
		for k, v in pairs(args) do
			table.RemoveByValue(******FinderVars.targets, v)
		end
	end,
	autoComplete,
	'Remove entities from the paint list.'
)

concommand.Add(
	'******_find_clearall',
	function()
		table.Empty(******FinderVars.targets)
	end
)

concommand.Add(
	'******_find_tell',
	function()
		local ent = LocalPlayer():GetEyeTrace().Entity
		MsgC(ENT_CLASS_COLOUR, '******Finder >> ')
		Msg( (IsValid(ent) and ent:GetClass() or 'error') .. '\n' )
	end
)

cvars.AddChangeCallback('******_find', function()
	if (******FinderVars.CVAR:GetBool()) then
		hook.Add('HUDPaint', '******_ent_finder', function()
			cam.Start3D()
			render.SuppressEngineLighting(true)

			for k, v in pairs(******FinderVars.targets) do
				for _, e in pairs(ents.FindByClass(v)) do
					if (IsValid(e) and not alivePlayer(e.Owner)) then
						
						******FinderVars.mat = e:GetMaterial()
						e:SetMaterial('models/shiny')
						e:DrawModel()
						e:SetMaterial(******FinderVars.mat)
												
						******FinderVars.min, ******FinderVars.max = e:LocalToWorld(e:OBBMins()):ToScreen(), e:LocalToWorld(e:OBBMaxs()):ToScreen() 
						
						cam.Start2D()
						draw.DrawText(
							e:GetClass(),
							'******_font',
							(******FinderVars.min.x + ******FinderVars.max.x) / 2,
							******FinderVars.max.y - 20,
							******FinderVars.ENT_CLASS_COLOUR,
							TEXT_ALIGN_CENTER
						)
						cam.End2D()
					end
				end
			end
			render.SuppressEngineLighting(false)
			cam.End3D()

		end)
	else
		hook.Remove('HUDPaint', '******_ent_finder')
	end
end)
designed for ttt, has all the vanilla ttt ents hardcoded for autocomplete but you can use ******_find_tell to get current entity and highlight without autocomplete
Quote Originally Posted by GBAERHAEHhAER%YHG%RY%yh View Post
Code:
surface.CreateFont('******_font', {
		font = 'Verdana',
		size = 15
	}
)

function startsWith(str, text)
	return str:find(text) == 1
end


local ******FinderVars = {
	CVAR = CreateClientConVar('******_find', 0, false, false),
	
	ENT_CLASS_COLOUR = Color(255, 255, 0),
	
	targets = {},
	
	material = 0,
	min = 0,
	max = 0
}

function autoComplete(commandName, args)

	local entities = {
		--sidearm
		'weapon_ttt_glock',
		'weapon_zm_pistol',
		'weapon_zm_revolver',
		
		--sidearm ammo
		'item_ammo_pistol_ttt',
		'item_ammo_357_ttt',
		
		--prim
		'weapon_zm_mac10',
		'weapon_zm_shotgun',
		'weapon_ttt_m16',
		'weapon_zm_rifle',
		
		--prim ammo
		'item_ammo_smg1_ttt',
		'item_box_buckshot_ttt',
		'item_ammo_revolver_ttt',
		
		--grenades
		'weapon_ttt_smokegrenade',
		'weapon_zm_molotov',
		'weapon_ttt_confgrenade',
		
		--equipment
		'weapon_ttt_c4', --dropped c4
		'ttt_c4', --planted c4
		'ttt_health_station',
		'weapon_ttt_wtester',
		'weapon_ttt_knife',
		'ttt_decoy',
		'weapon_ttt_flaregun',
		'weapon_ttt_phammer',
		'weapon_ttt_push',
		'ttt_radio',
		'weapon_ttt_sipistol',
		'weapon_ttt_teleport'
	}
	
	args = args:Trim()
	args = args:lower()
	
	for i = #entities, 1, -1 do
		if (args == nil or startsWith(entities[i], args)) then
			entities[i] = commandName .. ' ' .. entities[i]
		else
			table.remove(entities, i)
		end
	end
	
	table.sort(entities)
	
	return entities
	
end

concommand.Add(
	'******_find_highlight',
	function(ply,cmd,args)
		for k, v in pairs(args) do
			if (not table.HasValue(******FinderVars.targets, v)) then
				table.insert(******FinderVars.targets, v)
			end
		end
	end,
	autoComplete,
	'Add entities to the paint list.'
)

concommand.Add(
	'******_find_clear',
	function(ply,cmd,args)
		for k, v in pairs(args) do
			table.RemoveByValue(******FinderVars.targets, v)
		end
	end,
	autoComplete,
	'Remove entities from the paint list.'
)

concommand.Add(
	'******_find_clearall',
	function()
		table.Empty(******FinderVars.targets)
	end
)

concommand.Add(
	'******_find_tell',
	function()
		local ent = LocalPlayer():GetEyeTrace().Entity
		MsgC(ENT_CLASS_COLOUR, '******Finder >> ')
		Msg( (IsValid(ent) and ent:GetClass() or 'error') .. '\n' )
	end
)

cvars.AddChangeCallback('******_find', function()
	if (******FinderVars.CVAR:GetBool()) then
		hook.Add('HUDPaint', '******_ent_finder', function()
			cam.Start3D()
			render.SuppressEngineLighting(true)

			for k, v in pairs(******FinderVars.targets) do
				for _, e in pairs(ents.FindByClass(v)) do
					if (IsValid(e) and not alivePlayer(e.Owner)) then
						
						******FinderVars.mat = e:GetMaterial()
						e:SetMaterial('models/shiny')
						e:DrawModel()
						e:SetMaterial(******FinderVars.mat)
												
						******FinderVars.min, ******FinderVars.max = e:LocalToWorld(e:OBBMins()):ToScreen(), e:LocalToWorld(e:OBBMaxs()):ToScreen() 
						
						cam.Start2D()
						draw.DrawText(
							e:GetClass(),
							'******_font',
							(******FinderVars.min.x + ******FinderVars.max.x) / 2,
							******FinderVars.max.y - 20,
							******FinderVars.ENT_CLASS_COLOUR,
							TEXT_ALIGN_CENTER
						)
						cam.End2D()
					end
				end
			end
			render.SuppressEngineLighting(false)
			cam.End3D()

		end)
	else
		hook.Remove('HUDPaint', '******_ent_finder')
	end
end)
designed for ttt, has all the vanilla ttt ents hardcoded for autocomplete but you can use ******_find_tell to get current entity and highlight without autocomplete
this is bad
Quote Originally Posted by GBAERHAEHhAER%YHG%RY%yh View Post
whats so bad
its vac detected
Posts 17 of 7 · Page 1 of 1

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